260 likes | 408 Views
Toward quantifying the effect of prior training on task performance MURI Annual Review September 26-27, 2006 Bill Raymond. Overview Project goal: Quantify the effects on performance of different training methods for complex military tasks. Feature decomposition: Task type Training method
E N D
Toward quantifying the effect of prior training on task performance MURI Annual Review September 26-27, 2006 Bill Raymond
Overview • Project goal:Quantify the effects on performance of different training methods for complex military tasks. • Feature decomposition: • Task type • Training method • Performance assessment (context & measures) • Training principles • Planning matrix: • Capture where we know of, and can quantify in terms of performance measures, effects of training method and performance context on task components. • Quantify principles: • Derive performance functions for points in the feature space using empirical data from laboratory tasks. • Generalize performance functions for implementation in IMPRINT modeling tool to simulate training effects on task performance.
Decomposition issues • Constraints on decompositions Features must relate to experimental designs • Must be able to describe all experimental tasks. • Task, training, and performance context features can be no finer than experimental manipulations. Features may be different for research and IMPRINT • Can’t control training in the real world as carefully as in the laboratory • Not all experimental results will be major effects. • IMPRINT task categories are already defined. • Planning features should converge to final IMPRINT features, diverging from research features
Planning matrix issues • What will the matrix construction provide? • Current and planned research coverage of space • May be used by us or others for future planning • Approximation of final IMPRINT training features • Initial step in determining the generality of performance functions in the space
Starting point: Analyzing training and performance • Training variables - during skill learning: • How was the skill taught? • What kind of practice did learners get? • How did practice relate to the way the skill will be used? • Performance context variables - at skill use: • How does expected performance relate to training? • How long has it been since training? • Did learners get refresher training? Pedagogy } Practice } Performance
Data entry Data entry Data entry Data entry Data entry Data entry Data entry Data entry Data entry Task, training, and performance matrix IMPRINT task taxons
Pedagogy parameters • Method • Instruction (=default) • Demonstration • Simulation • Discovery • Modeling/mimicking • Immersion • Learning location (local = default, remote/distance) • Discussion/Question and answer (no = default, yes) • Individualization (no = default, yes)
Data entry (Instruction) Data entry (Instruction) Inst/Discovery Classification Data entry (Instruction) Task by Pedagogy parameters IMPRINT task taxons
Practice parameters • Scheduling of trials and sessions • Number • Spacing (massed = default, spaced, expanding/contracting) • Distribution (mixed = default, blocked) • Scope of practiced task (partial, whole = default, whole + supplemental) • Depth of processing(no = default, yes) • Processing mediation(no = default, yes) • Stimulus–response compatibility(yes = default, no) • Time pressure(no = default, yes) • Feedback - presence (no = default, all trials, periodic) • Context of practice • Distractor (no = default, yes) • Secondary activity (no = default, yes)
Task by practice Data entry Data entry IMPRINT task taxons Data entry
Performance context parameters • Transfer • New context (relative to training) • New task (relative to training) • Delay interval (default = none, time period) • Refresher training (default = no, schedule)
Task by performance parameters Data entry Data entry IMPRINT task taxons Data entry Data entry
Quantifying training principles • Data Entry used as an example • Consider two principles • Practice Learning (Power law of practice) • Skill practice - no item repetition • Specific learning - item repetition • Prolonged work Diminished performance • Quantify effects for each taxon • Cognitive (“Information processing”) • Physical (“Fine motor - discrete”) • …and performance context • Transfer to new items (similarity dimension) • Retention of learned skill (refresher training)
Skill practice: Quantifying learning • Skill practice improves performance .5 msec/item • Mean decreases 300 msec in 640 (unique) items • Where does skill practice come from? • Repetition of individual digits (and pairs of digits?) • Cognitive or physical learning? • Individual differences?
Skill practice: Origin or learning Pair repetition? • Subjects appear to “chunk” digits 1 & 2, digits 3 & 4 • so they may be learning something about pairs of digits
Skill practice: Origin of learning Pair repetition? • Effect of 2-digit chunk practice appears minimal • Skill practice is general facility at number typing
Skill practice: Type of learning Physical or cognitive? • Speed improvement occurs on digits 1 and 3 • Learning is cognitive
Skill practice: Individual differences • “Chunkers” are 15% slower than “non-chunkers” • Appears to be a strategy choice • Pedagogy - advantage for instruction over “discovery”?
Specific learning: Quantifying learning • Repetitious practice improves performance faster initially • Power law of practice
General learning functions . . . ? • Performance as a function of number of repetitions • Planned experiment
General learning functions New items? Old items? . . . Learning Transfer Retention • Transfer and retention • Planned experiment
Prolonged practice • Prolonged work results in an increase in errors • Accuracy rate decline of about 1% over 320 items • Where does the decline in accuracy originate? • Cognitive or physical fatigue?
Prolonged practice: Type of performance decline • Two types of errors: • Stimulus adjacency errors: 1234 1244 • Key adjacency errors: 1234 1264 • 90% of errors are of these two types • Origin of errors • Stimulus adjacency = cognitive • Key adjacency =motor phase, which could be motor output planning (cognitive) or motor execution (execution)
Prolonged practice: Type of performance decline • Practice results in an increase in key adjacency errors • Accuracy decline occurs during the motor phase (which may be both cognitive and physical)
Prolonged practice: Type of performance decline • Feedback eliminates the speed-accuracy trade-off • If feedback is cognitive, then the relevant processes in the motoric phase must be cognitive
Summary IMPRINT task taxons