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Procedural City Generation. Ketan Dewan Design by Algorithm Fall 2012. Goal. Create a cityscape to populate a game world Randomized building generation Different sizes for the buildings Different shapes for the buildings Spaced road generation. Inspirations and Examples.
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Procedural City Generation Ketan Dewan Design by Algorithm Fall 2012
Goal • Create a cityscape to populate a game world • Randomized building generation • Different sizes for the buildings • Different shapes for the buildings • Spaced road generation
Inspirations and Examples • Atom Zombie Smasher • Minecraft • Left 4 Dead • Soldier of Fortune 2 • FreeCiv • Frozen Synapse