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Liquid Processor Platform

Liquid Processor Platform. The goal of this project is to develop a soft core embedded processor system that can be programmed via a network connection.

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Liquid Processor Platform

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  1. Liquid Processor Platform The goal of this project is to develop a soft core embedded processor system that can be programmed via a network connection. This platform is to be used as the based system for a larger “Liquid Architecture” project that will make modifications to the Leon processor for experimental purposes. Visit: http://www.arl.wustl.edu/arl/projects/fpx/reconfig.htm

  2. Team Members • Phillip Jones (team leader) • High-level hardware architecture • Shobana Padmanabhan • Control Software development • John Maschmeyer • SDRAM controller interface • Daniel Rymarz • Cross-compiler, Executable -> IP packet formatting

  3. SOC Block Diagram Off-Chip SRAM/SDRAM 1 SRAM/SDRAM 1 Controller Leon Controller Control Packet Processor (cpp) (Modified MP3) Alert Generator (Modified MP3) LEON system Layered Protocol Wrappers

  4. LEON system LEON Processor ICACHE DCACHE Data / Address To Leon Controller Memory Controller UART AHB Serial port APB Adapter Boot Rom LED Driver LEDs Key Present Modified

  5. Motivation • Soft-core embedded Processor: • Very flexible processor that would be useful for quickly prototyping systems with different parameters (e.g. pipe-line depth, cache size, hardware-accelerated instructions, etc.) to perform performance evaluations • Programmable / Configurable over a Network: • Motivated by the desire to integrate the soft-core processor into the FPX environment (FPX environment will provide an infrastructure for dynamic reconfiguration)

  6. References & Related Work • The base Leon system used in this project can be downloaded from • http://www.gaisler.com/download.html • Other projects that have used the Leon system • http://www.gaisler.com/leon.html#leonlinks

  7. Design Approach • Start with Leon Processor base • Supplies many of the components that will be needed in the end system. • Soft-core processor • Memory controller • General I/O Drivers (for Liquid “Architecture Project”) • System/Processor Bus (AMBA) • Develop and Integrate new features • Control SW • Modify Boot ROM • AMBA to SDRAM Controller Adapter • Control Packet routing (MP3 cpp as base) • Validation Environment (MP3 Testbench as base)

  8. SOC Block Diagram Off-Chip SRAM/SDRAM 1 SRAM/SDRAM 1 Controller Leon Controller Control Packet Processor (cpp) (Modified MP3) Alert Generator (Modified MP3) LEON system Layered Protocol Wrappers

  9. Design Data • New/Modified Entities • LEON Controller • Control LEON access to memory / Start of program execution • LEON Boot ROM • modified to poll a given memory address at boot up • LEON Memory Controller • modified to interface with FPX SDRAM • External Memory Interfaces • 1 SRAM/SDRAM Interface • Estimated Size • Number of LUTs: 12,277 (31%) • Number of Slices: 7900 (41%) • Number of BlockRAMs: 54 (33%) • Synthesis Frequence: 30 MHz

  10. Tasks • Config/Build/Validation Environment • Configuration of Leon system • Cache size, MMU, Memory access wait states … • Integration of Leon system into MP3 validation environment • Control Packet Process • Direct the appropriate Control packets to Leon Controller (Read/Write SRAM, Start program, …) • SDRAM Interface • Needed if larger applications such as Linux are to be run on the Liquid processor system

  11. Tasks (cont.) • Control SW • Automate tasks (e.g. Load Program, read/write RAM location “x”, Reset Processor, …) • Definition of control packets • Sparc Assembly programming & Cross-compiler code generation • Develop test programs for Leon to execute • conversion of executable into IP packet payload

  12. Implementation & Testing • Hardware • Leon Controller • Leon Processor • SDRAM interface • Software • Control software • Cross-compiler, executable conversion

  13. Leon Boot Check Message to user “LEON READY” SRAM data_in data_out Leon Boot Monitor ‘Z’ SRAM_OE CpuData Leon Processor CpuAddr

  14. Leon Control Hardware Message to user “LEON READY” SRAM data_in data_out Leon Control State Machine Check for CpuAddr = CheckReady ‘0’ LeonGo CpuAddr LeonGo UserAddr ‘Z’ LeonGo UserStart SRAM_OE CpuData UserData Leon Processor CpuAddr

  15. Simple “User” Emulation Send result to user (via IP packet) SRAM Leon Control State Machine & User Emulation data_in data_out ‘0’ LeonGo CpuAddr LeonGo ‘Z’ LeonGo UserAddr SRAM_OE CpuData UserData Leon Processor CpuAddr

  16. Boot Rom Modifications Set Config registers Set Config registers Set up dedicated SRAM space Set up dedicated SRAM space Wait for UART Event Wait for Go Leon flush Load: ld reg value CheckReady: ld reg ProgAddr btst 1 reg cmp 0 reg be “Load” be “CheckReady” nop jmp reg Original Leon Boot code Modified Leon Boot code

  17. Motivation for SDRAM • SRAM - 1 MB, SDRAM - 64 MB • Large Programs will need the extra memory space • SRAM solution uses existing LEON memory outputs • Easy to implement • Performance is limited • For Better Performance, connect directly to AMBA bus • Requires modifying LEON • More difficult to implement • Allows for performance enhancements

  18. SDRAM Adapter: Overview • FPX SDRAM Controller • Arbitrated support for up to 3 modules • Support for Sequential Bursts of fixed length • 64-bit bus to SDRAM • AMBA AHB Bus • Support for sequential and non-sequential bursts of unspecified length • 32-bit wide data bus

