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2. Level-1 Umpiring Course Basic Positioning
The pitch is roughly divided diagonally with the 2 umpires talking the left-hand side of the pitch.
4. Level-1 Umpiring Course Basic Positioning
For most of the time the umpires will be found in the shaded areas.
5. Level-1 Umpiring Course Side line play
For hits on or near the side line the umpire will be 5 to 10 meters (his) goal side of the ball.
6. Level-1 Umpiring Course Side line play
For a long corner or hits deep into the 23m area the umpire should go no further than the 23m line.
7. Level-1 Umpiring Course Side line play
For hits near to and just inside his 23m area the umpire should be as shown, but ready to move.
8. Level-1 Umpiring Course Side line play
For a long corner the umpire should stand along his own goal line watching the first rank of players.
9. Level-1 Umpiring Course “16yd” hit out
For a hit from the top of the circle and over tot eh other side, take up a position as shown.
10. Level-1 Umpiring Course “16yd” hit out
For a hit over to the side line stand behind the ball, ready to move either forward or back towards
the circle if the attackers gain possession.
11. Level-1 Umpiring Course Penalty Corner
For a penalty corner in your circle you would normally stand as shown,
this gives you a good view of the goal line.
12. Level-1 Umpiring Course Penalty Corner
If the attack decide to take the hit from “your” side, stand as shown here.
Be ready to move to wards the goal line if that’s where the ball is played.
13. Level-1 Umpiring Course Long Corner, far side
You would normally stand up close to the goal post as in “A”.
Sometimes a better view can be had from “B”, but be ready to move quickly towards the goal.
14. Level-1 Umpiring Course Penalty Stroke
You should stand behind and to the side of the taker.
Your colleague should be on the far goal line as shown.
15. Level-1 Umpiring Course Penalty Corner – other circle
You should stand in the centre of the pitch.
You can see straight down the “barrel of the gun” at the goals and keep an eye on the
defending forwards.
18. OUR UMPIRING STRUCTURE Why umpire?
Going up the ladder…
LEVEL 1 – club/county
LEVEL 2 – county/region
LEVEL 3 – national programme
19. PRESENTATION LOOK THE PART – how to dress for umpiring
USING THE WHISTLE – make it ‘speak’
SIGNALS – make them clear & give with confidence
RELAX – don’t be officious, try to relax & smile when appropriate
20. UMPIRES EQUIPMENT Rules Book – current Rules
Two types of whistle – one is a spare
Stop Watch – wear it on the wrist
Control Cards – different pockets
Score-pad and pencil – keep a record
Coin
Scissors, string & tape
Peaked cap – for bright sunny days only
21. FIELD OF PLAY DIMENSIONS Length 91.40m
Width 55m
Radius of circle 14.63m
PC markers 10m from each goalpost
Corner markers 5m from corners on side
PS spot 6.40m from goal-line
Goals 3.66m wide x 2.14m high
Backboards 460mm high
22. PREPARATION Arrival - Minimum of 30 minutes before game
Pre-Match Chat - VERY important
- Teamwork & consistency
- Cooperation
Pitch Inspection - goals, nets, lines
- dangerous objects
- remove risks
Warming up - importance
23. PREPARATION & AREAS OF RESPONSIBILITY Shooting circles, side lines & pitch diagonals
Play approaching the umpire / colleague
When to blow the whistle
- Free hit, penalty corner, penalty stroke
When not to blow the whistle
- 15m hit, hit in from the side-line, corner
24. TEAMS, CLOTHING & EQUIPMENT Field Players - how many, clothing & equipment
Goalkeepers - different GKs and equipment
Substitutions - field players and GKs
Captains - their responsibilities
25. GAME DURATION / STARTING & RE-STARTING Length of game - 2 halves of 35 minutes
- half-time 5 to 10 minutes
Starting the game - the toss, choices & whistle
Re-starting the game - when ball out of play
- hit in from side-line
- hit out
- corner
- PC
26. POSITIONING AND MOBILITY Best position to see
Reading the game and anticipating the play
Positioning when the ball is in play
Set-piece positioning
Corner, PCs and PSs
27. SIGNALS As per the book…
- Clear
- Confident
- Held for long enough
- Don’t make up your own!
