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Topic 1.3 Extended A - Vector Addition and Subtraction. Topic 1.3 Extended A - Vector Addition and Subtraction. Unfortunately, objects move. If they didn't, finding the big three would be a cinch. As it is, most of the things we interact with, in fact, we ourselves, move.
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Topic 1.3 ExtendedA - Vector Addition and Subtraction Unfortunately, objects move. If they didn't, finding the big three would be a cinch. As it is, most of the things we interact with, in fact, we ourselves, move. And, to make matters worse, we move in more than one dimension. In this section we will look at vectors. A vector is a quantity that has both magnitude (size) and direction.
Topic 1.3 ExtendedA - Vector Addition and Subtraction The direction of particle moving along a line is given by either a + sign (moving in the positive direction) or a - sign (moving in the negative direction). Thus, if a particle is traveling at 2 ft/s along the x-axis, it is moving in the positive x-direction. If a particle is traveling at -8 ft/s along the y-axis, it is moving in the negative y-direction. However, if a particle is moving in the x-y plane, NOT ALONG EITHER AXIS, its direction cannot be given with a simple sign. x y Instead, we need an arrow to show its direction. Such an arrow is called a vector. y A vector has both magnitude (numerical size), and direction. y vector Not all physical quantities have a direction. For example, pressure, time, energy, and mass do not have direction. Non-directional quantities are called scalars. x x
FYI: The displacement from Sheboygan to Milwaukee has the same magnitude. What is different about it? Topic 1.3 ExtendedA - Vector Addition and Subtraction Note that the displacement vector traces out the SHORTEST distance between two points. The simplest vector is called the displacement vector. The displacement vector is obtained by drawing an arrow from a starting point to an ending point. For example, starting at Milwaukee and ending in Sheboygan would have a displacement vector that looks like this: actual path Note that the displacement vector (black) does not necessarily show the actual path followed (purple). displacement vector A displacement is simply a directed change in position, with disregard to the route taken.
√ √ √ √ √ √ Topic 1.3 ExtendedA - Vector Addition and Subtraction The magnitude (size) of a displacement on the x-y plane is easy to obtain using the Pythagorean theorem or the distance formula: d = (x2 - x1)2 + (y2 - y1)2distance formula For example, the displacement shown has a magnitude given by d = (x2 - x1)2 + (y2 - y1)2 = (5 - 1)2 + (4 - 1)2 = 42 + 32 = 16 + 9 = 25 = 5 ft. y (ft) end (x2 , y2) = (5 , 4) (x1 , y1) = (1 , 1) x (ft) start
Topic 1.3 ExtendedA - Vector Addition and Subtraction Of course, a scale drawing would allow you to measure the magnitude of the displacement directly with a ruler: Note that the length of the arrow is 5 ft. y (ft) end (x2 , y2) = (5 , 4) (x1 , y1) = (1 , 1) x (ft) start
Topic 1.3 ExtendedA - Vector Addition and Subtraction Consider two vectors: vector a and vector b. In print, vectors are designated in bold non-italicized print. For our purposes, when we are writing a vector symbol on paper, use the letter with an arrow symbol over the top, like this: Each vector has a tail, and a tip (the arrow end). b tip tail a tip tail
Topic 1.3 ExtendedA - Vector Addition and Subtraction Suppose we want to find the sum of the two vectors a + b = s. We take the first-named vector a, and translate the second-named vector b towards the first vector, SO THAT THE TAIL OF b CONNECTS TO THE TIP OF a. We are giving the sum an arbitrary name - say s. The result of the sum, which we are calling the vector s, is gotten by drawing an arrow from the tail of a to the tip of b. "translate" means to move without rotation. b tip tail a tip tip s tail tail
Topic 1.3 ExtendedA - Vector Addition and Subtraction We can think of the sum a + b = s as the directions on a pirate map: Arrgh, matey. First, pace off the first vector a. Then, pace off the second vector b. And ye'll be findin' a treasure, aye!
Topic 1.3 ExtendedA - Vector Addition and Subtraction We can think of the sum a + b = s as the directions on a pirate map: We start by pacing off the vector a, and then we end by pacing off the vector b. The treasure is at the ending point. The vector s represents the shortest distance to the treasure. s a b b = + end a s start
Topic 1.3 ExtendedA - Vector Addition and Subtraction Now, suppose we want to subtract vectors. Just as you learned how to subtract integers by "adding the opposite," so, too, will we subtract vectors. Thus the difference of two vectors a - b is given by a - b = a + -b. difference of two vectors We just have to define the "opposite of b" or "-b." The opposite of a vector is the vector that is the same length, but points in the opposite direction. -b b the vector b a a+-b Thus, the opposite of the vector b -b a a-b = + -b
Topic 1.3 ExtendedA - Vector Addition and Subtraction Observe the addition of vectors is commutative: a + b = b + a Observe that addition of vectors is associative: (a + b) + c = a + (b + c) b b a (a+b) c a a+b (a+b)+c b a c b+a (b+c) a a+(b+c) b
N (pc) E (pc) Topic 1.3 ExtendedA - Vector Addition and Subtraction A pirate takes 6 paces east, 4 paces north, 2 paces west, and 1 pace south. (a) Draw a vector diagram showing the pirate's path. 13 paces (b) How far does the pirate walk? (c) Draw in the displacement vector. 4 paces 2 paces 1 pace 13 paces 6 paces + + + = 5 paces (d) What is the magnitude of the displacement? 2 paces 1 pace 4 paces 6 paces
hypotenuse opposite θ adjacent trigonometric ratios Topic 1.3 ExtendedA - Vector Addition and Subtraction Suppose you know a vector's magnitude and direction. d dy = dsinθ θ You can find its components using the trigonometric functions: dx = dcosθ dy dx dy opp hyp adj hyp opp adj sinθ = cosθ = tanθ = d d dx d dy = dsinθ s-o-h-c-a-h-t-o-a dx = dcosθ
Topic 1.3 ExtendedA - Vector Addition and Subtraction y(+) Recall the four quadrants of the Cartesian coordinate system: I II Quadrant xy x(-) x(+) I + + III IV II - + y(-) III - - IV + - Components will "inherit" the signs of the quadrants. For example, a vector in Quad II will have a negative x-component and a positive y-component. A vector in Quad III will have negative x-component and a negative y-component.
