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Taboo Topics

Learn about lightning delay procedures and inadvertent whistle rules in football games to ensure player safety and fair gameplay. Follow the set protocols carefully for a smooth game experience.

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Taboo Topics

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  1. Taboo Topics Things We Just Don’t Want to Talk About

  2. Lightning Delay • Pay attention to the weather reports in advance. • Ask Home coach/administrator about the location of a lightning meter and who will monitor the meter during the game. • Ask to see the monitor to determine its calibration ranges. • Generally, the range setting that includes 10 miles is the point to suspend the game and clear the field. (Flash-to-Bang → count of 30) • May return to field 30 minutes after the last lightning strike that was within the setting that cleared the field. • Officials only suspend the game. School coaches/administrators will decide if the game will be canceled, completed later, etc. • Notify the Chapter Secretary as soon as a decision is reached.

  3. Inadvertent Whistle (IW) {Rule 4-1-2} • Live ball becomes dead. • When the ball is in player possession, the team in possession may elect to put the ball in play where declared dead or repeat the down. • When the ball is loose from a fumble, backward pass, or illegal pass, the team in possession may elect to put the ball in play where possession was lost or repeat the down. • During a legal forward pass or a free or scrimmage kick, then the ball is returned to the previous spot and the down repeated. • After Team B gains possession on the try or during extra period, the try is over or the extra-period possession series is ended.

  4. Inadvertent Whistle (IW) {Rule 4-1-2} • If a foul or violation occurs during any of the above downs, the penalty or violation privilege shall be administered as in any other play situation if not in conflict with other rules. Team A punts on 4/15 @ A30. B44 attempts to receive kick but muffs the ball at B-35. Back judge → IW. In the immediate continuing action, A88 recovers ball at the B-30. B22 is flagged for holding during kick. Ball returned to previous spot; 10-yd holding penalty is enforced. Team A: 4/5 @ A-40

  5. Extra Periods / Overtime • Immediately after the conclusion of the fourth quarter, officials will instruct both teams to retire to their respective team areas. The officials will assemble at the 50-yard line and review the tiebreaker procedures. • The officials will escort the Head Coaches to the center of the field for the coin toss. Visiting coach shall call the toss. The winner of the toss may not defer the choice and must choose one of the following options: • 1. Offense or defense, with the offense at the opponent’s 25-yard line to start the first possession series. • 2. Which end of the field shall be used for both possession series of that overtime period

  6. Extra Periods / Overtime • The loser of the toss shall exercise the remaining option for the first extra period and shall have the first choice of the two options for subsequent even-numbered extra periods. • Definition. An extra period shall consist of two possession series with each team putting the ball in play by a snap on or between the hash marks on the designated 25-yard line (unless relocated by penalty); this becomes the opponent’s 25-yard line. The snap shall be from midway between the hash marks, unless the offensive team selects a different position on or between the hash marks before the ready-for-play signal. After the ready-for-play signal, the ball may be relocated only after a charged team timeout, unless preceded by a Team A foul or offsetting fouls.

  7. Extra Periods / Overtime • Possession series. Each team retains the ball during a possession series until it scores or fails to make a first down. The ball remains alive after a change of team possession until it is declared dead. However, Team A may not have a first down if it regains possession after a change of team possession (A.R. 3-1-3-I-IX). • Scoring. The team scoring the greater number of points during the regulation and extra periods shall be declared the winner. There shall be an equal number of possession series, as described above, in each extra period, unless Team B scores other than on the try. Beginning with the third extra period, teams scoring a touchdown must attempt a two-point try. Although not illegal, a one-point try attempt by Team A will not result in a score (A.R. 3-1-3-X).

  8. Extra Periods / Overtime • Fouls after a change of team possession (A.R. 3-1-3-XI-XIV): • 1. Penalties against either team are declined by rule in extra periods (Exceptions: Penalties for flagrant personal fouls, unsportsmanlike conduct fouls, dead-ball personal fouls and live-ball fouls treated as dead-ball fouls are enforced on the succeeding play). • 2. A score by a team committing a foul during the down is canceled. (Exception: Live-ball foul treated as a dead-ball foul.) • 3. If both teams foul during the down and Team B had not fouled before the change of possession, the fouls cancel and the down is not repeated.

  9. Extra Periods / Overtime • Timeouts. Each team shall be allowed one timeout for each extra period. (Rule 3-3-7) Timeouts not used during the regulation periods may not be carried over into the extra period(s). Unused extra-period timeouts may not be carried over to other extra periods. Timeouts between periods shall be charged to the succeeding period. • The extra period(s) begins when the ball is first snapped.

  10. Extra Periods / Overtime Play #1: During the first possession series of a period, Team B intercepts a forward pass, or intercepts or recovers a fumble or a backward pass, and does not score a touchdown. RULING: Team A’s possession series is ended and Team B starts its series. Team B becomes Team A when the referee declares the ball ready for play. Play #2: Team A’s field goal attempt is blocked and does not cross the neutral zone. A23 recovers the ball and is tackled beyond the line to gain. RULING: Team A retains the ball to continue its possession series. First and 10.

  11. Extra Periods / Overtime Play #3: During the first possession series of a period, Team B gains possession and then loses possession to Team A, which (a) scores a touchdown; (b) does not score a touchdown. RULING: (a) The score counts. In both (a) and (b), Team A’s possession series ends and Team B begins its possession series. Play #4: A-30; B-30. On the first possession series of a period, Team A scores a touchdown. On the try, Team B intercepts a pass and returns it for a two-point touchdown. RULING: Team B starts its possession series at the 25-yard line with Team A leading in the overtime 36-32.

  12. Extra Periods / Overtime Play #5: During the first possession series of a period, A12 throws a forward pass and Team A is flagged for an illegal shift. B25 intercepts the pass, and B38 a) clips or (b) commits a flagrant personal foul before B25 crosses Team A’s goal line. RULING: Score not allowed. The fouls cancel and the down is not repeated. Team A’s possession series is ended, and a) Team B begins its possession series at the 25-yard line; b) B38 is disqualified and Team B begins its possession series at the 40-yard line.

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