28. THE BULLY When awarded?
- simultaneous breach of the Rules
- time stopped and no offence
- ball has to be replaced
Taking a bully
- who knows how to do it??? (demo)
Where is it taken?
Position of uninvolved players
29. SCORING A GOAL Off an attacking players stick in the shooting circle
Completely over the goal-line
Goal awarded in a penalty stroke situation
30. SCORING A GOAL Completely over the goal-line
Off attacking players stick in shooting circle
Goal awarded in a PS situation
31. ACCIDENTS AND INJURIES When to stop / not stop the time
Assessing an injury
Treatment on the pitch
The bleeding player
Re-starting the game
The injured umpire…what to do
32. THE HOCKEY STICK Composition and materials
Danger
Size and weight
Bow of handle
33. CONDUCT OF PLAY Use of back of the stick / over an opponents head
Use of the edge of the stick / forehand / backhand
High sticks midfield / front of goal / in the circle
Using the hand / feet / body
Raising the ball / aerial balls
Raising the ball into the circle
34. TACKLING & OBSTRUCTION Tackling
- must be in a position to tackle fairly
- tackles from left, right, in-front, behind (DEMO)
Stick Tackles
- penalise from the start of the game
- what to look for
Obstruction
- body, stick, 3rd party and shielding (DEMO)
- P.I.T. (consider position, intention and timing)
35. MISCONDUCT Manufacturing an offence
Examples…
Time wasting
Examples…
Penalties (e.g. Move it up by up to 10m and PC)
Other offences (some obvious, others not)
36. GOALKEEPERS MAY / MAY NOT May / may not
- When using a fully equipped GK
- When GK wearing protective headgear only
- When using 11 field players (no GK)
Inside the circle
- Using their hands and their equipment
- Lying on the ball
Outside the circle
37. ADVANTAGE AND FLOW Object of good umpiring
Delaying the whistle
Signalling advantage is being played
Advantage for the defence – NO
Advantage for the attack – in opponents circle
38. AWARDING & TAKING FREE HITS Reasons for awarding a free hit
- Offence between the 23m area
- Offence by attacker in opponents 23m area
- Unintentional offence by a defender outside their circle
but in their 23m area
39. TAKING FREE HITS The procedure for taking a free hit:
Stationary ball
Must move minimum of 1m
Ball must be intentionally lifted
Opponents must be 5m from the ball
All players but taker must be minimum of 5m if hit is within 5m of circle
Player taking hit must not go near ball until it
has been touched by another player
40. PENALTY CORNER (1) Awarding a PC
For an offence in circle by a defender which does not prevent the probable scoring of a goal
For an intentional offence by a defender outside the circle but within the 23m area they are defending
For an intentional offence in the circle by a defender against an opponent who does not have possession of the ball or an opportunity to play the ball
For intentionally playing the ball over the back-line by a defender
When the ball becomes lodged in a defending players clothing or equipment while in the circle they are defending
41. TAKING A PC (2) Lots for the umpire to check…
- taken 10m from goalpost on back-line
- injector must have at least one foot off pitch
- ball must not be intentionally raised
- attackers feet and sticks outside the circle
- no player within 5m of ball when injected
- no entry to circle until ball injected
- 5 defenders behind back-line
- no goal can be scored until ball has outside of circle
- PC Rules cease once ball has passed beyond 5m of circle
42. PENALTY CORNER POSITIONING (3) Positioning and roles of umpires
First hit shot at goal
Subsequent attempts at goal
The danger element
43. PC BEFORE ˝ TIME / FULL TIME The PC is completed when:
- A goal is scored
- An attacker commits an offence
- The ball travels more than 5m outside the circle
- The ball travels outside the circle for the 2nd time
- The ball played is played over back-line and a PC is not awarded
- A defender commits an offence which does not result in
another PC
- A penalty stroke is awarded
44. PENALTY STROKE (1) Awarded for:
Offence by a defender in the circle that prevents the probable scoring of a goal
Intentional offence in the circle by a defender against an opponent who has possession of the ball or an opportunity to play the ball
For defenders persistently crossing over the ball line before the ball has been injected at a penalty corner
45. TAKING A PENALTY STROKE (2) Time stopped when PS awarded
Non-involved players beyond near 23 & out of defenders line of vision
Taker must be behind the ball and within playing distance of it
Defender must stand on goal-line & not move feet until ball is played
If defender is GK they must wear at least protective headgear, if field player must wear only a face-mask and can use only the stick to make the save
Whistle to be blown when both players are in position (ready)
Taker may push, flick or scoop the ball & must not feint at playing at it
Taker can only play the ball once – can’t follow it up!
