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CS246: Midterm Review. June 25, 2013. Agenda. Shell C++ Questions. Globbing. * matches 0 or more characters ? Matches 1 character {…} matches any item in the set […] matches 1 character in the set [!...] matches 1 character not in the set Use – to create ranges. Globbing examples.
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CS246: Midterm Review June 25, 2013
Agenda • Shell • C++ • Questions
Globbing • * matches 0 or more characters • ? Matches 1 character • {…} matches any item in the set • […] matches 1 character in the set • [!...] matches 1 character not in the set • Use – to create ranges
Globbing examples • All non-hidden files in the current directory with at least 2 character prefix and ending in .h, .C, .cc, .cpp • ??*.{h,C,cc,cpp} • All non-hidden files in the current directory that start and end with a letter. • [a-zA-Z]*[a-zA-Z] • All files in the directories A1,A2,A3,A4 starting with cs. • A[1-4]/cs*
Regular Expressions • ^ - Beginning of the line • $ - End of the line • . - Any single character • […] - any character in the set • [^…] - any character not in the set • a|b - matches a or b • * - 0 or more of the previous item • + - 1 or more of the previous item • {m,n} – m to n of the previous item • You can omit the m or the n. What does that do?
RE Examples • Give a RE for lines starting with abc and ending with xyz • “^abc.*xyz$” - why quotes? • Give a RE for lines matching foo at least 5 times in a row OR bar at least once in a row • “(foo){5,}|(bar)+” • Give a RE for lines consisting only of characters not in the set {a,b,c,t,j,4,8,w} • “^[^abctj48w]+$”
Shell commands • Know basic commands: grep, wc, man, chmod, cat, ls, etc… • Know common options and what they do: e.g. ls –l, grep –E, wc -l.
Shell commands – ls • Prints the contents of the specified directory • -l : prints the contents in Long form • -a : prints All files • Reading long form results: -rw-r--r-- 1 Kevin None 16 Sep 30 19:39 suite drwxr-xr-x 1 Kevin None 0 Oct 22 11:59 test -rw-r--r-- 1 Kevin None 86 Sep 23 14:53 test.txt -rw-r--r-- 1 Kevin None 86 Sep 25 16:26 test1.txt
I/O redirection • 0 – stdin, 1 – stdout, 2 – stderr. • ./script 1> file : redirects stdout to a file • ./script 1>&2 : redirects stdout to stderr • ./script >& file : redirects stdout and stderr to a file • ./script < file : redirects the contents of file to stdin.
I/O redirection • Example: • wc –l myfile • 4 myfile • wc –l < myfile • 4
Conditional Tests • Used in if statements, while loops, etc • [ ] are an alias for a command called test, which tests if the following expr is true (and so returns 0) or false (and so returns 1) • ! has highest priority • \( expr \) has next highest (used to group together expr's) • expr1 -a expr2 has next highest • expr1 -o expr2 has lowest priority
Conditional Tests • String tests: =, != • Integer tests: -eq, -ne, -ge, -gt, -le, -lt • File tests : -d, -f, -e, -r, -w, -x • Examples: • [ \( -f file -a -x file \) -o -w file ] • [ “cat” != “dog” ] • [ 5 -lt 6 -a 6 -ge 6 ]
Conditional Tests The exit code of a command can be used in place of [ ] (test) if ! diff file1 file2 >& /dev/null then echo “file1 and file2 are different” else echo “file1 and file2 are the same” fi
Quoting • Backslash (\) - escapes any character • > echo \.\[\!\.\]\* • .[!.]* • Backquote (`) - executes text as a command • > echo `wc -l text` • 4 • Single quote (') – literally whatever is inside. • > echo '\.\[\!\.\]\*' • \.\[\!\.\]\* • Double quote (“) - recognizes escapes, backquotes, and • variables
Example #!/bin/bash usage(){ echo “$0 file-name” 1>&2 } count1=0 #number of words that are 'Hello' count2=0 #number of words that are not 'Hello' if [ $# -ne 1 ]; then usage; exit 1 fi for word in `cat $1`; do if [ “$word” = “Hello” ]; then count1=$((${count1}+1)) else count2=$((${count2}+1)) fi done echo “Hello appeared $count1 times.” echo “Non-Hello words appeared $count2 times.”
C++ • Control structures you should have learned in cs136 are not reviewed • Ifs, loops etc;
Strings • To use, include the <string> library • Encapsulated form of C-strings • Individual characters are accessed with [ ] • Useful methods: substr, length, + for concatenation, < for comparison.
C++ I/O Streams int x,y; cin >> x; cin >> y; cout << x << “ and “ << y << endl; If given 123,456 as input, output? If given 123 456 as input, output? The type of operand to >> dictates what’s expected on input. >> is overloaded for many different types such as ints, strings, doubles etc...
C++ I/O Streams • Detect the end of file: • Stream member eof returns true if end of file is reached • Stream member fail returns true if eof or invalid literal is seen • Streams can be used as part of conditional tests While (cin >> x) {…}
C++ filestreams • Part of <fstream> library • ifstream in; // read from file, like cin • ofstream out; //output to file, like cout • Open and close filestreams ifs.open(“infile” ); // could have done ifstream ifs(“infile” ); if(ifs.fail()) cerr << “ File did not open” << endl; ... // Process file ifs.close(); // Ensures no corruption of file data
Pointers and References int x = 42; int *y = &x; // y points to x int &z = x; // z is a reference to x. What is printed? cout << x == z << &x == y << &z == y << &z == &x << endl;
Pointers and References int v = 42; constint w = v; constint *x = &v; int * const y = &v; constint * const z = &v; Which lines cause an error? int *a = &v; int *b = &w; *x = 50; *y = 50; y = &w;
Pointers and References How are pointers and references different? int x; int *y = &x; int &z = x; z would almost appear to be a const pointer to x In fact, the difference between a pointer (y) and a reference (z) is an extra implicit dereference
Pointers and References That is, if we have: int x =4, y=2; int *p1 = &x, *p2 = &y; int &r1 = x, &r2 = y; Then it is the difference between *p2 = (*p2+*p1) / (*p2 - *p1) and r2 = (r2 + r1) / (r2 – r1) It depends on if you want the compiler to do the work for you.
