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Introduction. Jay Summet - PhD student, Georgia Institute of TechnologyCo-Advised: Gregory Abowd (HCI / Ubicomp)
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1. Virtual Rear Projection: Technology & Evaluation Jay Summet
summetj@cc.gatech.edu
2. Introduction Jay Summet - PhD student, Georgia Institute of Technology
Co-Advised: Gregory Abowd (HCI / Ubicomp) & Jim Rehg (Computer Vision)
Other work:
Tracking and Projecting on handheld displays (Pervasive2005, UIST 2005),
Detecting camera phones and blinding them (Ubicomp 2005)
3. Virtual Rear Projection Using multiple redundant front projectors to emulate the experience of a rear projected surface. Introduction
Motivation for VRP
Initial Technology Development
User Evaluation
More Technology Development
Future Work
4. Rear Projection No shadows!
But extra costs...
Display Material
Installation
Space cost (77$ sq. ft.)
Immobile
5. Larger Board = Higher Cost
6. Front Projection Inexpensive:
Display Screen
Installation
Mobility
Effective use of space.
But shadows & blinding light are annoying!
7. Shadows
8. Blinding Light
9. Warped Front Projection (WFP) Moves shadow away from directly in front of the user.
Commercial products using WFP:
NEC WT600
3M IdeaBoard
10. WFP Measurements
11. Passive VRP (PVRP) Overlapped projectors fill in shadows.
Calibration via camera or manually.
Projective transforms done on graphics card.
12. Passive VRP Measurements
13. Movie (part 1) Demo Movie of WFP/PVRP
14. Benefits of Redundant Illumination
15. Research Questions Are shadows / blinding light a problem?
Very little research with interactive surfaces performed using front projection.
But no real research into the effects of shadows on users of interactive surfaces.
Is Passive VRP good enough?
16. Projection Technologies Studied
17. Participants 17 Participants
Undergraduate students
Mean age: 21.3 Std. Dev 1.77
9 males, 8 females
Exclusively right handed
Normal or corrected-to-normal vision
18. Task Box Task
8 starting positions
Target in Center
Dependent Variables
Acquire time
Total Time
Number of occluded boxes
19. Results (1/3) Subjective:
Users found projected light annoying
Users had clear technology preferences:FP, WFP < VRP < RP
20. Results (2/3) Quantitative:
Box Acquire Time Slower:FP < WFP, VRP < RP
Less Boxes OccludedFP 178 WFP 66 VRP 4 RP 0
21. Results (3/3) Behavioral:
Users adopted coping behaviors to deal with shadows in the FP and WFP conditions
Not present in the VRP and RP conditions
Edge of Screen 7
Near Center 7
Move on Occlusion 3
Dead Reckoning - 1
22. Movie Participant Video Figure
23. Edge of Screen (7 participants)
24. Near Center (7 participants) Participants would stand in the center and...
...either be short enough so that they would not occlude boxes. (3 participants)
...or they would sway their bodies to find occluded boxes. (4 participants)
25. Move on Occlusion (3 participants) These participants would move whenever they occluded a box, and stay there until they occluded another.
26. Findings (CHI 05) Users prefer Rear Projected and Passive Virtual Rear Projected displays over the others.
RP and passive VRP eliminated coping behaviors seen in FP and WFP.
Users find projected light to be annoying.
Passive VRP casts light on users.
27. Projected light is a larger problem as you add more projectors.
28. Technology Development Shadow Elimination CVPR '01
R. Sukthankar, T.-J. Cham, G. Sukthankar
U. Kentucky C. Jaynes, Visualization 2001
29. Shadow Elimination Measurements
30. Technology Development Blinding Light Suppression CVPR '03
Tat Jen. Cham, Jim Rehg, Rahul Sukthankar,Gita Sukthankar
31. SE + BLS Measurements
32. Interesting, but useless
33. Technology Development Switching PROCAMS '03
Ramsaroop Sommani
GPU Enhancements PROCAMS '05
Matt Flagg
34. Active Virtual Rear Projection Detects occluders, turns off pixels they are occluding, and fills in those pixels with alternate projectors
35. Active VRP Measurements
36. Movie (part 2) Active VRP
37. Future Work User evaluation of Active VRP
Controlled laboratory study (80 participants)
Exploratory Research
AeroSpace Engineering Design Lab
Home-Office in Aware Home
38. More information:
summetj@cc.gatech.edu
http://www.cc.gatech.edu/cpl/vrp
http://www.cc.gatech.edu/cpl/procams
39. Thank you! The End
40. Table of Relative Performance