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Technology in the Classroom Bring Your Own Device (BYOD). SSD Technology and Learning May 14, 2013 Doug Blake. Start-Up. Using a device of choice (computer, cell phone, Ipod , or Ipad ) please go to www.socrative.com
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Technology in the ClassroomBring Your Own Device (BYOD) SSD Technology and Learning May 14, 2013 Doug Blake
Start-Up • Using a device of choice (computer, cell phone, Ipod, or Ipad) please go to www.socrative.com • IOS and Droid apps can be found in the app store under Socrative Student App • Room # 549216 • Please answer the following question with a well thought out response: • How can technology move from being a tool to an essential foundation that supports student learning?
Professional Development Agenda • PD Objectives • Learning Outcomes • 21st Century Teaching • Increasing student engagement and achievement in the classroom • The Digital Native • How are 21st century learners unique? • Tools for the Classroom • Today’s Meeting • Poll Everywhere • Socrative • Tweet Chat / Twitter
Objectives • Understand the changing teacher roles in a 21st century learning environment • Establish a digital presence inside the classroom learning environment • Apply innovative 21st century concepts and tools in classroom design and lesson planning • Engage students with technology and digital-age work
Digital Teaching and Learning • “Students need to know more than core subjects. They need to know how to use their knowledge and skills-by thinking critically, applying knowledge to new situations, analyzing information, comprehending new ideas, communicating, collaborating, solving problems, and making decisions.” • "technology is, and will continue to be, a driving force in workplaces, communities, and personal lives in the 21st century," Learning for the 21st Century emphasizes the importance of incorporating information and communication technologies into education from the elementary grades up.” • The value of rich, multidisciplinary, technology-infused learning seems so obvious to educators who have seen its impact on young people that it is often frustrating to be asked to prove it using tests. Salpeter, J. (2003). 21st century skills: Will our students be prepared? Technology & Learning, 24(3), 17-18,20,22,24,26. Retrieved from http://search.proquest.com/docview/212099794?accountid=31683
Digital Learning TodaysMeet • Tool Overview: • Encourage the room to use the live stream to make comments, ask questions, and use that feedback to tailor your presentation, sharpen your points, and address audience needs. • Website: • www.todaysmeet.com • http://todaysmeet.com/ssdbyod While watching the video please identify the most impactful ideas surrounding digital learning
Digital Natives "By the time a young person is 21, he or she will have played 5,000 to 10,000 hours on their video games, sent up to 500,000 e-mails and instant messages, spent 10,000 hours using their cell phones and 10,000 hours watching television, but less than 5,000 hours reading books.” “Our students have changed radically. Today’s students are no longer the people our educational system was designed to teach” • Digital Natives • “Our students today are all “native speakers” of the digital language of computers, video games and the Internet.” • Digital Immigrants • “Those of us who were not born into the digital world but have, at some later point in our lives, become fascinated by and adopted many or most aspects of the new technology.” Prensky, M. (2001). Digital Natives, digital immigrants. On the Horizon, 9(5), 1-6.
Tool Overview: • Poll Everywhere replaces expensive proprietary audience response hardware with standard web technology. It's the easiest way to gather live responses in any venue: conferences, presentations, classrooms, radio, tv, print — anywhere. • Website: • www.polleverwhere.com • Uses:
How To Vote via Texting EXAMPLE Standard texting rates only (worst case US $0.20) We have no access to your phone number Capitalization doesn’t matter, but spaces and spelling do TIPS
How To Vote via PollEv.com EXAMPLE Capitalization doesn’t matter, but spaces and spelling do TIP
How To Vote via PollEv.com/username EXAMPLE Capitalization doesn’t matter, but spaces and spelling do TIP
How To Vote via Twitter EXAMPLE Capitalization doesn’t matter, but spaces and spelling do Since @poll is the first word, your followers will not receive this tweet TIPS
Don’t forget: You can copy-paste this slide into other presentations, and move or resize the poll. Poll: 21st century learners want to have a say...
Don’t forget: You can copy-paste this slide into other presentations, and move or resize the poll. Poll: Today's students often have higher level...
Don’t forget: You can copy-paste this slide into other presentations, and move or resize the poll. Poll: Given an example of how 21st century lea...
Don’t forget: You can copy-paste this slide into other presentations, and move or resize the poll. Poll: 21st century learners know where to go t...
Don’t forget: You can copy-paste this slide into other presentations, and move or resize the poll. Poll: 21st century learners are better educate...
Don’t forget: You can copy-paste this slide into other presentations, and move or resize the poll. Poll: Of the following descriptions, which bes...
Digital Natives "By the time a young person is 21, he or she will have played 5,000 to 10,000 hours on their video games, sent up to 500,000 e-mails and instant messages, spent 10,000 hours using their cell phones and 10,000 hours watching television, but less than 5,000 hours reading books.” “Our students have changed radically. Today’s students are no longer the people our educational system was designed to teach” • Digital Natives • “Our students today are all “native speakers” of the digital language of computers, video games and the Internet.” • Digital Immigrants • “Those of us who were not born into the digital world but have, at some later point in our lives, become fascinated by and adopted many or most aspects of the new technology.” Prensky, M. (2001). Digital Natives, digital immigrants. On the Horizon, 9(5), 1-6.
Tool Overview: • Socrative is a smart student response system that empowers teachers by engaging their classrooms with a series of educational exercises and games. Our apps are super simple and take seconds to login. Socrative runs on tablets, smartphones, and laptops and Ipods. • Website: • www.socrative.com • Uses: • Start-ups • Quizzes and Tests • Discussions • Polls • Games • Checking for understanding • Exit Tickets
Tweet Chat and Twitter • Tool Overview: • Website: • www.tweetchat.com • Uses: • Ongoing classroom discussions • Checking for understanding • Overnight dialogue
Please fill out a course evaluation! Exit Ticket • Before leaving today you will complete one more activity using Socrative. • Please login as a student to room # 549216 and answer the questions as they appear on your device. • For question # 4 please answer the following: • How will you allow electronic devices to be used within your classroom?