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FAST-NU Karachi Campus. Mobile and Ubiquitous Computing. 2. Preview . The starting pointCommercial productsCompaq's Itsy pocket computerIBM's Linux watchWearable and Context-aware computersEvolution of Army Wearable ComputersThe Present State and the FutureConclusion. FAST-NU Kara
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1. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 1 Hardware for Ubiquitous Computing Overview of the current state of hardware for ubiquitous computing that has evolved over the last 15 to 20 years
2. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 2 Preview The starting point
Commercial products
Compaq’s Itsy pocket computer
IBM’s Linux watch
Wearable and Context-aware computers
Evolution of Army Wearable Computers
The Present State and the Future
Conclusion
3. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 3 Summary of Papers [1] The InfoPad Multimedia Terminal: A Portable Device for Wireless Information Access
Thomas E. Truman, Trevor Pering, Roger Doering, Member, IEEE, and Robert W. Brodersen, Fellow, IEEE
IEEE TRANSACTIONS ON COMPUTERS, VOL. 47, NO. 10, OCTOBER 1998
[2] Itsy: Stretching the Bounds of Mobile Computing
William R.Hamburgen, Deborah A. Wallach, Marc A. Viredaz, Lawrence S.Brakmo, Carl A. Waldspurger, Joel F. Bartlett, Timothy Mann, Keith I. Farkas, Compaq Computer Corporation, Corporate Research
IEEE Computer 2001
[3] IBM’s Linux Watch: The Challenge of Miniaturization
Chandra et. al., IBM Research,
Sreekrishnan et. Al. IBM Software Laboratory, India
Kazuhiko Yamazaki, IBM Japan
IEEE Computer January 2002
4. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 4 Summary of Papers [4] Application Design for Wearable and Context- Aware Computers
Asim Smailagic and Daniel Siewiorek,
Institute for Complex Engineered Systems and Human Computer Interaction Institute, Carnegie Mellon University
IEEE PERVASIVE Computing 2002
[5] The Evolution of Army Wearable Computers
Matthew J. Zieniewicz, Douglas C. Johnson, Douglas C. Wong, and John D. Flatt, Research, Development, and Engineering Center, US Army Communications Electronic Command
IEEE PERVASIVE Computing
[6] Disappearing Hardware
Roy Want and Trevor Pering Intel Research, Santa Clara
Gaetano Borriello University of Washington and Intel Research, Seattle
Keith I. Farkas Compaq Western Research Laboratory
IEEE PERVASIVE Computing 2002
5. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 5 InfoPad Multimedia Terminal [1] An experiment
Remote I/O interface with no computation and application execution
Consists of
Radio modem
Display
Pen-pointing device
Audio/Video input output
Microprocessor Subsystem
ARM60 processor at 10MHz
512KB RAM and 128KB ROM
Power saving through software
Peripheral Processing Unit
Only the interfacing and communication capabilities are strong
6. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 6 InfoPad Multimedia Terminal [1] Assumptions
Backbone network resources are virtually unlimited
Quality of 1-2Mbits/sec indoor link can be provided and sustained indefinitely
Real time information access
Outcome
Identified weak areas to be improved in later designs
Effectiveness of peripheral processing is explored and conclusions derived
Many ideas and implementation standards were tested for effectiveness
7. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 7 InfoPad Multimedia Terminal
8. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 8 InfoPad Multimedia Terminal
9. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 9 InfoPad Internal View
10. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 10 InfoPad Wireless Interface System
11. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 11 Itsy – Prototype Pocket Computer Compaq’s mobile computer
Processing power and memory capacity that can run cycle hungry applications
Continuous speech recognition and real-time MPEG-1 movie decoding
Expandable with daughter cards
Goal was to pack maximum performance into a unit that people can comfortably carry all day in a pocket or purse
Enable easy customization and extension of the system hardware and software
Battery and display are the lower bounds on its size
Processor
StrongARM SA-1100
Low power 32-bit processor
Sleep and idle modes
12. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 12 Itsy – V2 Architecture
13. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 13 Itsy v2 specifications
14. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 14 Front and back view of Itsy motherboard
15. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 15 A Session Manager Running on Itsy2
16. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 16 Itsy – Prototype Pocket Computer Software
Linux operating system supported
Use of sessions support sharing
File system uses Linux Ramdisk driver to provide dynamic partitioning between process address space and memory resident file-systems
User interface
Speech and gesture are used as input to avoid large conventional interfaces
Speech
Two speech recognition systems
Talksoft/DECtalk and DragonSystems
17. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 17 Itsy – Prototype Pocket Computer Gesture user interface
Use motion of the system itself as input
Small sensors are embedded to implement tilt-to-scroll or rock-n-scroll user interface
Outcome
A useful tool to explore the bounds of mobile computing
Innovative user interface used for the first time and found to be successful
Use of Linux as the operating system proved to be a successful exercise
Power management feature is explored
To be more effective, system should be able to assess its own power consumption
18. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 18 Linux Watch by IBM [3] Wristwatch Computer
Runs Linux
Features X11 Graphics
Offers Bluetooth wireless connectivity
Two versions (on the basis of display)
OLED (Organic Light Emitting Diode)
LCD (Liquid Crystal Display)
User interface
Touch screen with symbols in the four corners that specify different actions – roller wheel used as input
A number of personal information management systems have been run on it
Connectivity performance have been measured
19. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 19 Linux Watch by IBM OLED LCD
20. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 20 Linux Watch by IBM
21. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 21 Linux Watch by IBM Outcome
It is possible to build highly functional computer in a wristwatch
Make a wearable computer
Current focus
Additional software components
Power management issues
Other ways of using the watch by users
Display personal data
Bring the watch to a wider audience
A large amount of information can be squeezed into a smaller device
22. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 22 Context-aware and Wearable Computers [4]
People on the move need computing facility with a wide ranging capabilities
