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ICT in Education

ICT in Education. Social nature of knowledge.

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ICT in Education

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  1. ICT in Education

  2. Social nature of knowledge Personal development and deep understanding happens through the construction of meaning by the learner self, not through transmission from one person (the teacher) to another (the learner). Learners are viewed as actively constructing their own knowledge of the world through interactions with their environment. • collaboration • interaction with others • feedback moments Constructivism

  3. Networked and technology-enhanced learning • Networked learning focuses on interconnectedness between people and between people and resources. Not just memorization and deep understanding, but the importance of learning how to find information and where. • Knowledge is distributed across a network of connections, learning itself is defined as the ability to construct and traverse those networks

  4. ICT in education - Trends

  5. ICT Trends The continuing acceptance and adoption of cloud-based applications and services is changing not only the ways we configure and use software and file storage, but also how we conceptualize those functions. You tube video CluodComputing

  6. ICT Trends Always-connected Internet devices using 3G and similar cellular networks, imbedded sensors, cameras, and GPS have proved to be a feature set with hundreds of thousands of applications. Mobile learning

  7. Games for education span the range from single-player or small-group card and board games all the way to massively multiplayer online games and alternate reality games. The greatestpotential of games for learning lies in their ability to foster collaboration and engage students deeply in the processoflearning. ICT Trends Game BasedLearning

  8. ICT Trends TabletComputing has carved its own niche in education as a portable and always-connected family of devices that can be used in almost any setting. Equipped with WiFi and cellular network connectivity, high-resolution screens, and with a wealth of mobile apps available, tablets are proving to be powerful tools for learning inside and outside of the classroom.

  9. Massive Open Online Courses The essenceof the original MOOC concept was a web course that people could take from anywhere across the world, with potentiallythousandsofparticipants. is no doubt that MOOCs have already had a significant influence on the future course of online learning, and deserve close attention, study, and continuedexperimentation. ICT Trends

  10. 3D printing 3D printing is already pervasive in a number of fields, including architecture, industrial design, jewelry design, and civil engineering. One of the most significant aspects of 3D printing for education is that it enables more authentic exploration of objects that may not be readily available to universities or otherlearningproviders. ICT Trends

  11. Learninganalitics Learning analytics, in many ways, is “big data,” appliedtoeducation. Sophisticated web tracking tools within these settings already can track precise student behaviors, recording variables such as number of clicks and time spent on a page, and increasingly more nuanced information such as resilience and retention of concepts. ICT Trends

  12. PLE vs VLE • You tube video

  13. Learningtools - categories A single tool can placed in more categories. A social network likefacebook, forexample, can be a profilingtool, butalso a communicationtool or a creative tool. A blog couldbeusedlike a newsletter, a personal website, a portfolio etc. etc. …

  14. LMS A Learning Management System (LMS) is a software application for the administration, documentation, tracking, reporting and delivery of e-learning education courses or training programs. Examples: • Moodle: https://moodle.org/‎ -

  15. Profiling Thesetoolsallowto share some information about the user (personal info, job, etc…). The profilingtools can beused in vrious way: tokeep in touchwithfriends, tofind a job etcetc… Examples: • Facebook: www.facebook.com • Linkedin: http://www.linkedin.com/

  16. Storytelling Digital storytelling is using technology to tell stories.  It’s a great way to develop visual and media literacy, promote reflection, engage students in their own learning, improve speaking and writing skills, to collaborate, reflect and evaluate. Examples: • Wordpress • Blogspot • Storybird: http://storybird.com/

  17. Online games Game-based learning reflects a number of important skills higher education institutions strive for their students to acquire: collaboration, problem solving, communication, critical thinking, and digital literacy. Examples: • http://www.fresnostate.edu/library/about/hmliq3.php • http://academic.stedwards.edu/globalsocialproblems/page/peer-review

  18. Creative tools Thiscategory include all creative tools (audio, video etcetc…) Examples: • Pixlr: pixlr.com • Gimp • Movie maker • Audacity • Camstudio

  19. Research and learning • Google • Mindmapping: http://www.thebrain.com/ • Pearltrees: http://www.pearltrees.com/

  20. Bookmarking A social bookmarking service is a centralized online service which enables users to add, annotate, edit, and share bookmarks of web documents. Examples: • Diigo: https://www.diigo.com • Delicious: delicious.com

  21. Communication, community building, project management and social networking Examples: - Wedoist: https://wedoist.com/ - Doodle: http://doodle.com - Google hanghouts: - Skype: http://www.skype.com

  22. Specificsubjecttools Examples: • Mathematics: Ten markshttp://www.tenmarks.com • Science: Google Body • Foreignlanguages: Live Mochahttp://livemocha.com

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