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This research investigates blast-related Traumatic Brain Injury (TBI) using computational modeling, aiming to understand injury mechanisms, develop protective strategies, and validate brain response models. The study includes numerical simulations of head and helmet responses to blast and impact conditions, focusing on improving soldier protection. Detailed modeling frameworks and constitutive models for brain tissue properties are explored. The text outlines the need to develop brain injury criteria and strategies for protection against blast-related TBI.
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Modeling Blast-Related Traumatic Brain Injury Michelle Nyein Department of Aeronautics and Astronautics Massachusetts Institute of Technology Cambridge, MA 02139 January 26, 2009 Research Adviser: Prof. Raul Radovitzky
Outline • Background • Blast-Related TBI • Why are we interested? • What is known? • Modeling Approach • Computational Framework • Biofidelic Models of Human Head & Helmet/Pads • Constitutive Models & Material Properties • Blast & Impact Conditions • Numerical Simulations • Head Simulations • Blast (30 atm) & Impact (5 m/s) • Helmet Simulations • Blast (30 atm) & Impact (5 m/s)
Motivation • High incidence of blast-related Traumatic Brain Injury (TBI) in military contexts • 59% of “at risk” veterans admitted to Walter Reed in 2003-2004 were diagnosed with at least mild TBI (Okie, 2005) • One study found ~11% of soldiers suffered blast-related TBI – 165,000+ soldiers could be affected (Hoge, 2008) • Need to improve fundamental understanding of blast effects, injury mechanisms caused by blast • Controversy over whether post-concussive symptoms are due to TBI or PTSD (Hoge, 2008) • Does the primary effect of a blast wave – the overpressure – constitute an independent cause of mild TBI? • Can we better protect soldiers from blast-related TBI? 3
What Is Known? • Impact-Related TBI • Types of Injury • Cerebral contusions – may be caused by high intracranial pressures (Zhang, 2004) • Diffuse axonal injury (DAI) – may be caused by large shear stresses, particularly in brainstem & corpus callosum (Nishimoto, 1998) • Injury Criteria • Zhang, 2004: Reconstructed NFL head-to-head collisions • Intracranial pressures of 48-130 kPa in injury cases • Shear stresses of 3.1-12 kPa in injury cases • Willinger, 2003: Reconstructed real world accidents • Von Mises stresses of 18 & 38 kPa for 50% chance of moderate & severe neurological lesions
What Is Needed? • Develop and validate models of brain response to blast informed with realistic brain tissue mechanical properties • Elucidate tissue and cell-level brain injury mechanisms due to primary blast effects • Derive primary blast TBI injury criteria • Develop basic strategies for design of protection systems against blast-related TBI
Approach • Modeling: • Development of anatomical models of the human head • Large-scale coupled simulation of blast-tissue interaction • Experimental characterization • Mechanical properties of brain tissue at high strain rates • Blast validation experiments on physical & animal models • Cell response to pressure waves • Clinical studies • Clinical evaluation of Iraq & Afghanistan veterans
Computational framework: VTF • Lagrangian solid formulation ideal for: • Tracking of material interfaces • Materials with history: plasticity, fracture • Unstructured mesh, finite element approach • Mesh healing and optimization (HealMesh): eliminate mesh distortion • Eulerian fluid formulation: • Well-established shock capturing and advection schemes • Structured grid, finite volume approach • Automatic Mesh Refinement: capture pressure/density gradients/boundary geometry • FSI coupled approach: Virtual Test Facility (RR et al, 1998, 2001 Deiterding et al, Eng. with Computers 2006): • Based on ghost-fluid method/level sets (Fedkiw) • Coupling enforced at every fluid time step
DVBIC/MIT Full Human Head Computer Model + ACH • 11 differentiated tissues and anatomical structures: skin/fat, skull, muscle, sinus, eyes, CSF, GM, WM, venous, ventricles, glia • ACH: composite shell + standard padding geometry • Coarsest model: 900K elements
