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Motion and Design

Motion and Design. SUMS Year 3. Background Knowledge. About 2,000 years ago, Aristotle taught that an object can move only if it is pushed by a force and the movement stops when the force is removed.

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Motion and Design

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  1. Motion and Design SUMS Year 3

  2. Background Knowledge • About 2,000 years ago, Aristotle taught that an object can move only if it is pushed by a force and the movement stops when the force is removed. • In the 16th century, Galileo recognized that no force is needed to keep an object moving-only to start it, stop it, or change its direction or speed. • In 1687, Isaac Newton expanded on Galileo’s work and proposed the three laws of motion.

  3. Newton’s Laws • Newton’s first law of motion states that an object at rest remains at rest and an object in motion remains in motion in a straight line, unless acted on by a force. Example: This is inertia. Inertia is what causes your body to rise up in the seat as a roller coaster goes up and over a steep hill. • Newton’s second law of motion states that when a force acts on an object, the object will start to move, speed up, slow down, or change direction. Example: To slow down more quickly a race car needs to have a big force. A parachute increases friction which causes the race car to slow down. • Newton’s third law of motion states that if an object exerts a force on a second object, the second object exerts an equal and opposite force on the first object. Example: Bumper cars exert equal and opposite forces on each other.

  4. Sunshine State Standards • SC.C.1.2.1 – The student understands that the motion of an object can be described and measured. • SC.C.2.2.1 – The student recognizes that forces of gravity, magnetism, and electricity operate simple machines. • SC.C.2.2.2 – The student knows that an object may move in a straight line at a constant speed, speed up, slow down, or change direction dependent on net force acting on the object. • SC.C.2.2.4 – The student knows that the types of force that act on an object is determined by the overall effect of all of the forces acting on the object.

  5. Vocabulary • Force • Friction • Gravity • Hypothesis • Kinetic Energy • Mass • Potential Energy • Prototype • Speed • Tension • Aerodynamic • Axle • Blueprint • Conclusion • Constant • Controlled Experiment • Data • Drag • Energy • Evidence

  6. Graphic OrganizerPre-Unit Assessment What We Know About the Motion and Design of Vehicles What We Want to Know About the Motion and Design of Vehicles

  7. Job Roles • Chief Engineer • Math Engineer • Artist • Builder • Writer • Materials Manager • Moderator • Reporter • Recorder • Investigator

  8. Introduction Journal Questions: • What do you know about how vehicles are made? • What do you know about designing vehicles? Explore with the building pieces. • What did you discover when you had a chance to explore with the building pieces?

  9. Lesson 1: Getting Started Color code “Building Pieces” paper. Look over “Tips on Using the Building Pieces” paper. In 20 minutes or less, your first challenge will be to design and build a vehicle that will move at least 100 cm (39 in). Journal Questions: • How did you get your vehicle to move? • What was a problem your group had while building your vehicle?

  10. Lesson 2: Using Drawings to Record and Build Using graph paper complete a 3D drawing of the vehicle you designed in lesson 1. Now you will take apart your vehicle and build thestandard vehicleusing the technical drawing. Journal Questions: • How is your own drawing similar to or different from the technical drawing? • On the technical drawing, what do you notice about the two views of the vehicle? How are they alike? How are they different? Reading Selection – “The Race That Wasn’t Won”

  11. Lesson 3: Looking at Force Before you begin this lesson prepare strings and paper clips ahead of time. (T.E. pg. 27) Set up a falling-weight system. Test different sizes and amounts of washers to see what makes your vehicle move. Record observations on “Record Sheet 3-A” Journal Questions: • What caused your vehicle to move? • Did the vehicle move differently when you changed the weight? Why do you think this happened? • What made the vehicle stop? Word Bank: force, unbalanced forces, and friction

  12. Lesson 4: Testing the Motion of Vehicles Carrying a Load Using the falling weight system and 10 small washers see how many seconds it takes for your vehicle to move 2 blocks. Follow the instructions for testing the motion of vehicles carrying a load. Complete “Record Sheet 4-A” Journal Notes: List types of motion you can measure with time. 1. 2. 3. 4. 5. Word Bank: mass, weight, mean, median, mode, and line plot

  13. Lesson 5: Designing Vehicles to Meet Requirements Use with “Design Challenge Card” Journal Notes: Set up two columns in your journal. Label the columns “What Made Our Vehicle Move Slowly” and “What Made Our Vehicle Move Fast” Record a few sentences under each column about what happened to your vehicle when you used the Falling-Weight System. Distribute one design challenge card to each group. Journal Questions: • Before building your vehicle, how did your group prepare? • Did you experience any problems as you were building your vehicle? How did you solve them? • What changes did you make to your vehicle to get it to work better? Using graph paper draw the vehicle you created. When you are finished, remove the extra parts, so the only the standard vehicle remains. Reading Selection – “Lunar Rover: Making Tracks on the Moon” (Incorporate FRI strategies with the reading selections.)

