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2.2 What is Design?. Designing Interactive Systems vs. Interaction Design. What a centralized stapler can change?. What is Design. problem space theory. Goal Constraints Good decision making Trade-off Creative solution. The Golden Rule of Design—Understand Your Material.
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Designing Interactive Systems vs.Interaction Design • What a centralized stapler can change?
What is Design problem space theory • Goal • Constraints • Good decision making • Trade-off • Creative solution
The Golden Rule of Design—Understand Your Material Design Chair A Using Chair B’s design? The materials for HCI?
Human Errors Slips Mistakes • Sex(M: 6; F: 3) • Age (4 in [19, 24]; 5 in [25, 34]) • Education (8 bachelors and 1 master) • Five with UBC SSN experiences
Interaction Design Process Goal & constraints
2.4 Usability Metrics as Benchmarks What is wanted Analysis Design Evaluation
Features and Usability Attributes Usability engineering Usability
Sample Usability Specification Now level vs. Worse case
Alternatives for (Now and Planned) Levels and (Best and Worst) Cases
Case Study: Usability Metric Framework for Mobile Phone Application 4journals/409 articles (usability) 26 articles (usability evaluation)
Usability Engineering • Early inclusion of usability in the SDLC • Explicit usability metrics in requirements spec. • Empirical evidence • Limitations • Only physical interactions observed • Lack of understanding on mental model (ex: SSO study) • Usability ?= usability specification