Constitutive Models • Existing models include: • Nonlinear/quasilinear viscoelastic (Drapaca, 2006; Shen, 2006; Brands, 2004; Miller & Chinzei, 2002) • Volumetric Response: • Mie-Gruneisen/Hugoniot equation of state for skull • Describes shock response of many solids • Tait equation of state for remaining fluid-embedded structures – commonly used for fluids • Deviatoric Response: Neohookean
Thorax tolerance to air blast From: Textbook of military medicine, Part 1, Chapter 7 The physics and mechanisms of primary blast injury
Blast Simulation (30 atm) • Equivalent to free air explosion of .57 kg TNT at 0.6 m standoff distance • Roughly corresponds to threshold for 99% lethality for unarmored blast lung injury • Run on SHC on 20 processors: 14 solid, 6 fluid
Impact Simulation (5 m/s) • Head strikes stationary, immovable object at 5 m/s • Run on SHC on 20 processors
Intracranial compressive pressure by structure Blast Simulation, 30 atm Impact Simulation, 5 m/s .81 ms, -21 MPa Gray Matter & Skull .29 ms, -52 MPa, Gray Matter & Skull
Intracranial tensile pressure by structure Impact Simulation, 5 m/s Blast Simulation, 30 atm .26 ms, 9 MPa CSF & Skull .81 ms, 5.7 MPa Sinus & Skull
Intracranial Von Mises Stress by structure Blast Simulation, 30 atm Impact Simulation, 5 m/s Gray Matter & Skull, .30ms, 101 MPa .81ms, 45 MPa Skull & Muscle
For helmet and padding, used: Neohookean model Material properties of Kevlar Helmet Simulations
Blast Simulation (30 atm): Intracranial compressive pressure by structure Head Simulation Helmet Simulation Gray Matter & Skull, .37 ms, -44 MPa .29 ms, -52 MPa, Gray Matter & Skull
Blast Simulation (30 atm): Intracranial tensile pressure by structure Helmet Simulation Head Simulation Helmet, .34 ms, 17 MPa .26 ms, 9 MPa CSF & Skull Skull & Sinus, .38 ms, 7 MPa
Blast Simulation (30 atm): Intracranial Von Mises stress by structure Helmet Simulation Head Simulation Gray Matter & Skull, .30ms, 101 MPa Gray Matter & Skull, .37 ms, 74 MPa
Summary • Blast wave transmits complex patterns of stress to the head • Very short duration (<1ms) • In this time period there are no significant strains • But large localized strain rates and high volumetric & deviatoric stresses • Tissue interfaces are particularly vulnerable • Skull experiences largest stresses, thus providing some protection to brain tissues • Peak pressures & stresses slightly lower in helmet simulations
Conclusions • Simulations for blast conditions leading to lethal thoracic injury gave pressure and von Mises stress values that far exceed suggested brain injury criteria for impact conditions • Suggests primary blast effects constitute a plausible cause for TBI. • Suggests helmets may mitigate blast effects in the head
Future work • Validation against cadaver and animal test data • Construction of computer model for pig • Development and refinement of constitutive models • Based on experimental data from collaborators • Extensions of the Full Head Model • Mapping of DTI tractography to anisotropic constitutive model of white matter • Extension to neck and torso
Intracranial compressive pressure by structure Blast Simulation, 30 atm Impact Simulation, 5 m/s Gray Matter & Skull, .92 ms, -22 MPa Gray Matter & Skull, .37 ms, -44 MPa
Intracranial tensile pressure by structure Blast Simulation, 30 atm Impact Simulation, 5 m/s Helmet, .34 ms, 17 MPa Helmet, .8 ms, 11 MPa Skull & Sinus, .38 ms, 7 MPa Skull & Sinus, .8 ms, 4.7 MPa
Intracranial Von Mises stress by structure Blast Simulation, 30 atm Impact Simulation, 5 m/s Gray Matter & Skull, .37 ms, 74 MPa Muscle & Skull, .92 ms, 51 MPa
Constitutive Modeling of Brain Tissue Response (S. Socrate, MIT) Diffusion of interstitial fluid driven by pore pressure gradients (t < 0.1s) 3D Hyperelastic nonlinear network Short term “glassy” Viscoelastic resistance Long term relaxation (t~100 s linear) medium term relaxation (0.1s < t <<100 s nonlinear) Model Fit to LOW RATE and HIGH RATE experiments