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Purpose. To raise awareness that gambling can be a serious addiction for youth not just adults.To raise awareness about the link between gambling and mental healthTo reach a large audience at one timeTo share resources. Youth Statistics. 25% of youth feel that betting is cool and approximately 3
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1. “Know More Gambling”Outreach and Prevention for Youth Andrew Kicks, RSSW, CPGC
Lori Griffith, CACll, CPGC AndrewAndrew
2. Purpose To raise awareness that gambling can be a serious addiction for youth not just adults.
To raise awareness about the link between gambling and mental health
To reach a large audience at one time
To share resources
AndrewAndrew
3. Youth Statistics 25% of youth feel that betting is cool and approximately 33% feel that it is fun.
78% of Youth have received messages, from television or the Internet, that promote gambling.
Internet Gambling: 18 to 24 year-olds increased from 1.4% in 2001 to 5.5% in 2005
AndrewAndrew
4. Youth Statistics 6.9% of 18 to 24 year-olds had moderate to severe gambling problems.
Just over 4% of 11-16 year olds report problems related to their gambling, consisting of arguments, physical fights and loss of money. Interestingly, 16% indicated that their friends have experienced problems from gambling.
AndrewAndrew
5. Youth Trends at ADSTV Texas Hold’em Poker
Internet Gambling (both slots and card games)
Scratch Tickets
Sports Betting (proline, pools, and bookies)
Series of Bailouts
Large credit debt (including OSAP)
Increase in parental concern
Concurrent Disorders
Andrew- read the slide
Give an example of Concurrent Disorders – alberta
Lori- example: Girl slot playerAndrew- read the slide
Give an example of Concurrent Disorders – alberta
Lori- example: Girl slot player
6. What We Know About Youth Youth access information through the internet and peers over their parents and helping professionals.
Video gaming is popular among Youth and Young Adults.
LoriLori
7. What We Know About Youth and Gambling Youth have gambling problems and don’t often present for treatment
Youth don’t see many of their gambling activities as gambling
Youth and parents see gambling as Low Risk
Youth are participating more in gambling than alcohol or drugs.
Andrew-Although kids do recognize that they are happy or upset before or after gambling, but don’t recognize that the dopamine reaction is the reason the behaviour is desirable. (chemical reaction or craving for the dopamine effect)Andrew-Although kids do recognize that they are happy or upset before or after gambling, but don’t recognize that the dopamine reaction is the reason the behaviour is desirable. (chemical reaction or craving for the dopamine effect)
8. What We Know About Youth and Gambling Youth participate in many different forms of gambling at one time
Youth gamble on both “pay sites” and “play sites”
Youth are unaware of the physiological effects of gambling
LoriLori
9. Risk Factors Accessibility
Age of Onset
Family History
Big Wins Early On
Need for escape from stress, isolation, boredom
Emotional and Physical Health Issues
Self-worth associated with gambling Lori-Accessibility—close by, always open, safe, our caseload experiences—non gamblers previously
Family—intergenerational—lore. Myths, mentored in, bonding
Big Wins—most PG—repeat the high—nothing like it—they connect the past to the future as we do in life—in gambling there is no connection due to randomness and chance
Escape—unbalanced lifestyle—caregivers, lack of leisure, high achievers, workaholics, miserable at home—open any time—no need to plan ahead
Actual Mood Relief—mood elevation or evening out—depression, anxiety disorders, bipolar, adhd. Actual relief from physical pain. Abuse/trauma factors.Chemical release in brain
Feel Important—how casinos cater to this—winner’s circle. Freebies, know your name, lunchesLori-Accessibility—close by, always open, safe, our caseload experiences—non gamblers previously
Family—intergenerational—lore. Myths, mentored in, bonding
Big Wins—most PG—repeat the high—nothing like it—they connect the past to the future as we do in life—in gambling there is no connection due to randomness and chance
Escape—unbalanced lifestyle—caregivers, lack of leisure, high achievers, workaholics, miserable at home—open any time—no need to plan ahead
Actual Mood Relief—mood elevation or evening out—depression, anxiety disorders, bipolar, adhd. Actual relief from physical pain. Abuse/trauma factors.Chemical release in brain
Feel Important—how casinos cater to this—winner’s circle. Freebies, know your name, lunches
10. Youth and Mental Health Suicide accounts for 24% of all deaths among 15-24 year olds in Canada
+
People with Gambling Addictions are twice as likely to attempt suicide than people suffering from any other addiction.
