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Thematic Area 3

Thematic Area 3. Encapsulating key elements for a successful development and implementation of SGs Ioana Andreea Stănescu – MAN Antoniu Ştefan – MAN. All the information. What you need to know. WHY. Increasing the accessibility of SG development and implementation (WP2)

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Thematic Area 3

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  1. Thematic Area 3 Encapsulating key elements for a successful development and implementation of SGs IoanaAndreeaStănescu– MAN AntoniuŞtefan – MAN

  2. All the information What you need to know

  3. WHY • Increasing the accessibility of SG development and implementation (WP2) • Faster access to SG-related information (connection with WP5) • Students doing research for PhD papers • Facilitate match-making (connection with WP8) • A teacher looking for a company to develop an SG

  4. SG Point of Reference • Who’s who in the field of SGs (map SG entities, projects, research papers, content libraries, etc) • Identify data sources (GaLA Partners, EU projects, etc) • Extract relevant information • Aggregate and circulate results

  5. SG-MIF • At macro level analyse the tension between the dimensions of the SG-MIF. • At micro level consider how decisions inside a particular dimension influence the holistic view of the dimension and how micro-decisions affect the entire SG-MIF

  6. Calls for action • Connect SG-MIF to Learning/Game Mechanics • Architecture: designing SG for reusability • Assessment/ Learning Analytics • Game customization (e.g. content) • ?

  7. Connect SG-MIF to Learning/Game Mechanics

  8. Serious Games Interoperability Matrix (SGIMX) THEN NOW Analyze additional development platforms and game engines Analyze reusability potential of in-game content Case studies • Analyse different development platforms with focus on integrating with LMS (SCORM) • Native code development • Web-based development • Game engines

  9. Thank you! ioana.stanescu@adlnet.ro antoniu.stefan@adlnet.ro

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