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Weighted Voting Game Based Multi-robot Team Formation for Distributed Area Coverage

Weighted Voting Game Based Multi-robot Team Formation for Distributed Area Coverage. Ke Cheng and Prithviraj (Raj) Dasgupta Computer Science Department University of Nebraska, Omaha. Research Objective: Multi-robot Coverage.

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Weighted Voting Game Based Multi-robot Team Formation for Distributed Area Coverage

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  1. Weighted Voting Game Based Multi-robot Team Formation for Distributed Area Coverage Ke Cheng and Prithviraj (Raj) Dasgupta Computer Science Department University of Nebraska, Omaha

  2. Research Objective: Multi-robot Coverage • Use a set of robots to perform complete coverage of an initially unknown environment in an efficient manner • Efficiency is measured in time and space • Time: reduce the time required to cover the environment • Space: avoid repeated coverage of regions that have already been covered Tradeoff in achieving both simultaneously

  3. Major Challenges • Distributed – no shared memory or map of the environment that the robots can use to know which portion of the environment is covered • Each robot has limited storage and computation capabilities • Can’t store map of the entire environment • Other challenges: Sensor and encoder noise, communication overhead, localizing robots

  4. How does a robot do area coverage? • Using an actuator (e.g., vacuum) or a sensor (e.g., camera or sonar) Robot’s coverage tool • The region of the environment that passes under the swathe of the robot’s coverage tool is considered as covered Source: Manuel Mazo Jr. and Karl Henrik Johansson, “Robust area coverage using hybrid control,”, TELEC'04, Santiago de Cuba, Cuba, 2004

  5. E-puck Mini Robot Bluetooth wireless communication Mic + speaker 144 KB RAM dsPIC processor@14MIPS LEDs 4.1 cm Camera; 640 X 480 VGA IR sensors (8); range ~ 4 cm 7 cm Photo courtesy: Mobotsgroup@EPFL http://mobots.epfl.ch

  6. Multi-robot coverage: Individually coordinated robots using swarming Global Objective: Complete coverage of environment

  7. Multi-robot coverage: Individually coordinated robots using swarming Global Objective: Complete coverage of environment Local coverage rule of robot Local coverage rule of robot Local coverage rule of robot ... ... Local coverage rule of robot Local coverage rule of robot Local coverage rule of robot ...

  8. Multi-robot coverage: Individually coordinated robots using swarming Global Objective: Complete coverage of environment Local interactions between robots Local coverage rule of robot Local coverage rule of robot Local coverage rule of robot ... ... Local coverage rule of robot Local coverage rule of robot Local coverage rule of robot ...

  9. Multi-robot coverage: Individually coordinated robots using swarming Global Objective: Complete coverage of environment Done empirically How well do the results of the local interactions translate to achieving the global objective? Local interactions between robots Local coverage rule of robot Local coverage rule of robot Local coverage rule of robot ... ... Local coverage rule of robot Local coverage rule of robot Local coverage rule of robot ... References: K. Cheng and P. Dasgupta, "Dynamic Area Coverage using Faulty Multi-agent Swarms" Proc. IEEE/WIC/ACM International Conference on Intelligent Agent Technology (IAT 2007), Fremont, CA, 2007, pp. 17-24. P. Dasgupta, K. Cheng, "Distributed Coverage of Unknown Environments using Multi-robot Swarms with Memory and Communication Constraints," UNO CS Technical Report (cst-2009-1).

  10. Multi-robot coverage: Team-based robots using swarming Global Objective: Complete coverage of environment Flocking technique to maintain team formation Local coverage rule of robot-team Local coverage rule of robot-team Local coverage rule of robot-team ... ... Local coverage rule of robot-team Local coverage rule of robot-team Local coverage rule of robot-team ...

  11. Multi-robot coverage: Team-based robots using swarming Global Objective: Complete coverage of environment Done empirically Flocking technique to maintain team formation How well do the results of the local interactions translate to achieving the global objective? Local interactions between robot teams Local coverage rule of robot-team Local coverage rule of robot-team Local coverage rule of robot-team ... ... Local coverage rule of robot-team Local coverage rule of robot-team Local coverage rule of robot-team ... Relevant publications: K. Cheng, P. Dasgupta, Yi Wang ”Distributed Area Coverage Using Robot Flocks”, Nature and Biologically Inspired Computing (NaBIC’09), 2009. P. Dasgupta, K. Cheng, and L. Fan, ”Flocking-based Distributed Terrain Coverage with Mobile Mini-robots,” Swarm Intelligence Symposium 2009.

