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Johnson & Johnson: Blended Learning Through Virtual 3D Technology Corporate University Xchange Simulations and Gaming Simulation Benefits Consistent messages to a global workforce Engaging environment that cuts costs versus face-to-face experience 24 x 7 availability
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Johnson & Johnson: Blended Learning Through Virtual 3D Technology Corporate University Xchange
Simulations and Gaming • Simulation Benefits • Consistent messages to a global workforce • Engaging environment that cuts costs versus face-to-face experience • 24 x 7 availability • J&Js Avatars bring a personal side to senior leadership team • Gaming Environment Benefits • Team play for team problem solving • Environment for skill practice and experimentation • Can model the real world and introduce unique challenges that don’t happen often
Creating a Blended Learning Environment Through Virtual 3D Technology Andrea Procaccino Paul Bejgrowicz Jo Ann Sebastiano 11/16/2006
Agenda • Why JJ3DU? • Demo and description of JJ3DU • How to use avatars to create a personal, adaptable, efficient and engaging delivery • How to incorporate all training materials into a blended approach - TAPP • Developing a training strategy and implementing a virtual community – applying TAPP
Why JJ3DU ? • To better engage and motivate J&J eLearning students, in order to expand their knowledge base within the company. • To cut training & travel costs by reducing the need for on-site training classes. • To provide a platform which can be leveraged across the Pharma sector and interface with other J&J approved training systems.
The components of JJ3DU • Virtual ‘Worlds” • The 3D environment is immersive, engaging, and familiar to the gaming generation • Specifically designed to replicate J&J facilities • Online meetings and training incorporates collaboration and replicates real-world scenarios • Avatars • Virtual characters allow for a personalized human experience • Customizable to represent “real” people
The components of JJ3DU • World Browser • Integrates training applications and links to other web sites • Training Kiosks and Art • Links training and reference material in single location (PowerPoint, Word, PDF, Flash, Video, Audio, Excel …) • Text Chat • Communicate to entire group or breakout team • VoIP available, not supported by J&J network (yet!)
Conduct a Performance Analysis Assessment Create a Training Solution Conduct a Training Requisition Assessment T A P P Theory: Provide Baseline Information Practice: Reinforce Knowledge or skill Performance: Monitor Progress / Forge Partnership Application: Demonstrate understanding of learned skill Developing and Implementing a Training Strategy
Creating a Virtual Community • Ethics Curriculum – applying TAPP and Blended Learning in the virtual community • Theory: 2 eLearning modules • Application: Instructor Led Course • Practice: Case Studies during ILT • Performance: Personal and Professional Score Cards
Creating a Virtual Community • NPD Resource Center – Creating a virtual library of templates, documents and training programs • Overview Training eLearning Module • Reference material • Simulation game for the NPD Process
Creating a Virtual Community • New Hire Orientation – putting the virtual community in place • First friend, Job Aids • Central Training Resource Center • Centralized Access to Employee Services • Virtual welcome video message from JJPRD President with introduction to company presidents
Moving Forward • Social Networking- Informal Learning and Collaboration Center • Virtual Mentoring (think Match.com, MySpace.com or LinkedIn.com) • Individual profiles edited by user • Users are networked together based upon similar fields within their profile • Closes knowledge gaps across operating companies
Questions? Andrea Procaccino 609.730.2924 aproccac@prdus.jnj.com Paul Bejgrowicz 609.730.7660 pbejgrow@prdus.jnj.com Jo Ann Sebastiano 609.730.3206 Jsebast@prdus.jnj.com
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