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Tunnel Wars

In the year 2038, after a nuclear war devastates Earth, survivors live underground in giant cities. They compete for resources using tunneling machines in a grid-based strategy game. Players must tunnel carefully to protect their city and destroy their opponent's city before falling victim to the perilous elements.

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Tunnel Wars

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  1. Design Team Michelle Brown Brian Daugherty Alex Jung Kyle Krauskopf Ryan Rindler Engineering Team Dustin Bridgewater Lacey Kingery Garrett Orth Advisor Ben Dean Tunnel Wars

  2. Genre • Grid-based strategy game

  3. The year is 2038. Human civilzation has been devastated by a full-scale nuclear war. Radiation sweeps across the barren wastelands, making life nearly impossible. However, a few prepared people began new life underground, traveling below the surface of the Earth in old mine shafts. Here, man waited for the time when he could return to the top-world. Expecting to start a new era of peace, giant underground cities arose, and new tunnels were cleared. But competition for scarce resources has driven the survivors to war once again. Tunneling machines and resources have been turned into tools of war. Story and Narrative

  4. Game World • Underground cities and tunnels • Tunneling machines • Pockets of water, lava, and impassable rocks

  5. Game Play • Players take turns moving the tunneling machine • The tunneling machine may tunnel three spaces per turn • The tunneler may move any number of spaces per turn in pre-drilled areas • Elements move at the end of each turn • Elements destroy the tunneler and damage cities • Destroyed tunneler returns at the start of every turn

  6. Challenges • Protect your city from elements • Tunnel so that elements destroy your opponent's city • Make sure your tunnel system doesn't backfire or is used against you

  7. Victory Conditions • Destroy your opponent's city before he destroys yours

  8. Graphics

  9. Music and Sound • Original works composed by Garrett

  10. User Interface • Mouse used for menu navigation • Arrow keys and space bar to play the game • Options menu and pause menu

  11. Platform / Technolgy • Java WebStart • Slick 2D Graphics library • Written in Java, an object oriented programming language

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