230 likes | 412 Views
Microsoft Interactive Classroom, Mouse Mischief & Mathematics. By Louis Cassamajor. “Who” :: interactive classroom.
E N D
Microsoft Interactive Classroom, Mouse Mischief & Mathematics By Louis Cassamajor
“Who” :: interactive classroom • “Interactive Classroom is a Power Point and One Note add-in that makes it easy to create shared sessions with students, take notes on slides, and test student knowledge.” - - Unknown
“Who” :: mouse mischief • Mouse Mischief is a Power Point add-in that allows teachers to engage students through the creation of interactive lessons and assessments.
Match each phrase with the correct image. It’s sunny. It’s snowing. It’s hot. It’s rainy. It’s cloudy. It’s cold.
Draw an obtuse angle in your box. 1 2 3 4 5 6
Who :: Microsoft mathematics Mathematics assists students in solving otherwise complicated equations by breaking them down into individual, conceivable steps for better comprehension. Addressing the content areas of: Algebra, Chemistry, Geometry, Physics and Trigonometry; Microsoft Mathematics also includes a full-featured graphing calculator that depicts graphs in both 2D and 3D, lists of formulas and equations, unit converter, and triangle solver. Students can also customize the appearance of their graphing calculator with preloaded skins.
What (do I need)? – system requirements Interactive classroom • 1 “host” computer • Individual computers for students • Supported Operating Systems: Windows 7; Windows Vista SP2; Windows Server 2003 SP2; Windows Server 2008 SP2; Windows XP SP3 • Microsoft Power Point 2010 or 2007
What (do I need)? – system requirements Mouse Mischief
What (do I need)? – system requirements Microsoft Mathematics 4
When • Morning warm-up • Mid-day assessment • “Ticket-out-the-door”
where Your (future) classroom
Why: Interactive classroom Pros cons Requires multiple computers Doesn’t work with transitions or animations Difficult to decipher what cursor belongs to which student Doesn’t show who answered questions • Free • Easy to use • Include students in instruction • Real-time sharing • Meet technology standards Source: http://www.morethanmaths.com/teacher/2010/05/29/making-mischief/
Why: Mouse mischief Pros cons Doesn’t work with transitions or animations Difficult to decipher what cursor belongs to which student Doesn’t show who answered questions • Free • Easy to use • Engages students • Quick/easy assessment • Meet technology standards Source: http://www.morethanmaths.com/teacher/2010/05/29/making-mischief/
Why: mathematics Pros Cons N/A • Free • Easy to use • Simplifies complex formulas & equations • Great study tool
Help & How to: Mouse mischief http://www.youtube.com/watch?v=WKrRXYmSfjg&feature=related
Help & how to: interactive classroom http://www.microsoft.com/showcase/en/us/details/12670681-4898-4922-a883-199a46c7df95
Help & how to: mathematics • 1) Download • 2) Install • 3) Run
ISTE Standards 1. Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. 1. Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. 2. Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. 2. Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. 3. Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. 3. Students apply digital tools to gather, evaluate, and use information.
ISTE Standards (cont.) 4. Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices. 4. Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. 5. Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. 5. Teachers continuously improve their professional practice, model lifelong learning, and exhibit leadership in their school and professional community by promoting and demonstrating the effective use of digital tools and resources. 6. Students demonstrate a sound understanding of technology concepts, systems, and operations.