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Library Mobile App Student Competition . Orientation Session 1. Library Mobile App Student Competition .
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Library Mobile App Student Competition Orientation Session 1
Library Mobile App Student Competition This competition is a key part of the grant “The Student/Library Collaborative: Toward Transformative Mobile Library Service” that is funded by the Institute of Museum and Library Services (IMLS). The Library Innovation Fund provides additional support for the competition.
Agenda • Team Meet and Greet • Competition Introductions – Lori Mestre, Head, Undergraduate Library • Library Mobile App Development – Jim Hahn, Associate Professor, Undergraduate Library • Competition Goals and timeline – David Ward, Associate Professor, Undergraduate Library • Q and A from student teams • Next orientation session is in on Saturday, Jan 26, from 1 to 4 p.m.
Team Meet and Greet • Icebreaker Topic: What is the coolest App you have used? • Team Assignments for those not yet on a team • Choose Team Names • Refreshments
Introductions – Lori Mestre, Head, Undergraduate Library, and Associate Professor • Document and share best practices for working with student design teams • Two year National • Leadership Grant (IMLS)
IncreaseStudent Input Create Connections Identify Transferrable Best Practices
Library Mobile App Development – Jim Hahn, Associate Professor, Undergraduate Library • We don’t want to redo already existing services. • We need your ideas for new apps and new services to develop.
What’s been done…. • We have • Book search of the online catalog • Article search of EBSCO databases • Reserves • Maps of the stacks to your location • A barcode scanner • A feed of technology availability
We have these parts in the works… • Citation Generator • Calendar and Events Feed • Augmented Reality and Optical Character Recognition features • Fines and Library Account Login • Facebook and a Favorites option
We haven’t quite figured location yet.. • We’d like ideas around the areas of places people may be in and need library or campus information. • Or library or campus location specific apps • Or other location type services, like while you’re on a bus…
How we did those… • We have some connectors in place that allow us to plug library data into apps pretty easily. • You don’t have to be familiar with this, but you should know its not a problem to pull library data into any parts of mobile apps, like all types of technology, all our group rooms that are available, and so on…
Competition Goals and Timeline – David Ward, Associate Professor, Undergraduate Library • Identify student library–related needs in the mobile environment • Identify related problems that a mobile application could solve • Develop a design outline and formal proposal for a mobile application • Emphasis on location-based needs • Functioning apps are NOT required – just designs
Orientation Session 2 is this Saturday, Jan 26, from 1 to 4 p.m. • Meet at Room 291, UGL at 1 p.m. • Please arrive a few minutes early • Dress warm, this will be a walking tour of campus • At least 50% of each team must participate • Teams will visit common undergrad locations, and brainstorm possible needs for a library mobile app • Be prepared to take notes • At the end of the tour, teams will turn in a one-paragraph summary of their top observations
Competition Goals and Timeline – David Ward, Associate Professor, Undergraduate Library • Presentation Reviews • Feb 11th, 13th, and 14th 6-9pm • Each team will sign up for one time slot • Teams present an overview of their app • Competition organizers review to make sure it meets competition guidelines • Teams can ask questions
Competition Goals and Timeline – David Ward, Associate Professor, Undergraduate Library Presentation Review Session Overview Document • Name of App • “Pitch” statement – 2-3 sentence overview describing app and how it will function • Short (1-2 sentence) biographical statement for each participant, stating name, major/college, and role on team. • Problem the app is designed to solve, including evidence for the need for the app • Audience for the app • Mock-up of the App in action, including sketches or other visual representations of the app in use during a typical interaction • Example use cases for the app • How and why the app will improve student access to library collections, services, and/or facilities.
Competition Goals and Timeline – David Ward, Associate Professor, Undergraduate Library Final Judging • Thursday, Feb 21, 6-9pm • ACES Heritage Room (First Floor) • All team members must be present • Teams cannot be in presentation room until they present
Competition Goals and Timeline – David Ward, Associate Professor, Undergraduate Library Judging Criteria • Clearly identified connection to library services, collections, and facilities • User experience/design layout; • Originality/creativity; • Clear identification/explanation of the need for the app and problem(s) it addresses; • Evidence that the app addresses student interests and needs; • Integration of identified library/3rd party data sources