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Ground Zero. By: Mark Wilson Yu. Introduction. About me: III – BS MIS Specialization in IM Hobby: Airsoft Favorite Games: Shooters About the game: Shooting game Rooftop defense 4 sectors or areas of combat. Updates. Prototype V1 5 2D background images 2D character spritesheet
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Ground Zero By: Mark Wilson Yu
Introduction • About me: • III – BS MIS Specialization in IM • Hobby: Airsoft • Favorite Games: Shooters • About the game: • Shooting game • Rooftop defense • 4 sectors or areas of combat
Updates • Prototype V1 • 5 2D background images • 2D character spritesheet • Scratched above items • Prototype V2 • Full blown 3D environment • Intro cutscene animation added • Background screens manipulated (Blur, Grayscale) • Lighting added (Day, Night)
Graphics Talk • Per Pixel Image Manipulation • Main Menu (Blur), Options Menu (Grayscale) • 3D animation • Intro Cutscene Animation • Particle System • Intro Cutscene Animation • 3D models • GameplayScreen • Lighting (BasicEffect) • GameplayScreen
Moving Forward • Things to finish: • Create 3D characters and enemies • Designate Vector3 spawn points • Add game logic • Point of improvements: • Have more free time for designing details