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Bluff on the Move

Bluff on the Move. Summary and Rationale.

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Bluff on the Move

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  1. Bluff on the Move

  2. Summary and Rationale • In this game students get up and move when they know or think they know the answer to a question. Students are moving throughout the activity. If the student moves, he or she is given a ticket that would count as a point. In each round one or more student responds to the question. Points are awarded at the end, one point per ticket. • Why it Works: • Gives the student the opportunity for physical activity. • Posting of the questions and answers is great for visual learners • Students are encouraged to take a chance and bluff, lowering the affective filter. • It can be a very simple or more complex formative assessment, very informative!

  3. Teacher Preparation • Identify questions that are appropriate to your classroom topics. • Low prep: verbally ask the question. • High prep (better for visual students): project the question &, eventually, the answer on the board. • Prepare little pieces of paper to count as the student’s total points. • No prep: have the kids rip up little pieces of paper. • High Prep: you cut out paper of different colors and link the color to the question type. • IE: blue paper=summarizing questions; red paper=connections, yellow paper=basic recall • Based on the student’s final total # of cards, you can see which area is weak for the student….nice formative assessment. • Consider throwing in random questions from time to time about student interest. This allows all kids to get up at one point, possibly distinguishing “laziness” from “cluelessness.” • Project a question and play music. Instruct the students to get up and move around the room until the music stops, passing you to grab a piece of paper. • Turn off the music, letting the kids know that when the music stops, a new seat must be found. • Call on one student. If they faked the answer, they call “bluff” and guess. • If correct, they keep the ticket. If incorrect, the return the ticket. (Ask a new student the answer.) All other players keep their tickets. • Continue until all questions are completed. • Have students total up their pieces of paper. • If using the high prep, make sure to tally each kid’s colors as well.

  4. Bluff on the Move • When I give a prompt or question, you get up and move to a different chair/desk/seat, only IF you can respond correctly or you think you might be able to respond. • When you get up to move, you must grab a piece of paper from me. • I will call on one person. • If you know that answer, say it! • If you think you have a good guess say: BLUFF & give an answer. • If you answer incorrectly, you lose 1 piece of paper.

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