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Join me on a guided tour of how I find problems and develop ideas. Discover the conceptual framework and the distinct tasks involved in HCI research, including discovery and invention. Explore the common vocabulary and subtle differences between these activities. Learn about my personal approaches and unique insights in problem solving.
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My personal take on “problem finding” and “idea development”
How I conceived of (my part of) this project, As a guided tour of how I find problems and develop ideas
Conceptual framework At least two distinct tasks in HCI research Discovery and Invention (Sorry, this is a partial repeat for ¾ of the class)
Activities of discovery & invention • Discovery (Science) • Central: uncover truth (knowledge) • Methodology important (do you trust result) • Work towards finer and simpler phenomena • Deciding between competing theories • Invention (Engineering & Design) • Central: Building good new things (innovation) • The thing is important, knowledge is a tool • Work towards bigger and more complex
Discovery and Invention • A lot of common vocabulary and even methodology • But a lot of subtle differences • Often unrecognized • Example: “Theory” • Need both activities for HCI • Important to keep in mind the differences and resulting points of view
Scott’s rule for how to tell HCI researchers apart • Scientists are interested in the low order bits • Designers are interested in the high order bits • Computer Scientists are interested in the bits themselves
Characterizing “the work of invention” • Task: Find needs in “the world” that… • You feel passionate about addressing • Interest and inclination • Are worthwhile addressing • Of some sort of value • E.g., “change the world” (a little) • You can make some progress on • Unique insight or approach • New/unique technological “lever” “Preferably two of these” -Scott The “country music” rule (Loretta Lynn) “You have to be first, best, or different” • Invent things to address the need
My approaches • Lots of problems in the world (although fewer “within striking distance”) • I have fairly wide ranging interests • Keys to my progress tend to be “unique insights” and “technology levers”
Characterizing approaches • “Top-down” • Careful analysis and decomposition of problem • Theory building (conceptual abstractions) • “Bottom up” • Collect “technological levers” (and patterns) • Wait for opportunities to apply them • “Middle out” • Actively seek insights • Users • Self use
Some ways to have unique insights, etc. • Import a body of knowledge • Moving stuff from one sub-field to another can be a big win of interdisciplinary work • Create/refine a body of knowledge • Have a good predictive or abstracting theory • Fewer false steps • Taming complexity • Import/borrow technology • Being the first technologist on your block to understand that this “screwdriver” is a “pry bar” • “Using money as a time machine” • Invent technology
“The failed experiment” • At Georgia Tech my student (Ian Smith) did several internships at Xerox PARC • Worked with early awareness systems • Got me interested in them • We hacked together crude “media space”
Background: media spaces • Distributed collaboration is not as effective as co-located work • Many missing cues and affordances that make interaction and collaboration flow smoothly • Tend to be subtle, informal, and serendipitous • “Bumping into” people in the hall • General awareness of their “status” and activities • Just being reminded that the person exists • Media spaces are an attempt to put back affordances for these things using “media” • e.g., transmitted audio and video • Create a virtual “space” (really place) for collaboration
Our media space • Camera and microphone on workstations • A/V over network to others “in the space” • Offices down the hall from each other • Network video was just becoming “off the shelf” back then (1993-94) • Most previous had been switched analog
Media space video • Video was small and slow (~1-2fps) but ok • Reiterated lesson we knew: better quality (frame rate, size, etc.) was not going to help awareness a lot • Privacy issues • Screen space and machine load issues • Illustrated some known issues from literature (i.e., can’t see who’s present in remote space) • Apparent usefulness • e.g., “are they in?” & quick conversations • But few big insights
Media space audio • Was a disaster… • Awkward to use (half duplex due to major echo issue) • Serious privacy concerns push to talk • Lesson: (In an office environment) audio is much more sensitive than video • Lesson: privacy is not just about information flow • Social checks and balances afforded in the real world by visibility (e.g., reciprocity) lost in the virtual world • already knew this from the literature, but… • Explicit action lost properties of a “space” • Lesson: low engagement critical for this
Disaster (cont.) Conflict of spaces • Social setting of virtual space (broadcast conversations going on across network audio) conflicted with social setting of real space (meeting in my office) I would turn it off during meetings… … and forget to turn it back on. • Lesson: the “lens cap” theory of privacy does not work in practice
The failed experiment • Experiment was ill-conceived in a number of ways • Replicated things from literature • Unrealistic setting (just down the hall) • Self use, but “the user is not like me” • Half-baked technology • Not usable in the end • Nothing to publish • But one of the best things I’ve ever done
The win of self-use: insight building “The user is not like me” but… … “You can’t learn to swim by watching from the side of the pool” • Being personally irritated is a good thing! • Visceral understanding of the issues • Many small practical details hard to get second hand • Sets the stage for much of my later work • Sets of things you can get from self-use that are a lot harder to get from users • But don’t do just self-use; don’t over generalize Remember “the user is not like me”
Next steps • With problem insights in hand go “top down” • Abstract the issues • New characterization as tradeoffs • Tradeoffs are central to design • Conceptual structure leads to a new insight: • less information can be better because human costs (e.g. privacy and attention issues) dominate • Now we innovate: Technological approaches to delivering less information • but the right information • Inventions CSCW paper
CSCW paper • Central point is characterization as tradeoffs on dual scales • Info out vs. privacy • Info in vs. disruption (attention demand) • And innovative approaches leading from that view • Most interesting “shadow-view”
Shadow-View • Motivated by home use (’96 Olympics)which pushed privacy to limits
Threads leading to current project • Human costs as dominant issues • Awareness without images motion sensor, seat sensor sensors more generally • Social aspects were key, but how to characterize and understand them enough to apply technology to address them? • Came to CMU and met Bob and Sara
Next step • Bob seemed somewhat intrigued • Sara basically told me I hadn’t done my homework and I should do some basic reading I read: Behavior in Public Places, Erving Goffman, 1963 A big win of interdisciplinary work A conceptual framework (and vocabulary) Start on a body of knowledge A new “technological lever”: social science (Really “importing a body of knowledge”)
Next steps Bottom up technology • Leads to my (naïve?) belief that social models are possible • Connection to sensing thread • Generalize notion of modeling • “Disruption” (attention) becomes key • Connects to ambient displays • Refinement of high concept “Tradeoffs” “Parsimonious interfaces” (less information better) “Sense, model, act appropriately” Top down analysis Bottom up technology Etc…
Week 3: Ideation or "Seeds" for Student Projects Monday, Sept. 10 in Wean 4623 4:30 Sara Kiesler 5:00 Chris Neuwirth 5:30 Dan Siewiorek Friday, Sept. 14 in NSH 1507 12:00 Randy Pausch 12:30 Jie Yang 1:00 Pamela Jennings 1:30 Chris Atkenson