46. PENALTY STROKE (3) Position of umpires
- Controlling umpire
- Assisting umpire
Who can take a PS?
Completion of a PS
- Goal scored
- If ball lodged in defender’s equipment or if they catch it
- If ball comes to rest or goes outside the circle
- If the taker commits an offence
47. PENALTY STROKE (4) When is a PS re-taken?
GK / defender saves goal but moves either foot or leaves the goal-line before the ball has been played
Offence by the GK / defender which does not prevent a goal being scored
Offence by a player of the defending team and a goal is not scored
Offence by a player of the attacking team and a goal is scored
Re-starting the game
If goal is scored or awarded by a centre pass
If no goal is scored or awarded by a push or hit to the defence
48. PERSONAL PENALTIES Misconduct (revise slide 18)
- Players who intentionally break the Rules must be
strongly penalised
- Applies to all players inclusive of substitutes
Upgrading of penalties & reversing decisions
Cautioning, warning & suspending players
- Verbal warning › official warning › temporary suspension ›
permanent suspension
49. USE OF CARDS What does each card represent?
The general principles to apply
Same colour…different offences
Duration of suspension for minor or technical
offence versus more serious or physical offence
50. CARDING PROCEDURE Stop the game / time
Beckon offending player/s – meet them ˝ way
Hold card high so as all can see colour
Use calm body language – remain neutral
Ask player to turn around to show number to you & colleague
Avoid speaking but if asked give short, polite reply
Record player team, number, card colour and time
If player suspended, ensure they go to designated area
Re-start game having checked other umpire ready
Take your time…be relaxed but be firm
51. DEVELOPING AS AN UMPIRE Control of the game
Players expect players to
- penalise fairly
- communicate effectively
- be confident & relaxed
- be approachable
Learn to umpire
- watch others, talk to others (particularly the players)
and practice
52. AND FINALLY… Help raise the standard of the game
Ensure every game is played in the right spirit
Help the players, don’t hinder them
Make sure you are suitable insured
Work at your fitness
ENJOY YOUR UMPIRING
53. What happens next ?
54. Having successfully passed the theory test L1 candidates
have 12 months in which to umpire 3 practise games
before undertaking their assessment game.
(We will inform you of your result with in the next few days by email.)
The onus is on the candidate/club to arrange for an umpire
coach (assessor) to come and watch them umpire a suitable game.
This can be a league game if both captains agree.
A list of umpire coaches can be found on the NHUA website :-
www.nhua.co.uk
55. NHUA umpire coaches/ assessors
visit
www.nhua.co.uk/assessors.htm
for latest information.
56. Assessment game
Arrive early, looking the part of an umpire.
The assessor should introduce themselves and explain the process. Ask any questions of the assessor.
The assessor will want to see your match record card.
It will be signed off and sent to the L1 Administrator as proof that practise games have been completed.
The assessor should speak to both umpires at half time to give advice on how things are going.
The assessor will want to spend a few minutes after the game debriefing you about your performance and you will be told your grading.
The assessor may send you a coaching report on your performance.
57. Coaching Report
Preparation:
(arrival time, pitch checks, pre-match chat, warm-up)
Presentation:
(kit & equipment, whistling. Body language, signals)
Positioning & Mobility:
(ability to read game, anticipation, set-piece positioning)
Co-operation:
(with colleague, with players, assistance, eye contact, rapport)
Control:
(whistle tone, 10 metres, captains, speed of response, recognition of intent & frustration v dissent)
Decisions & correct penalties:
(dangerous play, injury, misconduct, off the ball, intent, obstruction, tackling, 5 metres, raised ball, etc.)
Advantage & Flow:
(recognition of player’s options & level of player’s skill, risk of escalation, achieving flow without losing control)
General remarks:
58. And finally…..
Don’t forget our website:-
www.nhua.co.uk/umpires_index.htm