= Great Concern
Andrew
Talk about the amount of suicideAndrew
Talk about the amount of suicide
11. Youth, Mental Healthand Gambling Depression
Anxiety
Substance Abuse
Intergenerational Addictions
Past Trauma
Grief Issues
ADHD
Anger Issues AndrewAndrew
12. What We Did? Community Partnerships
www.mindyourmind.ca
Create awareness around the connection between gambling and mental health.
Round table and brainstormed best way to reach a large number of youth
Andrew describe mindyourmind.ca and the partnership we formedAndrew describe mindyourmind.ca and the partnership we formed
13. Mindyourmind.ca MISSION
To inspire youth to reach out and get help for themselves or give help to their friends who are facing mental health challenges.
To reduce barriers to seeking help including reducing the stigma often associated with mental health problems.
AndrewAndrew
14. Mindyourmind.ca VISION
We are dedicated to providing the necessary info, resources and skills to inspire youth to reach out, to get help for themselves or to give help to their friends who may be coping with stress, mental health issues, self-harming behaviours or suicide. We are committed to reducing the stigma often associated with reaching out for help. We also provide youth relevant tools for professionals working with youth at risk.
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15. AndrewAndrew
16. AndrewAndrew
17. How We Did it? Concept
Trivia
Why did we choose a video game? (which can be addictive)
Content
Questions
Billboards
Why did we pick racing cars?
Lori
Not dissociatingLori
Not dissociating
18. The Game: Where we use it?
Racing Against Drugs
Run by the RCMP and local school boards, with community partnerships providing the pit-stops.
Grade 5 students
Run in each county in Ontario
LoriLori
19. LoriLori
20. LoriLori
21. LoriLori
22. Let’s play the Game! LoriLori
23. The Manual Sections:
General Problem Gambling
Educational Activities
Resources: Problem Gambling and Mental Health
“Know” More Gambling Video Game (operational)
“Know” More Gambling Video Game (concept and content)
ADSTV Resources
Appendix/Screening Tools
Ordering Information
Andrew: (lori present manual) On this slide we need to talk about the
General section
Resource section
Video game sections
Appendix screening tools Andrew: (lori present manual) On this slide we need to talk about the
General section
Resource section
Video game sections
Appendix screening tools
24. Educational Activities Math Puzzle
Word Scramble
Word Searches
Crossword Puzzles
Scratch Card
Myth vs. Fact Quiz
Skill vs. Luck Game
Role Play
Media Messaging Exercise
Youth Commercial Andrew-Andrew-
25. Youth Commercial Designed by local high school students this commercial was initially used as a Public Service Announcement over PA systems to raise awareness of problem gambling.
Now used to dispel false beliefs about gambling, who is affected by gambling, where it takes place, and what activities are considered gambling.
Let’s Watch!! Lori explain what its initial purpose
And then Andrew does exerciseLori explain what its initial purpose
And then Andrew does exercise
26. Educational Scratch Card Simulates the psychological effects of instant win gambling.
Allows participants to experience the dopamine increase in a safe environment where feelings, thoughts and impulses can be debriefed.
Let’s experience it!! LoriLori
27. ADSTV Resources When you purchase the manual you have reprinting rights to our materials.
Texas Hold’em Poker Poster and Pamphlet
Pamphlets: Youth Gambling Information for Parents and Caregivers, Information for Young Adults about Gambling, Information for Kids and Teens about Gambling
Youth Newsletter
Scratch Card
Display Board
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28. AndrewAndrew
29. Evaluation of Game Evaluations were conducted at two separate Racing Against Drugs Events (Feb and April 2007).
The results were provided by 190 teachers representing over 2,800 students.
LoriLori
30. Evaluation of Game-Teacher Comments Computer games are always a good way to learn
Fun activity
Fun and informative
Fun game to reinforce learning
Game portion- fun tests knowledge, kept children’s interest
Good Game
LoriLori
31. Teacher’s Comments Continued Good message
Great game
The kids like the game
Students enjoyed hands on video game
Very good, well thought out
Good gambling questionnaire buzz game, well explained answers
Awesome definition of gambling-hands on- it’s great.
lorilori
32. Evaluation of Online Version Racing game ranked #3
In its 10 weeks - played over 3000 times.
We get on average 35,000 visits with over 80,000 pages viewed per month.
Online (just over 2 years) and marketing has been largely word of mouth.
50% of Canadian visits are from Ontario. LoriLori
33. What’s the Value? 3 years worth of development
Focus groups
Presentations: (reaching over 25,000 students)
Community partnerships
Development of resources
Design costs
Staff time AndrewAndrew
34. Ordering Information Contact us:
Via phone: (519) 673-3242 ext 234
Via email: borvidas@adstv.on.ca
Or pick up a flyer now!!!!
LoriLori