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Multi-resolution Simulation/Animation. Example: show both overview and detailed zoom-ins in avalanche simulation, requires simulating with different resolutions at once For any geometry: triangulations, meshes, point clouds, particles
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Multi-resolution Simulation/Animation Example: show both overview and detailed zoom-ins in avalanche simulation, requires simulating with different resolutions at once For any geometry: triangulations, meshes, point clouds, particles List techniques with sample applications which can be adapted for multi-resolution. 1
Efficient kNN-Searching on GPU kNN = k nearest neighbors of a point in Rd for local surface construction (triangulation) Compare efficient data structures and algorithms in 3D on the GPU 2
Shape descriptors for Triangulations Used for shape retrieval (= shape searching) Compare descriptors which can be constructed using a triangulated boundary of 3D objects to their recognition performance 3
Real-time Global Illumination Techniques • Used to render a scene as realistic as possible • List the best techniques required for the complete rendering equation, which can be calculated in real-time in a scene of limited complexity (5123 grid) a) without and b) with global illumination 4