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SKILL CARD RATIONALE

SKILL CARD RATIONALE. The benefits of Skill Cards in an Australian Rules Football training program… Allows volume practice of a core skill & autonomous development of that skill. Allows the specific skill requirement of each player to be met.

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SKILL CARD RATIONALE

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  1. SKILL CARD RATIONALE • The benefits of Skill Cards in an Australian Rules Football training program… • Allows volume practice of a core skill & autonomous development of that skill. • Allows the specific skill requirement of each player to be met. • Injured players are able to participate in the practice of a core skill by way of a structured skill training program. • The coach does not need to be present. • Allows players to utilise pre-training time more productively. • SKILL CARDS – MARKING • Improved Hand / eye co-ordination, touch, and body positioning. • Practicing various types of marking skills, eg overhead, in hands and back with flight. • Increased volume and repetition of each marking skill to complement training & playing. • Introduction and reinforcement of Cue Words in a football environment. • Addition of core strength activities. Mark Neeld, David Johnson, Andrew Taheny, Jason McCartney 2006

  2. SKILL CARD - Green #1 • Players required: 1 or 2 Intensity: Low • Total Time: 15 minutes Variation: Low • Skills: Marking Difficulty: Easy • Warm Ups: Dynamic Warm Ups • ACTIVITIES REPS TIME • Tennis Ball Throws – Left hand 10 • Tennis Ball Throws – Right hand 10 • Tennis Ball Throws – 1 hand / 1 eye – Left hand 10 • Tennis Ball Throws – 1 hand / 1 eye – Right hand 10 • Tennis Ball Throws – Half volley pick-ups 20 • Physical Activity – Core Stability (Bridges) 1 min • Footballs / Partner Passing – Overhead centres 20 • Footballs / Partner Passing – Side & Slide 20 • Footballs / Partner Passing – Unders & Overs 20 • Physical Activity – Core Stability (Side Bridges) 2 mins • Outcomes: Improved hand / eye co-ordination – Core Stability • Cues: Eyes on / Soft hands / Bodyline

  3. SKILL CARD - Yellow #1 • Players required: 1 or 2 Intensity: Medium • Total Time: 15 minutes Variation: Medium • Skills: Marking Difficulty: Medium • Warm Ups: Dynamic Warm Ups • ACTIVITIES REPS TIME • Rebound Net – 1 throws / 1 marks 2 X 10 2mins • Rebound Net – Take and Give (Left side) 10 • Rebound Net – Take and Give (Right Side) 10 • Walking Rebound 2 x 10 • Physical Activity – Core Stability (Bridges) 1 min • Stationary High Ball (Left leg take off) 10 • Stationary High Ball (Right leg take off) 10 • Physical Activity – Core Stability (Side Bridges) 2 mins • Outcomes: Improved hand / eye co-ordination – Core Stability • Cues: Bodyline

  4. SKILL CARD - Red #1 • Players required: 4 players Intensity: Medium • Total Time: 20 minutes Variation: High • Skills: Marking Difficulty: Medium • Warm Ups: Dynamic Warm Ups 20m • ACTIVITIES REPS TIME • Rapid Fire Kicking / Marking (At eyes) 5 • Double Effort Marking – Running with the Flight / Hands 10 • Physical Activity – Core Stability (Bridges) 1 min • Marking Drills – 1 v 1 (with pad) Push back 5 • Marking Drills – 1 v 1 Contested (Body Contact / Drop Zone) 10 • Marking Drills – 1 v 1 Contested (Full) 10 • Pairs Repeated Marking (hands) 2 x 5 • Physical Activity – Core Stability (Side Bridges) 2 mins • Outcomes: Improved hand / eye co-ordination – Core Stability • Cues: Bodyline / Count In

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