200 likes | 232 Views
Explore the concept of mental toughness through games with expert John Morrison in this interactive session. Learn 5 key elements like self-belief, focus, and positive thinking. Discover practical tips to individualize mental toughness and improve problem-solving skills. Uncover coaching strategies for short-term memory, high-level thinking, and long-term memory retention. Boost your mental strength and game performance with proven techniques.
E N D
Presentation to Provincial Coaching Conference Mental Toughness“Improving Mental Strength through Games” John Morrison Saturday 19th January 2008
Mental Toughness Clear The Head, Clear The Feet
Definition • Invincible Attitude • “Willingness to do what it takes to get the job done” • “You don’t have to like it, you just have to do it”
Approach to Mental Toughness • A – Abstract (Not Measurable) • B – Before the Pitch • C – Concept / Can do (Games on Pitch) Measurable
5 Key Elements • Unshakable Self-Belief • Insatiably wanting to Succeed - Keep your word, persist, take as opportunity • Focus on your Vision - Be Driven • Total Control – of emotions / actions • Disciplined Positive Thinking - No Stinking Thinking • My Mantra: See it; Trust in it; Make Sure are Training it; Feel it; Do it
How to develop Mental Toughness • Invincible Attitude (Personal Accountability/Word) • Positive Affirmations and Expectations • Routine Behaviour • Let Mistakes go quickly and Persist • Positive Thinking and Self-Talk • Understand what you are about, Lead and Make a Difference • Use Failure as Motivational Tool to Success
9 Tips to Individualise M.T. • Listen to the Experts • Patience, Pacing and Persistence vs No Pain, No Gain • “What Next?, Thinking” • Get comfortable with the Unfamiliar • Think and Speak Well of your Health • Don’t be a Victim of ADS and FADS • Hang out with ‘Positive’ People • Focus on Desired results • Expect the Unexpected
The Brain Uncovered for Coaching QuestionsProblem Solving Short Term MemoryHigh Level ThinkingUnderstand/Order/Action High Level ThinkingUnderstandAble to Do ShortTerm Conscious RepetitionBuzz WordsMnemonicsRhythm – MusicDiagrams – ImagesAssociationColour Code RememberRecallRedo Long Term MemoryStores/Filters/Gradesfrom Emotions/Experiences LongTerm SubConscious (Coping)1. Direction2. Self Esteem3. Routine Coping- Know what Doing- Happy Doing it- Regularly Doing it Automatic Muscle FunPlay
Before you Hit the Pitch • Personal Accountability • Talk to Players Regularly, ‘Know you Care’, in the loop • Players Critique Players • Profile Questions • ‘What If’ Analysis • In Dressing Room, Pre-Session/Game Session Outlined • ‘How do you know you are ON your game’ • ‘How do you know you are OFF your game’ - Trigger; Referus Phase
Before you Hit the Pitch • Publish Attendance; Fitness Tests; 4 Boxes; League Tables; Hydration - Stops Social Loafing • Self-Assessment Sheet - Self-Improvement Plan - Physical: Technical, Tactical: Mental • Awareness of Strengths • Game Principles / Game Sense Planning - Map it / Walk it! • Key Words, Phrases - Team Affirmations, Consistent Message
Before you Hit the Pitch • Code of Practice Agreed by Players • Determine What is Excellent Performance per person • Video & Re-frame techniques • Goal Setting cards • Reward more than Sanction / Praise & Challenge
On the Pitch • Clinics – Target Product Losses • Games – Promote Performance Strengths • Technique, Timing, Principles, Sense, Mind, Game Fitness; Every Session Targetted • Total Control: • Game Pace & Above • Demand Best when Conditions not Ideal This is GreatEasy/EffortlessNo ThoughtTime Flies
On the Pitch • Use ‘Do’, not ‘Don’t’ • Muscle Memory, Repetition, Concept Calls • Start with Positives, End with Something to Fix • Replicate Playing Mood in Training • Teach to take Responsibility and Respond, not Blame • 3 Stars and a Wish • Preach ‘Rest’ • Encourage what you Want - Reward
Mental Toughness • Technique - Clinics / Warm Up / Games / Getting Skill Back • Timing / Principles - Grids / Games • Game Plan Resources - Colour Code / Poles
Mental Toughness • Concept Games: - Response to Scores - Get it Back / Get Another • ‘Brown’ – Bad Ball • Fouling – Don’t pay the price / wipe out • ‘Kick-Outs’ – What if Had Ten • Wrong Options – Partners • Fumble – First Touch • Poor Final Pass – Sliding Scales
Mental Toughness • Coping With Leads – Simulations & 2 Mins to Go • Wides or Balls Drop Short – Raise a Flag • Poor Free-Taking – Double or Quits • Early Ball – Three Part Pitch • Poor Cover – ‘Mind the House’ • Missed Opportunities – 1 in 3
Sessions Templates QUESTIONS And FEEDBACK • Pre-Warm Up • Warm Up • Fast-Feet Work • Game Revisited • Grid / Small Sided: 10m Runs • Across Field / Full Length: 10-25m Runs • Full Game: 10-40 Runs • Power • Multi-Sprint Stamina / Speed Repeatability • Cool Down • Post-Warm Up Technique/Defending/Scoring Game Principles Game Sense
Shared Mental Model • No Franks! • Coherance • Cover • Anticipation • Analysis • Set Thinking Situations • Communication (Opinions/Feedback) Removes Anxiety