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Delve into the realms of 3D art through the lens of "3D Art Book" by Tristan Eaton. Uncover the intricate relationship between perception and depth as detailed in Carlo McCormick's foreword. This captivating journey explores the evolution of 3D technology, from the Pulfrich effect to modern anamorphic art. Discover the impact of polarised lenses and 3D fusion cameras, leading to immersive experiences like Disney's shows and James Cameron's "Avatar." Witness how artists like Picasso and Braque challenged traditional perspectives, giving rise to mesmerising retro 3D illustrations. With insights on anamorphosis and the spiritual essence of perspective, this book offers a transformative look at art through a new dimension. Expand your artistic horizons and ignite your creativity with this mesmerising collection.
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3D Fascination and Art In relation to the book: 3D Art Book by Tristan Eaton, looking in depth at the foreword by Carlo McCormick Jennifer Hewson Image created on Galaxy S-Note
“A picture of a nude, no matter how lifelike or seductive it may be, is not a figure you can wrap your arms around.” pg5 • As humans our eyes are at constant battle with our mind. • Think of life drawing, you measure her leg with the pencil and it claims to be longer than your eyeswill let you draw it… because your eyes ‘think’ theyknow how long the leg should be as opposed to the factual measurement.
These glasses are where the 3rd dimension came into view. • Booming in the 80’s these glasses tricked with the “difference of the signal timing between our eyes to interpret lateral movement as depth” • aka the Pulfricheffect. Pulfrich
The Pulfrich effect: • http://www.youtube.com/watch?v=FLL-iSSFhjk
In simple terms: • We have binocular vision, our eyes are generally spaces about 5cm apart, each eye must view the world at a different angle. • The binocular system in our brain helps us calculate distance from the difference in perspectives and put the 2 images together to make a 3rd image, making it 3D. • 3D glasses do the same.
Polarisation • To allow colour to be seen, rather than only red and cyan, polarised lenses are used. • Polarisation= Polarisation is the orientation of vibration perpendicular to the direction of energy travel. (Longitudinal/Transverse) • 2 projectors in sync display 2 slightly different images on the screen, each with a different polarisation to correspond with 2 different polarised lenses. • Disneyland use these lenses for such shows as ‘Honey, I Shrunk the Audience!’
Incredibly, the first anaglyph movie was released in 1922, titled The Power Of Love, fast forward 87 years and we have James Cameron’s Avatar! • Avatar uses a Stereoscopic 3D Fusion Camera System (those of which used to be the size of washing machines) which can shoot in both 2D and 3D. • We can now even play 3D games and take 3D images thanks to the Nintendo 3DS!
Stereoscopy (Anaglyph) • The artwork in this book uses this retro form of 3D technology to create incredibly exciting and bewildering illustrations. • Although there is little text, the text featured is intelligent and thought provoking about the world surrounding the phenomenon.
“Rene ‘I think, therefore I am’ Descartes derided perspective as a lie” pg9 • “While Descartes had little patience for the idea of a picture as a rational representation, he did have a great fondness for the anamorphic art of the 16th&17th Century”. • Anamorphic art requires you to view the work from a certain level to make logical sense of the imagery. • Leonardo Da Vinci’s anamorphic eye is the earliest known example, created in 1485: • http://www.youtube.com/watch?v=8owCtUTaMd0
“Georges Braque railed ‘Perspective is a ghastly mistake that has taken four centuries to address’” pg9 • “Picasso called a picture ‘a sum of destructions.” • So to me it feels like cubists felt perspective in art over-exaggerated the truth of the image. • However does this look like a real girl with a mandolin? • (Picasso-Girl With Mandolin,1910)
Although Picasso and Braque’s work lacks perspective, it is made up for with flair, technique and mystery. • Don’t get me wrong I really dislike hugely abstract pieces such as the work of Mark Rothko: • But I find the Cubist movement electric:
Retro 3D Illustrations • What I love about the work shown in this book is that yes there is a great sense of 3D perspective but it is displayed in fun and what appears to be simplistic ways. • I feel like if Picasso and Braque saw some of these illustrations they would possibly value perspective a little more…
In fact, imagine if Pablo Picasso could witness his Guernica piece jump out at him! • Ron English provides this adaptation with X-Ray Division,2010:
This piece resembles the work of Braque…in hyper speed! • Compare Kenzo Minami’s Chambre Avec Vue, 2010 with Georges Braque’s style, there’s a similar use of angles and dissections to create geometric imagery.
I was drawn to this book purely for the images and the fact it included 3D glasses, there was that hands on edge that made the book pull you in. • Its broadened my knowledge of the technologies and theories of 3D viewing and inspired me for future pieces. • Now I realise how perspective can influence the way the drawing is perceived (anamorphosis) and how it can add the extra touch to a piece of work.
“Perspective could be seen not so much as a descriptor than as a metaphor, representing in most cases something spiritual beyond our normal range of perception or understanding” pg9 • Speaking about the anamorphosis ‘fad’ Carlo McCormick explains how perspective was used to take people to other worlds. • The next few slides show the pieces that speak to me the most, where I can relate to this quote and the sense of spirituality drawn from somebody else’s imagination. (Some images aren’t in 3D as they were edited especially for the book.)
Bibliography • http://www.mediacollege.com/3d/history/ • http://www.scriptphd.com/from-the-lab/2009/12/14/behind-avatar-science-technology-art-and-design/ • http://www.3dglassesonline.com/learn/how-do-3d-glasses-work