  12. Multi-robot teams for area coverage • Theoretical analysis: Forming teams gives a significant speed-up in terms of coverage efficiency  • Simulation Results: The speed-up decreases from the theoretical case but still there is some speed-up as compared to not forming teams • Based on Reynolds’ flocking model • Leader referenced • Follower robots designated specific positions within team

  13. Coverage with Multi-robot Teams Square Corridor Office

  14. Dynamic Reconfigurations of Robot Teams • Having teams of robots is efficient for coverage • Having largeteams of robots doing frequent reformations is inefficient for coverage • Can we make the modules change their configurations dynamically • Based on their recent performance: If a team of robots is doing frequent reformations (and getting bad coverage efficiency), split the team into smaller teams and see if coverage improves

  15. Coalition game-based team formation • We used coalition games to solve the multi-robot team formation problem • Coalition games provide a theory to divide a set of players into smaller subsets or teams • We used a form of coalition games called weighted voting games (WVG)

  16. Robot Team Formation for Coverage:Weighted Voting Game Calculate the best partition of a team Coalition Game Layer Maintain consistency between coalition game result and team formations Mediator A team needs to reconfigure Flocking-based Controller

  17. Coalitional Games: Weighted Voting Game (WVG) Definitions • N: set of players • v: characteristic function, assigns a real-valued utility to each subset of players • Each player i is assigned a weight wi • Wmax = Swi • q: quota, fixed positive real number <= Wmax • If there is a subset of players C whose weights taken together equal or exceed the quota, C is called a winning coalition and v(C) = 1 • Players not part of winning coalition get v = 0

  18. Weighted Voting Game: Definitions • Minimal winning coalition: smallest subset of players whose weights reach the quota • Veto player: player that appears in all winning coalitions, without him other players can’t reach quota • A game may not have a veto player

  19. WVG Example • N = {A, B, C, D} • wA = 45, wB = 25, wC = 15, wD = 15; quota = 51 • Winning coalitions are {A, B} {A, C} {A, D} {A, B, C} {A, B, D} {A, C, D} {B, C, D} {A, B, C, D} • no veto player • Same weights, quota = 56 • Winning coalitions are {A, B} {A, C} {A, D} {A, B, C} {A, B, D} {A, C, D} {A, B, C, D} • A is a veto player

  20. Robot Coverage as WVG • Determining weights of players (robots) • Modeled as coverage capability • Environment considered as a 2-D grid • Coverage map: Region covered by robot in last T timesteps • Coverage efficiency: • Time: What fraction of the coverage map has been covered at least once? • Space: What fraction of the coverage map has been covered more than once? • Ci = a X qi – b X hi + C0 a=2, b=1, C0 = -0.04 Ci = 1.96 Ci = 0.96

  21. Breaking Ties Between Multiple Minimal Winning Coalitions • Tie breaking using heuristic

  22. Stability of Coalitions • Is the partition of players imposed by the MWC going to be stable? • Yes, if it’s in the core of the game • Core: Sum of the payoffs of all the players in a team is at least as great as the payoff of the whole team • Theorem 1: The core of a WVG is non-empty iff it has a veto player • Theorem 2: The best minimal winning coalition (BMWC) is in the core • Theorem 3: The best minimal winning coalition is unique

  23. Outline of Algorithm for Team Reformation • When a team needs to reconfigure • For all robots that are within communication range of a leader robot • Find the veto players, set MWC = veto players • If no veto players, don’t form team and move individually • If the veto players weights are enough to reach the quota then stop* • Else add players from non-veto set to MWC, one at a time, until sum of players’ weights reaches quota *: If there are multiple MWCs apply heuristic to find BMWC

  24. Experimental Results on Webots • E-puck robots • Wheel speed: 2.8 cm/sec • On-board GPS • Arena size: 4 m X 4m • Robot size = Grid cell size = 7 cm X 7 cm • Results averaged over 10 runs Experimental Settings Percentage of environment covered after 2 hours of clock-time simulations Repeated Coverage after 2 hours of clock-time simulations

  25. Effect of Environment (Obstacles) 20 robots, quota = 0.7 X Wmax

  26. Effect of Communication Range 20 robots, 10% of environment occupied by obstacles

  27. Video Demo 1

  28. Conclusions, Ongoing and Future Work • Coalition games (WVGs) provide a suitable, structured mechanism to dynamically reconfigure multi-robot teams • Ongoing work: Reduce the computation complexity of generating winning coalitions in a WVG • Future work: Dynamically changing quota value based on performance, learning from long-term coverage histories • Tests with physical robots

  29. Acknowledgements • Formoreinformation • C-MANTIC Lab: http://cmantic.unomaha.edu Thank You! • We are grateful to the sponsors of our projects: • COMRADES project, Office of Naval Research • NASA Nebraska EPSCoR Mini-grant

  30. Video Demo 2

  31. Video Demo 3

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