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Lynn Jepsen. Traffic Light Simulation. Introduction and Background. Try and find the most efficient way to move cars through an intersection given different traffic densities Currently have a simulation that obeys most “rules of the road” but no light algorithm
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Lynn Jepsen Traffic Light Simulation
Introduction and Background • Try and find the most efficient way to move cars through an intersection given different traffic densities • Currently have a simulation that obeys most “rules of the road” but no light algorithm • Want to see waiting time for cars go down • Many traffic simulations out there, but none that I have seen with a learning light
Development • Cars on each lane take up a certain number of spaces and have a certain speed at each instant • Speed and space is update every .1 sec along with graphics • Speed up when object in front is getting farther away but with a max. accel. • Slow down for red and most yellow lights • Yellow lights don't always look right • Use Java to show graphics • Eventually show graphs of waiting time • Need to give artificial intelligence to light
Results and Conclusions • The simulation looks realistic • Shows how easily heavy traffic flow can back up if the light has no algorithm