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Programming and Behavior Management. Class 8 March 12, 2014. Overview . Sensory Storytime: Barbara Klipper, author of Stories on the Spectrum Adaptive Gaming: John Huth, Brooklyn Public Library Review MI and UDL Behavior Management. Barbara Klipper – Sensory Storytime.
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Programming and Behavior Management Class 8 March 12, 2014
Overview • Sensory Storytime: Barbara Klipper, author of Stories on the Spectrum • Adaptive Gaming: John Huth, Brooklyn Public Library • Review MI and UDL • Behavior Management
John Huth – Adaptive Gaming • Teen and Young Adult Librarian, Brooklyn Public Library
Education – Universal Design for Learning • Multiple means of representation • Multiple means of expression • Multiple means of engagement • Multiple means of assessment
Design Program for Teen on Sickle Cell • What do you want to convey? • How do you want to convey it? kidshealth.org
Behavior as Communication • Inability to be understood can result in frustration • Use the child’s preferred mode of communication
ARCS – Dr. John Keller • Attention • Relevance • Confidence • Satisfaction
Behavior Tips - Structure • Make implied structure explicit • If multiple sessions, use same structure each time • Announce structure at the beginning and reinforce • Use picture schedules
Behavior Tips – Misc. • Observe how parents, teachers, aids and other who know the person interact with the person • Ask if specific behavior management strategies are used (behavior modification, ABA etc.) • Understand that some of the child’s behaviors may not be in response to you • Use picture schedules • Use visual timers • Be prepared to expand your view of acceptable behavior
Things to Have on Hand • Simple augmentative communication devices • Figdets • Sensory toys • Weighted blanket • Quiet area • Picture schedules for programs
Sexual Behavior in the Library • Almost all children with disabilities experience puberty • People with disabilities have the typical range of sexual feelings
School Discipline • Functional Behavioral Analysis • Behavioral Intervention Plan • Behavior Manifestation Review
Behavior Intervention Plan:Things to Consider • Is the behavior a problem • What were the immediate antecedents • What were the broader antecedents
B.I.P. Cont. • What is being communicated • Experience of the individual • Background of the individual
Case Study Issues • What are your avatar’s behavioral issues? • Does your character have a BIP? Why or why not?