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Knowledge anchoring in game development and film tourism. Margareta Dahlström, Nordregio, Sweden Linking in to global knowledge flows Malmö 22 April 2010. Outline. Knowledge anchoring Channels Good conditions for knolwedge anchoring Examples from Skåne case study
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Knowledge anchoring in game development and film tourism Margareta Dahlström, Nordregio, Sweden Linking in to global knowledge flows Malmö 22 April 2010
Outline • Knowledge anchoring • Channels • Good conditions for knolwedge anchoring • Examples from Skåne case study • Policies to support knowledge anchoring
Knowledge anchoring 1 • Knowledge with actors in the region • Active search for knowledge elsewhere • Linking in to global knowledge flows – connecting with knowledge outside • Going out to get it • Making it coming to the region
Knowledge anchoring 2 • Recirculation of knowledge • Rich networks of different actors • Combining ’old’ and ’new’ knowledge
Knowledge anchoringTapping into global knowledge flows Knowledge coming in Recirculation of knowledge
Knowledge anchoring channels • Interactions between firm and organisations • Job related mobility • Events
Good conditions for knowledge anchoring • Rich networks of actors • Support for networks • Cluster/platform organisations • MMM, MMSS, Media Evolution • Financial support • The university world: going to MIT to meet key researcher, attending conferences, bringing key researcher to MAH • The business world: attending game development conferences in USA and France, organising conference in Malmö: Nordic Game
Film tourism – Actors Public Firms Public Private Partnerships Higher Education Institutions Position Skåne Sweden - Skåne Region Skåne Invest in Skåne Visit Sweden Germany SEB Bank Germany Ystad Ystad Municipality Skåne’s Film production Association Cineteket Thalia books Sparbanken Syd Film i Skåne Cudos Film Partner Denmark ITB Berlin Film University Ystad Studios Visit Denmark Öresund Film Commission ZDF Yellow Bird Wonderful Copenhagen BBC UK Kristianstad Malmö Academy of Music Region Museum Lund University Tomelilla Hasse & Tage Museum
Game development – Actors Public Firms Public Private Partnerships Higher Education Institutions Sweden - Skåne Malmö Singapore Malmö University Malmö City Nanyang Technological University The Astonishing Tribe Living Lab New Media Minc Incubator Media Mötesplats Malmö Upside Studios Nordic Game Programme SVT Massive Entertainment Sweden - Blekinge Blekinge Institute of Technology Lund University Hyper Island Moving Media Southern Sweden Region Skåne Ericsson Mobile platforms Sony Ericsson Game Academy Region Blekinge Ideon Science Park
Interactions between firms and organisations • Cross sectoral interactions – not so common! • Recirculation through ’managed’ and personal networks • Recirculation through direct interactions between firms e.g. Yellow Bird, ZDF, BBC
Job related mobility • Knowledge coming in and/or recirculated through project based and freelance work • Game development – combining expertise in different companies • Film production – international co-productions building mixed film teams
Events • Going out to events • Game developers • Horsens Crime Fair • Organising events • Nordic Game • Visitors attending attractions – consumer-producer interactions • Cineteket
Policies to support knowledge anchoring • Support ‘incoming’ of knowledge • Extra-regional research collaboration • Events • Mobility • Support recirculation • Networks and platforms • Events • Industry specific instruments – e.g. conditioning of film funding