y(+) x(-) x(+) y(-) Topic 1.3 ExtendedA - Vector Addition and Subtraction y(+) Standard angles are measured with respect to the +x-axis in a counter-clockwise rotation: θ2 θ1 x(-) x(+) If these angles are used in dx = dcosθ and dy = dsinθ the correct component signs will be automatic. y(-) standard angles Reference angles are measured with respect to either x(+) or x(-), whichever is smaller. θ1 θ2 If these angles are used in dx = dcosθ and dy = dsinθ the correct component signs will NOT be automatic. reference angles Just use the table on the previous page for the signs of the components.
y(+) reference angle x(-) x(+) y(-) Topic 1.3 ExtendedA - Vector Addition and Subtraction y(+) Suppose you have a displacement d of 200-m at 135º. Find its components. 135° x(-) x(+) Using standard angle: dx = dcosθ = 200cos135° = -141.4 m dy = dsinθ = 200sin135° = 141.4 m SIGNS AUTOMATIC standard angle y(-) dy (+) Using reference angle: dx = dcosθ = 200cos45° = 141.4 m dy = dsinθ = 200sin45° = 141.4 m SIGNS NOT AUTOMATIC 45° 180°- 135° = 45° dx (-) dx is (-), and dy is (+) so that dx = -141.4 m dy = 141.4 m Since the signs are not automatic, sketch in components:
Topic 1.3 ExtendedA - Vector Addition and Subtraction Many angles will be given with respect to the points of the compass. NNE Often a compass is divided into 45° increments. ENE Then northeast is precisely 45° between north and east. Sometimes the compass is divided into 22.5° increments. Then we can speak of NNE, and ENE, and assign a precise angle to each.
Topic 1.3 ExtendedA - Vector Addition and Subtraction Finally, we can speak of angles such as "30° east of north," which is a reference to an angle drawn 30° from the north direction, in the eastward direction. north 30° east of north 30° Then you can draw your own, exact, right triangle. 30° 60°
y (ft) y (ft) y (ft) x (ft) x (ft) x (ft) Topic 1.3 ExtendedA - Vector Addition and Subtraction Consider the two vectors A and B shown below. To add the vectors by components, simply add the x-components, then add the y-components. Graphically by components A Ay=2 ft Bx= -1 ft R R Ax=3 ft start end By= -2 ft Graphically B R =A+B A Rx = Ax + Bx = 3 ft + -1 ft B = 2 ft = 2 ft + -2 ft Ry = Ay + By end R start = 0 ft
FYI: In fact, for 2D we only need 2 unit vectors, N and E. Then west is -E and south is -N. Topic 1.3 ExtendedA - Vector Addition and Subtraction A vector can also be expressed without an angle, and without a picture. This method is often preferred, because it requires no pictures, and therefore less paper. But, you can always make sketches if it helps. To facilitate this method we have to define unit vectors. Unit vectors have UNIT LENGTH (meaning a length of 1) and NO QUANTITY. For example, we could use the directions N, S, E, and W as unit vectors, and express any vector in terms of these unit vectors. Thus the displacement D1 of 30 miles to the north would look like this: D1 = 30 miles N Thus the displacement D2 of 40 miles to the west would look like this: D2 = 40 miles W We could also express D2 in terms of the East unit vector: D2 = -40 miles E Then the sum of the vectors D = D1 + D2 can be written D = 30 miles N + -40 miles E
Unit Vectors z y x FYI: Some books use i, j, and k for the unit vectors in the x, y, and z-directions. Topic 1.3 ExtendedA - Vector Addition and Subtraction Naturally, we are not pirates, and so we don't use the point of the compass as unit vectors. Physicists instead use the following: ^ x is the unit vector in the +x-direction ^ z ^ y is the unit vector in the +y-direction ^ z is the unit vector in the +z-direction ^ We read x as "ex hat." (Really...) We rarely need 3D, but if we do, here is the standard configuration of the three axes: ^ y ^ z And here are the unit vectors: Incidentally, they don't have to start at the origin: ^ y ^ x ^ x
y (ft) x (ft) ^ ^ FYI: Your book uses x instead of x. We will use the x notation in this class because it is the standard. Topic 1.3 ExtendedA - Vector Addition and Subtraction To see how the unit vectors work, let's redo the a previous problem where we found R = A + B: ^ y A ^ x R B ^ ^ + 2y (ft) A= 3x ^ ^ + -1x - 2y (ft) B= ^ ^ 2x + 0y (ft) R =