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Why we chose Xamarin?

Why we chose Xamarin?. Laurent Bugnion Senior Director, Europe, IdentityMine laurent.bugnion@identitymine.com LBugnion. http://identitymine.com. b uilding native apps. case study. Porting an XBOX 360 application to Amazon Fire TV XBOX app in XAML/C# Big US network  videos

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Why we chose Xamarin?

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  1. Why we chose Xamarin? Laurent Bugnion Senior Director, Europe, IdentityMine laurent.bugnion@identitymine.com LBugnion

  2. http://identitymine.com

  3. building native apps

  4. case study

  5. Porting an XBOX 360 application • to Amazon Fire TV • XBOX app in XAML/C# • Big US network  videos • HTTP Live Streaming (HLS) • Video advertisement • Navigation, Dialogs

  6. Decision criteria • Quick proof of concept (2 days) • Native Android video player plays HLS • Plans to build a Windows Universal app (Win8.1/WP8.1) • Reuse of Model and ViewModel layer • Sharing 25 classes • Portable class library • MVVM Light Toolkithttp://www.mvvmlight.net

  7. The MVVM Light Toolkit • Libraries, Tools and Guidance for MVVM apps • Available for all XAML frameworksand Xamarin Android / iOS • Helps to build decoupled applications • Cross platform code • Testability • Design time

  8. Resources • Bloghttp://blog.galasoft.ch/posts/category/xamarin/ • MVVM Lighthttp://www.mvvmlight.net/http://galasoft.ch/s/psmvvm1 • Amazon Fire TVhttp://blog.xamarin.com/your-xamarin-app-in-the-living-room-with-amazon-fire-tv/http://components.xamarin.com/view/amazonfiretvhttps://developer.amazon.com/public/solutions/devices/fire-tv

  9. http://blog.galasoft.ch • http://www.galasoft.ch • http://www.identitymine.com • @LBugnion

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