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e-Campus – an overview rodger lea

e-Campus is a unique testbed for deploying and experimenting with large-scale ubiquitous computing systems on university campuses. The project aims to provide ubiquitous computing applications for staff, students, and visitors, and focuses on interface metaphors for public displays, the impact of pervasive computing on the university population, rapid content creation, context and information provision, and privacy in sensor-rich environments.

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e-Campus – an overview rodger lea

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  1. e-Campus – an overviewrodger lea

  2. What is it • … a unique testbed for large scale ubiquitous computing systems deployment and experimentation. The overall aim of e-campus is to create a large-scale facility that provides ubiquitous computing applications for all staff, students and visitors to the university campus.

  3. why • Interface metaphors for public displays • Eg, how can one user access a public display without reducing the utility for others • Impact of pervasive computing technology on university population • Eg, does knowing what is happening where lead to better space usage • Support for rapid content creation • Eg, how can users quickly create and deploy content centric apps/services • Context and information provision • what context aware services are of value to a large campus population • Privacy in sensor rich environments • Eg, can we tailor information and still protect privacy

  4. Approach and Timeline • E-Campus is an ambitious project • Complex infrastructure and deployment issues • Wide range of research questions and research disciplines • Start – March 2004, 2 year program • ‘Vision’ calls for 4 year development • Initial 2 phase approach • Phase 1: 5 small scale prototypes – understand key issues • May 04 through to Jan 05 • Phase 2: initial deployment of campus wide infrastructure • Jan 05 through to March 06

  5. Initial prototypes - Underpass • Interactive media wall in underpass • Aims: • Understand deployment issues for projectors • Understand Content creation for e-Campus • Initial prototype • Interactive art piece – sensor based • Deployed Oct 2005

  6. Initial prototypes - spine • Interactive panels on public walkway • Aims: • Develop canonical ubicomp appl • Explore interaction models • Develop core software infra • Initial prototype • Planned to follow underpass • Possible reuse of core software • Creation of affiliated project – steerable projectors

  7. Initial prototypes • InfoLab21 Navigation • Navigation system using displays and doorplates • Aims: • Explore message based communication in semi wild environments • Use of displays to foster community • Technology and ethnography tracks • Investigations in office as well as domestic environments • Folded into Hermes project and evolving into CASIDE • CASIDE – situated displays • Original timeline: May 04 – Dec 04 • Status (Oct05): Small scale Hermes deployment in InfoLab • (Hermes has carried out a set of external deployments/test)

  8. Initial prototypes • Fairy Lights • SMS driven display prototype using low cost lights • Aims • Viability of low cost display technology • Network issues in deploying low cost ‘addressable’ lights • Original timeline: May 04 – Dec 04 • Status (Oct05): In progress, prototype under construction, Demo target Dec 05. Patent application underway

  9. Initial prototypes • Library info system • Display campus wide computing lab status in library • Aims: • Provide real-world (and useful) data to campus population • Explore bluetooth for local interaction • Original timeline: May 04 – Dec 04 • Status (Oct05): • Basic system deployed in library since Oct • advanced system in final prototyping at Bark farm. • Exploration of blue-zone concept

  10. Status Oct 2005 • 4 of 5 prototypes deployed • 3 in use on daily basis • Underpass generated significant publicity • Involved interesting art collaboration • Fairy-lights potentially a spin-off/start-up • Two e-Campus inspired research grants • Caside – communications and co-ordination using public displays • Visiting research fellow – Content management in ubicomp environments • General feeling that interesting lessons have been learned

  11. Interim research results • Experience • Significant deployment and prototype experience • Underpass/spine related efforts have led to a new emphasis on content management • Better understanding of content needs and tool requirements • Publications?

  12. Infrastructure evolution • Infrastructure has iterated based on a series of prototypes culminating in the underpass demo • Other projects have fed in requirements • Scheduler • manage requests for resource • provide fair and deterministic scheduling • Event heap • tuple space model • main synchronisation point for applications

  13. Infrastructure evolution • Modified platform deployed in March 2005 (?) • Event heap proved difficult to use • ordering, sematics and performance • Stateless • replaced by Elvin • Smiley • ad-hoc solution to state management

  14. Infrastructure evolution Video switch Audio switch • Underpass deployment • Significant hardware and software extensions to brewery 3 projectors Single or multi screen 4 Macs 3 sound channels PC 3 XGA Movement Sensors (IR) 2 live cameras

  15. Current Infrastructure features • High level System model • General purpose event model for basic communications between system entities (Elvin) • ‘media centric’ content programming model • Media presentations, referred to as ‘applications’ • Media streams and time line plus event generation • Media presentation devices – ‘displays’ • Display + computation element + screen management • System state change managers – ‘handlers’ • Policy modules that sit between applications and displays • Basic model is that applications use events (within transactions) to secure resources, schedule media and perform interaction. • Applications currently hand crafted – plan to provide tool or extensions to existing tools

  16. Infrastructure – future plans • Initial trials led to a number of observations • Content management a key system issues • Provisioning, versioning, meta-data management, workflow etc • Event model needs more flexibility • Better support for state and state persistence • Flexible ordering schemes, ie lightweight • Proposed approach • Use content management system as core of infrastructure • Augment with event management component • Currently under development

  17. Other infrastructure • ISS experimenting with Domino and Sharepoint • Simple content management/portal infrastructure • Hermes/CASIDE using in-house infra • Testbed group keen for reuse

  18. Observations • ‘stolen time’ is ok for initial investigation but not acceptable for full scale deployment • Project severely hampered by lack of resources • stay focused on research – it can get lost within development and deployment • Research goals need to be clearly articulated and pursued • document and discuss – sharing knowledge key to looser collaboration • Process seems weak within e-campus • Testbed versus infrastructure – did you get this right?

  19. Next Steps • Significant amount of ‘internal’ learning • This needs to be shared and analysed • What are long term goals for e-Campus • Is the e-Campus ‘vision’ still valid – and feasible? • Is e-Campus still planning a shared infrastructure? • Or is e-Campus simply an umbrella for a set of loosely related projects? • Infrastructure evolution needs to be revisited • What are requirements • From existing and future work, eg CASIDE • What are research issues and what can be used ‘off the shelve’

  20. Infrastructure - observation • No strong appetite for common infrastructure • Complex user base • Simple web and RSS feed for day to day university needs • Bluetooth interactive • CASIDE has separate needs • Interactive art/technology/media requirements • Perhaps better to deploy a basic simple infrastructure (commercial?) designed to meet common needs, eg campus info, socs, faculty stuff etc • Parallel research infrastructure used just for e-Campus research experiments

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