990 likes | 1k Views
Gain insights into effective utilization of social media for stakeholder engagement, addressing challenges and opportunities in promoting interaction and user participation in project initiatives.
E N D
Use of Social Media- CIVITAS ELAN - Dr. Michaël Opgenhaffen LessiusAntwerp / K.U.Leuven Mechelen, 27 sept 2011
Reflectiononsocial media initiatives I’mnotresponsiblefor the budget, soit’s easy to speak ;-)
Goodthings • The partners are usingsocial media (website, Facebook, Youtube, …) and present multimedia messages • Each city has a specific subsite in ownlanguage • Some subsites implementsocialactivityontheir website • Somegreatideas (romantic story, …)
Negativethings • Hard to getinsightinto the structure of CIVITAS project and the social media initiatives • 20 citiesdoing more orless the same + external partners (like Mobiel21.be, gentfietst.be, …) Wherecan I foundinformationabout CIVITAS ormobility project withregard to forexample Gent? • Sometimes ‘old’ news • - mobiel 21: last newsarticlefromJune • - civitas Ljubljana: last blog article is from May • - generalFacebookgroup: last wall post from August
Lack of sharing features ongeneral site and (most of) subsites
Lack of interactionwithusers • Few reactions, few likes, few ratings (Facebookpostswith 0 likes) • Lack of feedback onreactions
Lack of cross-promotion of socialactivity - No visibility of socialactivities (Facebook fans, Flickrphotos, Linkedinmembers, Foursquarecheck-ins, …) on the website - Only few links between the social media platforms - Onegoodexplanation: there is notenough content on the social media platforms!
2. Use of social media for engaging stakeholders (general overview)
Social media, socialnetwork sites, web 2.0/3.0, … • People have contact through online/digital platforms • People share content (text, photos, videos) • Relation between members based on interest (family, friends, soccer, Starbucks in Antwerp, Justin Bieber, sustainable mobility)
Past: one-waycommunication - Anonymous surfer
Later: two-waycommunication • With nicknames (sugerhoney1983@hotmail.com) + avatar • Written words
Now: Socialcommunication - Mostly real names (to be found!) + real profile pictures- Multimedia (text, pictures, videos)
Types of social media 1. ‘Traditional’ social media (forums, blogs)
2. Socialnetwork Sites (SNS) • Netlog (young people, -24 years) • Facebook (everyone, everything, 700 million (!!) users, average 38 years)
Twitter (+200 millionusers, + 1.5 billion (!!) searches, microblogging, personalexperiences, real-time updates)
Uses and gratifications of social media • To getinformed (what’s happening?) • To profile (look what I do / what I know) • To beentertained / to relax / to pass time • Interactionamongusers is important to reachgratifications(= user-to-userinteraction) • Basedonmessages, photos, videosaround a shared interest(= user-to-usersharing) hard to manage social media activity !
Society = SO LO MO • Is sustainablemobility a “social media thing”?
Society anno 2011 • SOCIAL (networking, friends making, doing things together online) • LOCAL (community building based on interest + based on location) • MOBILE (more smartphones than ever + ipads = time and place shifting)
Augmented-reality ! = real-world environment is augmentedby computer data
To conclude: • Mobility is a social media thing !! • OrganisationslikeCIVITAsshouldusesocial media to • Present information (what are we doing) • Entertain users • Interactwithusers • What is yourproblem? (researching) • Howcan we help you? (service) • What do you propose? (co-creation) Involvement + engagement !
Why do you want 1000 fans, likes? • Meet Sofie … • Don’taskwhatyou want, butwhat the people want
Feed the platforms • Facebook fan page • Twitter account • Linkedingroup • Flickr • Youtube • Foursquarecheck-in • Slideshare • …
Makeitvisible • Uniform house style • Lay out of sites • CIVITAS_Gent / CIVITAS_Zagreb • #CIVITAS_ELAN • … • Provide ‘about’ information
Crosspromotion • Online – online + traditional – online • Paid media: display advertising, google/Facebookadds, … • Owned media: website, magazine, news letter, blog, business card, …
Earned media: tv show, newspapers, twitter, blogs, …Veryinfluential! • Reallife: meetings, lectures, festivals, …
Providegratifications • Communication (think SO LO MO) • SO: Make communication possible (reactions, rating, sharing, humanization of profile, …) • LO: Organize specific communities (local – hyperlocal / business people – students) • MO: make mobile version of platforms, implementation of Foursquare/Gowalla, design mobile apps
2.Entertainment/gamification • Polls, funny videos, special features, … • Gamification = the use of game features to engage audiences (challenges, levels, rewards, …) • Reward users/fans/followers with • Badges • Twibbons • Registration of performances • …