  19. SDRAM Adapter: Design • Must handle protocols for both sides • Operate as an AMBA AHB slave • Handle Handshaking with SDRAM Controller • Difference in bus width causes some problems • Reads can simply return correct 32-bit segment • Writes must first read full 64-bits, then modify only correct segment

  20. SDRAM Adapter: Support for bursts • Controller cannot handle non-sequential bursts • Handshake required between each access • Sequential bursts are limited by unspecified burst length • Simulations seem to indicate that bursts tend to be no longer than 4 32-bit words • Solution: Design for bursts of 4 32-bit words • No real loss for shorter bursts • Longer bursts will require an additional handshake • Write bursts cannot occur

  21. Control S/W Architecture H/W Internet Java Emulator of the H/W (for debugging) • 1. Compile w/ GCC • 2. Assemble w/ GAS • 3. Link w/ LD • 4. Convert to bin w/ OBJCOPY • 5. Convert to IP w/ Forth program 1. Upload the IP from the prev step 2. Enter other UDP parameters Java Servlet (running on Apache TomCat) acting asUDP Client

  22. Control S/W web page

  23. Java Server receiving the UDP packet

  24. Control packet for write

  25. Control packet for start, halt CPU

  26. Control packet for read

  27. Executable to IP packet payload conversion flow • Issues to consider while writing a program for an embedded system that does not have an operating system (e.g. specifying a base address for the executable, etc) • Cross compiler tools for creating an executable • Program for converting an executable into an IP packet payload

  28. Embedded Compilation • Link script must be written w/ memory map in mind • Currently the link information is done on the LD command line • In general a separate link script is used

  29. S/W Compilation Flow • Uses LECCS Compiler System • GCC Based • Test PROMs used LEON compile scripts • General compile system developed uses DOS .bat compile script • Compile w/ GCC • Assemble w/ GAS • Link w/ LD • Convert to binary w/ OBJCOPY • Convert to IP w/ Forth program

  30. Compile script sparc-rtems-gcc test.c -S sparc-rtems-as test.s -o test.o sparc-rtems-ld test.o -Ttext 0x0 -Tdata 0x1000 -Tbss 0x2000 sparc-rtems-objcopy a.out -O binary a.bin \gforth0.6.2\gforth tobin.fs > \class\leon2\input_ip.dat

  31. Conversion to IP s" a.bin" r/o open-file throw value fp fp file-size throw drop value fsize fsize allocate throw value buf buf fsize fp read-file throw fp close-file throw hex ( print 32 bit big-endian word on little-endian processor ) : .BE dup 04 rshift 0f and 0 1 ud.r dup 00 rshift 0f and 0 1 ud.r dup 0c rshift 0f and 0 1 ud.r dup 08 rshift 0f and 0 1 ud.r dup 14 rshift 0f and 0 1 ud.r dup 10 rshift 0f and 0 1 ud.r dup 1c rshift 0f and 0 1 ud.r 18 rshift 0f and 0 1 ud.r ; ( print 32 bit little-endian word on little-endian processor ) : .LE dup 1c rshift 0f and 0 1 ud.r dup 18 rshift 0f and 0 1 ud.r dup 14 rshift 0f and 0 1 ud.r dup 10 rshift 0f and 0 1 ud.r dup 0c rshift 0f and 0 1 ud.r dup 08 rshift 0f and 0 1 ud.r dup 04 rshift 0f and 0 1 ud.r 00 rshift 0f and 0 1 ud.r ;

  32. Conversion to IP (2) : dump-file fsize 4 / 0 do ." IPpacket" cr 45000028 .LE cr 00000000 .LE cr 40110000 .LE cr 7f000001 .LE cr 807F0001 .LE cr 0000BEEF .LE cr 00140000 .LE cr 74090000 .LE cr i cells .LE cr buf i cells + @ .BE cr ." wait_100" cr loop ." IPpacket" cr 45000028 .LE cr 00000000 .LE cr 40110000 .LE cr 7f000001 .LE cr 807F0001 .LE cr 0000BEEF .LE cr 00140000 .LE cr 74090000 .LE cr 00000006 .LE cr 00000000 .LE cr ." wait_100" cr ;

  33. Conversion to IP (3) dump-file buf free throw bye

  34. Interaction with LEON • Basic steps for “User” to interface with LEON/SRAM: • Wait for “READY” message • Load Program to SRAM • Send LEON “START” message • Wait for “DATA” message • Read results from SRAM

  35. Sample program & Screen Shot Sample Program (pseudo code) x = 5 y = 6 y = x + y RAM[0x4000_0000] = y jmp “wait for next start”

  36. Questions? Off-Chip SRAM/SDRAM 1 SRAM/SDRAM 1 Controller Leon Controller Control Packet Processor (cpp) (Modified MP3) Alert Generator (Modified MP3) LEON system Layered Protocol Wrappers

  37. Interface to SDRAM Controller • SDRAM must be accessed by User and Processor • FPX SDRAM Controller • Provides arbitrated access to SDRAM for up to three devices • Support for burst transfers up to 256 words

  38. Interface to SDRAM Controller • Connecting to LEON controller • Simple State Machine to Perform Handshaking • Connecting to LEON Core • Replace existing SDRAM Controller • Build adapter to bridge FPX SDRAM Controller to LEON memory controller • Other Key Issues • Support for additional memory types • Changing the LEON address space

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