Pointers and References Pass by value: • void foo ( int x); • void foo ( int *x); Pass by reference: • void foo ( int &x); • void foo ( const int &x); The difference between them is how parameters are treated (copied or not) and not whether changes are passed back
Overloading • Occurs when a name has multiple meanings in the same context • Most languages have some level of implicit overloading, • e.g. operator+ for integers, floats and strings • Number and type of parameters are used to select which same-named function to use • Return type is not considered
Overloading • Parameter types with qualifiers: signed, const or reference with the same base type are not unique void r(int i){…} void r(signed int i){…} // not unique void r(const int i){…} // not unique void r(int& i){…} // not unique int r(int i){…} // not unique void r(unsigned int i){…}// unique void r(int i, int j){…} // unique void r(long int i){…} // unique
Operator Overloading • Operators are just like functions except they are infix instead of prefix. Think of a+b as +(a,b) where + is the function name. • Overload them like you would for functions. • When the operator is a member function, this is the Left-hand side.
Stream Operator Overloading • Two I/O operators to overload: • >> input operator, << output operator istream& operator>> (istream& is, <type> var); ostream& operator<< (ostream& os, <type> var); • Note that istream works for all kinds of input streams (cin, ifilestreams, istringstreams etc..) • Always remember to return the same stream that you pass in (to allow for cascading) myClassa,b,c; cin >> a >> b >> c;
Overloading Can be thought of as: ((cin >> a) >> b) >> c; Where cin >> a calls the overloaded operator: istream& operator>> (istream& in, myClass x); If you return the same stream that was passed in: (cin >> b) >> c; Allows for cascading. Do similar things for other operators that can be cascaded like <<, + etc.
Dynamic Memory Management • C++ provides dynamic memory allocation with new/delete • C uses malloc/free – do not use these unless told to • Memory for dynamic allocation comes from the heap • If the heap is full, new generates an error • Storage must be deleted when not needed any more int *p = new int; delete p;
Dynamic Memory Management • C++ allows everything to be dynamically allocated or allocated on the stack • Stack allocation eliminates explicit storage management and is more efficient than heap allocation • Dynamic allocation in C++ should only be used when a variable's storage must outlive the block in which it is allocated
Dynamic Memory Management • Arrays on the heap: • Multi-dimensional heap based arrays are tricky • Basic idea: extended the concept of a 1-D array. int *pArrs[10]; //partially stack based int **pArrh=new int*[10];//completely heap based for (int i=0; i<10; i++) { pArrs[i] = new int[10]; pArrh[i] = new int[10]; }
Dynamic Memory Management • New operator allocates memory, delete operator deallocates memory. • New returns a pointer, delete accepts a pointer. int *j = new int(5); delete j; Deleting arrays are tricky for (inti=0; i<10; i++) { delete[] pArrs[i]; delete[] pArrh[i]; } delete [] pArrh; Why do we not delete pArrs?
Structs and Classes • A combination of data members and operations on the data together. • Members has 2 basic types: public and private • Public members can be accessed from outside the class • Private members cannot be accessed from outside the class • Structs’ members are default public • Classes’ members are default private
Structs and Classes struct ComplexNum { private: … }; class ComplexNum { … }; Are the same.
Classes class ComplexNum { int real,im; public: ComplexNum(); ComplexNum(int r, int i); //overload //could be an operator void add(const ComplexNum&); int getReal(){ return real;} int getIm() { return im;} };
ComplexNum add(const complexNum& other) { return other; } void ComplexNum::add(const ComplexNum& other) { real += other.getReal(); im += other.getIm(); } //Assume other functions are defined in the obvious way int main() { ComplexNum a1(5,3); cout << a1.real << endl; //not allowed why? cout << a1.getReal() << endl; add(a1); //which add is called? a1.add(a1); //which add is called? }
Constructors • Has no return type, and same name as the class • Used to initialize the members of the class • Initialize variables in a way to preserve an invariant that your class may have. • Ex: A rational number class should always be in lowest forms. • Suppose we want our complex number class to have only positive reals at all times. ComplexNum::ComplexNum(int r, inti) : real(r), im(i) { if ( real < 0 ) real *= -1; //make real positive }
Destructors • Has no return type, name of class with ~ prefix • Used to “destroy” the object • Mainly needed to deallocate any dynamically allocated memory of the class class Ptr { int* randomptr; public: Ptr() { randomptr = new int(20);} ~Ptr(); }; Ptr::~Ptr() { if (randomptr != NULL) delete randomptr; }
Assignment Operator • If you have to overload any one of the following you probably have to overload all three • Copy Constructor • Destructor • Assignment Operator
Assignment Operator (cont.) class Pointer { int *ptr; Pointer(const Pointer &p) { ptr = new int; *(ptr) = *(p.ptr); } ~Pointer() { delete ptr; } Pointer &operator=(const Pointer &p) { *(ptr) = *(p.ptr); return *(this); } };
Singleton Pattern • Design Pattern: Technique for solving common situations. • Example: Singleton Pattern • We want to ensure that only one instance of a class gets created. • How? Use static • Static variables are associated with an entire class • Keep a static pointer to the instance • Do not give the user access to constructors, and only let them use your custom static getInstance() methods.