Wearable computers provide this as a facility that is always available everywhere
Capabilities range from
Simple stored-information retrieval; to
Synchronous or asynchronous collaboration to context-aware platforms with proactive assistants
Context-awareness adds to their capabilities
23. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 23 Context-aware and Wearable Computers Application domains
Inspection and Maintenance
Manufacturing
Navigation to on-the-move collaboration
Position sensing
Real-time speech recognition and language translation
Techniques used
User-centered design
Rapid prototyping
In-field evaluation
Principles
Merge wearable computers with the user’s workspace
Blend seamlessly with the user’s existing environment
Provide as little distraction as possible
24. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 24 Family tree of CMU Wearable Computers
25. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 25 Ten years of Wearable Computing at CMU
26. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 26 Context-aware and Wearable Computers Design principles of mobile systems
Must balance resource availability with portability and usability
User interface model
What metaphors can be used for mobile information access
Input/output modalities
Matching capabilities with application requirements
Quick interface evaluation
New evaluation techniques are needed that provide faster evaluation
27. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 27 Context-aware and Wearable Computers Several functionalities prove useful for these systems
Procedures: text and graphics
Master-apprentice help-desk
Team maintenance and collaboration
Context-aware collaboration with a proactive assistant
Example systems show these principles
28. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 28 Wearable Computer Platform Examples
29. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 29 Input/output modalities and information sources for interface models
30. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 30 The Evolution of Army Wearable Computers[5] Wearable computer to assist soldiers in battlefield tasks
Two major programs
Soldier Integrated Protective Ensemble (SIPE)
Land Warrior System
The first prototype
The Soldier’s Computer – 1990
Assists a soldier in battleground
Next generation shifted from proprietary to open system bus design – the SIPE project
The system evolved into a complete integrated system
31. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 31 Army Wearable Computers
32. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 32 The Soldier’s Computer
The new system aimed to digitize basic battlefield operations to help soldiers to
Read maps, navigate, and maintain situation awareness
Receive, prepare, and send written field reports
Capture and transmit color still images for reconnaissance purpose
Access battlefield operations reference material
33. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 33 The Soldier’s Computer Main hardware components
A compute processor with memory, a GPS receiver, a data radio
A video capture system, a digital compass, a miniature color camera
A video controller subsystem, an HMD, a power supply subsystem
Wiring harnesses, and packaging
34. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 34 The Soldier’s Computer
35. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 35 The Soldier’s Computer The device was well received by the users
Large Software functionality was appreciated
Problems
Device needs to be more compact and having longer power life
Weight needed to be reduced
Image transmission and reception was slow
36. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 36 Army Wearable Computers The Land Warrior Program
Additional features
Could identify a soldier’s location
His or her fellow troops
The enemy
It relied on C4ISR technologies
Communications
Command and control
Computing
Intelligence
Sensor
Reconnaissance
The team tried to achieve a lighter, smaller, lower powered, and more rugged system
37. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 37 The Land Warrior Version 0.6
38. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 38 The Land Warrior Capability - Front
39. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 39 The Land Warrior Capability - Back
40. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 40 Timeline of Army Wearable Computers vs Industry and Academic Developments
41. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 41 Army Wearable Computers Land Warrior System continues to evolve from
Systems built around a soldier’s equipment to
A system integrated with the soldier’s equipment towards
A system built within the soldier’s equipment
Next
Objective Force Warrior System
Focuses on electronics embedded in an integrated combat uniform
Technologies that show promise
Intelligent agents on wireless wearable computers
Java based collaborative tools
Speech recognition in high noise environment
Mobile wireless database retrieval
42. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 42 Disappearing Hardware [6] How far we have succeeded and
How far we have to go
Four most notable developments directly affecting ubiquitous computing
Wireless networking
Bluetooth and IrDA standards
Lags behind in bandwidth capabilities
Processing capability
Low power consumption and high performance
Integrated DRAM, LCD controller and other I/O capabilities
43. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 43 Disappearing Hardware Storage capacity
High storage capacity is no longer a problem
Use of techniques like pre-fetching, caching and archiving of data is possible at a larger scale
High quality displays
A large improvement has taken place
Size of displays is still a problem
Scope for improvement exists
Trends
Only 2% PCs were sold in the year 2000 as compared to the sale of 98% embedded processors
Processors are beginning to be used ubiquitously
44. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 44 Evolution of displays1992 2002
45. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 45 Disappearing Hardware Current ubiquitous computing research
Personal systems
Mobile and wearable systems
Infrastructure systems
Associated with a particular physical locale
Proactive interaction methods include speech, pen, vision and touch processing
New display technologies would replace the bulky flat screen display
Create flexible display surfaces
Projection from a small source
46. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 46 Disappearing Hardware Proactivity demands integration of sensors and actuators with the physical world
Three hard problems faced with hardware
Size
Weight
Energy
Future
Computer hardware in virtually every device
Wireless infrastructure and protocols
Applications and device mappings
Software also needs to be seamless to support disappearing hardware
47. FAST-NU Karachi Campus Mobile and Ubiquitous Computing 47 Conclusion