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Spatial Hypermedia and Augmented Reality

Spatial Hypermedia and Augmented Reality. Landon Zabcik Auburn University. Outline. Introduction Spatial Hypermedia Geographical Information System (GIS) Location Based Services Adaptive Hypermedia Augmented Reality Mixed Reality Collaborative Virtual Environments (CVE)

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Spatial Hypermedia and Augmented Reality

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  1. Spatial Hypermedia and Augmented Reality Landon Zabcik Auburn University

  2. Outline • Introduction • Spatial Hypermedia • Geographical Information System (GIS) • Location Based Services • Adaptive Hypermedia • Augmented Reality • Mixed Reality • Collaborative Virtual Environments (CVE) • Combining Tools and Hybrids • Conclusion

  3. Purpose • To give an overview of some current location aware tools and virtual environment tools • These tools can and are being combined together • Share some common principles • The goal of these tools: • Add functionality • Aid usability

  4. Spatial Hypermedia • Definition • Usually consists of a 2D or 3D “table” or workspace for sorting information • “Cards” or items are placed on the table • The location and grouping of the cards is significant • Cards can contain other cards inside them • Exploits the HCI principle of human spatial memory

  5. Spatial Hypermedia • Spatial Parser: • Used by some spatial hypermedia systems • Recognizes “piles” of cards as structures and treats them accordingly • Allows piles to be manipulated as a complete entity, not just individual cards • Examples of piles include lists, tables, folders, and clusters • Keeps the table clean and easy to operate

  6. Spatial Hypermedia • Functionality Provided: • Grouping • Moving • Rotation • Transparency • Light effects and source • An abstract and unbounded 2D or 3D space

  7. Spatial Hypermedia • Examples: • Data Mountain: • A 3D environment for organizing web pages • Users of the environment are able to organize the pages by location • Like pages can be grouped together • Makes links to websites easier to view and the paths of the website easy to follow

  8. Spatial Hypermedia • Examples: • Task Gallery: • A 3D virtual windows environment • Allows users to organize open windows and applications • Users put “tasks” (a collection of open documents and applications) in the 3D space • Users then organize these tasks by grouping and location • Example – office, home, game room, etc.

  9. Geographical Information Systems (GIS) • Definition: • Places different layers of information on top of a digital map • Each layer represents one type of information • Layering allows for separation and organization of information • Layers can be combined

  10. Geographical Information Systems (GIS) • Examples • Conventional geographic digital maps • Layers are states, cities, roads, etc. • Different layers are visible at different views • Location of the layers can coincide with GPS information

  11. Geographical Information Systems (GIS) • Examples • Geotags Search Engine • Uses a digital map to help users search for websites • Users enter a keyword, and can then click on the matches that appear in the map for more details • Useful if users want to search for websites from a specific area of the world

  12. Location Based Services • Use the user location information to provide location-specific service • Needs to know user location relative to the desired information • Usually uses GPS information • Examples • How to get there from here • Restaurants nearby

  13. Adaptive Hypermedia • Attempts to present the user with relevant information only • Stores a user’s profile • Alters information the user sees • Learns what information the user likes and dislikes • Example – web browsing • Can be combined with other systems like location based

  14. Augmented Reality • Definition • A focus on mixing the physical world with digital information and functionality • Overlays digital information directly on the physical world • Attempts to close the gap between digital and physical • HCI – real world objects make the best interfaces

  15. Augmented Reality • Examples • Barcodes • Radio frequency tags • Real world items broadcast information • Objects equipped w/ e-tags for easy retrieval • Location based augmented reality where users have wearable computers that project hypermedia information onto real world objects

  16. Mixed Reality • Definition • Relies on transparent boundaries between the physical and virtual environments • Unlike augmented reality where the virtual is merely projected onto the physical • Users can cross boundaries at any time (traversable)

  17. Mixed Reality

  18. Collaborative Virtual Environments (CVE) • Definition • Similar to spatial hypermedia with a table and cards • Supports multiple users in the same environment at one time • Proximity rules apply to objects • Proximity rules apply to users

  19. Collaborative Virtual Environments (CVE) • Example: • A CVE modeled after a real-world office building • If a user is online, the user will be seated at his desk • Documents are organized by department or by their author (employee’s desk) • Users must come close enough to other users to be able to see them and then communicate • Users must come close enough to documents to access them

  20. Combinations • Common principle – Combine two good ideas to make a great idea • Hybrid systems get more out of these principles • Hybrids increase system functionality and usefulness • The future ideal systems will be hybrids

  21. Combinations • Example: • Topos • An architectural editing tool that allows architects to browse the progress of the site construction • Combines CVE, GIS, and Spatial Hypermedia • CVE – many users at once • GIS – location sensitive • S.H. – objects are organized on a workspace

  22. Other Systems • Collaborative Augmented Environments • Virtual Reality • Clearboard, whiteboard • Teleconference • Projected CVE • Immersive CVE

  23. Conclusions • Great technologies exist today already • Key is to refine them • Combining similar existing systems adds functionality and creates new systems • Make computers more adaptive to human behavior, not the other way around

  24. Any Questions?

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