  14. Lesson 6: Evaluating Vehicle Design-Looking at Rubber Band Energy For each group connect three rubber bands together. Identify an area on the floor for students to work. Mark off with tape. Need at least 5 meters. Allow students about 5-7 minutes to explore freely how they might use the connected rubber bands to move their vehicles. Distribute Record Sheet 6-A: “Evaluating Our Vehicle Design for Rubber Band Energy” Show students how to use the rubber band correctly to help move the vehicle. Journal Questions: • What did you feel in your hands as you wound the rubber band? Did this feeling change as you wound the rubber band tighter? If so, how? • Did the direction in which you wound the rubber band affect the direction in which the vehicle traveled? If so, how? Word Bank: energy, stored energy or potential energy, and kinetic energy

  15. Lesson 7: Testing the Effects of Rubber Band Energy For this lesson, the students’ vehicles may move up to 4 meters or more. You may have to move to the cafeteria or hallway to have enough space. Cut the adding machine tape into strips that measure 4 meters long. Prepare extra strips for groups whose vehicle travels more than 4 meters. Review “Student Instructions for Collecting Data on Rubber Band Energy.” You will be testing your vehicle three times for each trial. Trial #1 Mark with a pencil on the adding machine tape how far you think your vehicle will travel. Wind rubber bands two times around the axel. Mark each of the three trials on your adding machine tape with a red dot. Trial #2 Mark with a pencil on the adding machine tape how far you think your vehicle will travel. Wind rubber bands four times around the axel. Mark each of the three trials on your adding machine tape with a blue dot. Trial #3 Mark with a pencil on the adding machine tape how far you think your vehicle will travel. Wind rubber bands eight times around the axel. Mark each of the three trials on your adding machine tape with a green dot. Journal Questions: • Which dot represents the distance your vehicle traveled most often? Circle that dot. • Were your predictions accurate? Why or why not?

  16. Lesson 8: Evaluating Vehicle Design: Looking at Friction Label a sheet of chart paper: “What We Know and What We Want to Know About Friction” Brainstorm as a class what students already know about friction and what questions they would like answered. Distribute Record Sheet 8-A and have students complete the three observation cards. Upon completion of the cards discuss observations and add to the chart any findings.

  17. Lesson 9: Designing and Building a Vehicle with a Sail Revisit brainstorming list from Lesson 5 about what might cause vehicles to move fast or slow. Add new ideas to the list. Students will adapt their vehicles to hold an upright piece of cardboard--like a sail--that will catch the air. Students will look at trade books about sails and sketch what they think their vehicle will look like with a sail attached. Experiment with the building pieces and attach a piece if cardboard to your standard vehicle. Students can use masking tape or punch holes in the cardboard if needed. Assessment Opportunities: • Motion and Design: Student Self-Assessment A • Give Student Participation Grade • Use a Rubric to Grade Journals

  18. Lesson 10: Testing the Effects of Air Resistance on a Vehicle’s Motion • For each group connect three rubber bands together. • Cut the adding machine tape into strips that measure 4 meters. Each group needs one strip. • Tape your strip to the floor. • Read “Student Instructions for Testing Air Resistance” Wind the rubber band around the axel 10 times. Mark on the adding machine tape how for you think your vehicle will travel. Test the vehicle 3 times. Put a red dot on the adding machine tape where the vehicle stopped each time. Journal Questions: • Look at the red dots. Are the distances your vehicle traveled close together. Are they spread out? Why do you think this happened? • How could you change the sail so that it has less influence on the vehicle’s motion? Now modify the sail and repeat the same steps, but this time mark where it stopped using a blue dot. Reading Selection – “Shirley Muldowney—Drag Racer” Word Bank: air resistance, drag, and aerodynamic

  19. Lesson 11: Building a Propeller-Driven Vehicle Journal Notes: Ask students to identify vehicles that are propeller driven. Copy chart into Science Journal (see T.E. pg. 107). Build propellers (see instructions in T.E. pg. 104). Build propeller driven vehicles (see instruction in T.E. pg. 105). Test the vehicle and complete the chart. Measure the distance traveled given a certain number of spins. Journal Questions: • How did you get the vehicle to move? • How did you get the propeller to spin? • What happened to the rubber band as you wound the propeller? • What happened when you let the propeller go? Why do you think this happened? Word Bank: energy, stored energy or potential energy, and kinetic energy

  20. Lesson 12: Analyzing the Motion and Design of a Propeller-Driven Vehicle Test your propeller-driven vehicle using several different scenarios listed on Record Sheet 12-A “What Happens If…”

  21. Lesson 13: Looking at Cost Journal Notes: Brainstorm ways to reduce vehicle cost. Distribute two copies of Record Sheet 12-A “Evaluating the Cost of Our Design” Using this sheet have each group determine the cost of building the standard vehicle. Then, have students redesign and modify their vehicles to reduce cost and calculate the new cost. Journal Questions: • How did you reduce the cost of your vehicle? • How much money did you save? • Did reducing the vehicle’s cost affect its appearance? How? • Did reducing the vehicle’s cost affect its performance? How? Word Bank: cost-effective

  22. Lesson 14: Planning Our Final Design ChallengeLesson 15: Refining Our DesignLesson 16: Presenting Our Final Design Challenge • In these lessons, students will work in groups to design, build, and present a vehicle from one of the design challenge cards. • The options are: A. Build a vehicle for saving mountain climbers who are trapped on the top of snow-capped mountains. B. Build a vehicle that services a hospital’s rooftop heliport. It will transport patients from the helicopter to the elevator. C. Build a pizza delivery truck that can travel quickly and safely both short and long distances. D. Build a parade float that is powered by air pushing it from behind.

  23. Lesson 18: Post-Unit Assessment Graphic Organizer What We Know About the Motion and Design of Vehicles What We Want to Know About the Motion and Design of Vehicles

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