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Face Poser: Interactive Modeling of 3D Facial Expressions Using Model Priors. Manfred Lau 1,3 Jinxiang Chai 2 Ying-Qing Xu 3 Heung-Yeung Shum 3. 1 Carnegie Mellon University 2 Texas A&M University 3 Microsoft Research Asia. Face Poser.
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Face Poser:Interactive Modeling of 3D Facial Expressions Using Model Priors Manfred Lau1,3 Jinxiang Chai2 Ying-Qing Xu3 Heung-Yeung Shum3 1Carnegie Mellon University 2Texas A&M University 3Microsoft Research Asia
Face Poser Generate new facial expressions with a simple and intuitive interface Inputs
Face Poser Generate new facial expressions with a simple and intuitive interface Inputs Output
Why Face Poser? Complex facial expressions Pre-defined controls Difficult to build and use
Applications Films, Games Virtual Reality Educational
Related Work Sketched-based interfaces Zeleznik et al. 96 Igarashi et al. 99 Nealen et al. 05 Kho and Garland 05 Chang and Jenkins 06 Igarashi et al. 99 Nealen et al. 05
Related Work Example-based modeling Blanz and Vetter 99 Pighin et al. 99 Chai et al. 03 Zhang et al. 04 Grochow et al. 04 Sumner et al. 05 Grochow et al. 04 Sumner et al. 05
Overview Database Preprocessing Model Prior
Overview Database Preprocessing Model Prior User Constraints Neutral Pose Interface
Overview Database Preprocessing Model Prior RuntimeOptimization User Constraints Neutral Pose New Pose Textured Pose Interface
Motion capture data Captured mesh animations of various facial expressions: anger, fear, surprise, sadness, joy, disgust, speaking, singing All meshes translated and rotated to a standard view:
Data: PCA representation v1x v1y v1z v2x . . . x = p is low-dimensional representation of x
Problem statement Find best p satisfying user-constraints c: Best p is: Given a face model, how well does it match user-constraints Likelihood of face model using knowledge of data
Point Constraints More detailed control User inputs: blue – 3D source vertex green – 2D target pixel Can select in any camera view
Point Constraints We optimize for best p For each p: compute whole mesh x take selected 3D source vertex project it to 2D screen space compare to target pixel
Point Constraints Optimization term: Jacobian term:
Point Constraints Inputs Solution
Stroke Constraints Large-scale changes with minimal input User inputs: blue – 2D source stroke (selects 3D points on mesh) green – 2D target stroke Any curve, line, or freeform region
Stroke Constraints 2D source stroke raytrace each pixel to mesh surface to get dark gray points These can be 3D points on mesh surface (not just original mesh vertices)
Stroke Constraints We optimize for best p For each p: compute whole mesh x take selected 3D points project them to 2D screen space compare to target stroke
Stroke Constraints Optimization term: Jacobian term:
Stroke Constraints Inputs Solution
Stroke Constraints – Additional term If strokes are far away from each other, energy term will reach local minimum Need additional optimization term to minimize distance between “center” of source stroke and “center” of target stroke Without additional term
Stroke Constraints – Additional term Optimization term: Jacobian term: Without additional term
Stroke Constraints – Additional term Without additional term With additional term
Problem statement Find best p satisfying user-constraints c: Best p is: Given a face model, how well does it match user-constraints Likelihood of face model using knowledge of data
Model Priors There can be many solutions satisfying user constraints. Some of them are not realistic. We add another optimization term to constrain the solution to the space defined by the motion capture data. Without model priors term
Model Priors Learn a Mixtures of Factor Analyzers (MFA) model Probability density function to measure naturalness of facial expression MFA has been applied to high-dimensional nonlinear data Without model priors term
Model Priors Optimization term: Jacobian term: Without model priors term
Model Priors – Result increasing weight on Model Prior term
Computation time Standard PC hardware (Pentium IV 2 GHz) Point constraintstakes 0.18 seconds for 10 points time increases linearly with number of points Stroke constraintstakes 0.4 seconds for source stroke of ~900 pixels (about size of eyebrow) time increases linearly with number of pixels faster if using intermediate spline representation
Cross validation New face expression samples for testing Use new samples to get target constraints Generate solution and compare with test sample
Cross validation Ground truth Interpolation Optimization
Comparison with other techniques Opt-blend: FaceIK [Zhang et al. 04] PCA: Morphable model [Blanz and Vetter 99; Blanz et al. 03] LWR: Locally weighted regression 3D errors
Comparison with other techniques Ground truth, Optimization with PCA, Optimization with MFA
Application: Trajectory Keyframing Green points – given 2D target pixels Blue points and mesh – solution
Application: Trajectory Keyframing Ground truth Result
Application: Trajectory Keyframing Ground truth Result
Application: Trajectory Keyframing Ground truth Result
Summary: Face Poser Users can learn to use our system within minutes and can create new facial expressions within seconds Inputs Output
Limitation Global control • changing mouth also changes eyes • this is natural, but difficult to control sometimes Local control • changing mouth without changing eyes • but this might lead to “fake smiles”
Extensions / Future work We have added different types of constraints within the same optimization framework More general: model face as separate regions, generate each region separately, and blend them back together