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Digital Technology =. Digital Media |. New Media. Digital Arts : Production and examination of objects produced by and for computer technologies, such as video, animation, website, digital installation or performance, etc., theory and practice
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Digital Technology = Digital Media | New Media
Digital Arts: Production and examination of objects produced by and for computer technologies, such as video, animation, website, digital installation or performance, etc., theory and practice Digital Humanities: Production and examination of texts, with a focus on digitalization of analog objects for the purpose of preservation and dissemination; theory and practice Media Communication: Focus on producing media-rich information for news or business; theory and practice Media Studies: Critique and study of media (both analog and digital); theory-based program Information Studies: Focus on networks and information systems, including the development of databases; theory-based
Digital: objects produced with the help of computers Analog: objects produced without computers
Old Media = Analog New Media = Digital
Media are “systems of production and dissemination of information and entertainment and of exertion of various kinds of social controls.” Klaus Krippendorff, Dictionary of Cybernetics Media are “vehicles which carry messages. Common media channels are televisions, radios, telephones, and newspapers. Less common media are building materials, paintings, sculpture, dance and other means of communicating ideas. See also the singular form, Medium.” “My Journey Home”
Media = “Any form of information” (PCMag.com) Multimedia = “Multiple forms of information” PCMag.com
Mass media are channels of communication through which messages flow, produced by a few for consumption by many people (“My Journey Home”).
Cambridge, MA: The MIT Press, 2001 “Texts distributed on a computer” (19) Involves: 1. Numerical Representation 2. Modularity 3. Automation 4. Variability 5. Transcoding (27-48)
Websites “The Ballad of Sand and Harry Soot” (1999) by Stephanie Strickland
Virtual Worlds “Plante en croissance interactive” (1993) by Christa Sommerer and Laurent Mignonneau
Virtual Reality “Osmose” (1995) by Char Davies
Multimedia “A Full Moon in March” (2003) by Kirby Malone & Gail Scott White, designers
Computer Games “nybble-engine” (2003) by Margarete Jahrmann & Max Moswitzer
Interactive Installations “Body Movies” (2001) by Rafael Lozano-Hemmer
Computer Animation “Homestar Runner” by The Brothers Chaps
Digital Video “Link of the Moon” (1996) by Mariko Mori
Digital Cinema “Revenge of the Sith” (2005) by George Lucas, Director
Human-Computer Interface “Brautigan Bibliography and Archive” (2007) by John F. Barber
Digital Music “Contact” (2003) by Steve Gibson, Randy Adams, & Jim Andrews
Digital Photography by Harrison Higgs
Media= 1. Outlets (companies, organizations, invidivuals) that distribute information 2. Objects produced or distributed by information technologies; any form of information
Medium=* Medium: Method by which an object is produced or distributed *Mediums is the plural of medium when it is used in this way since media has come to mean something completely different
Multimedia = Charles Sandison, Utopia, 2007 Use of multiple media objects in a single work
Intermedia: Peter Burr, performing with animation Combining analog and digital practices in a single work
Transmedia= Use of different media for relaying the same information Matrix, the game Matrix, the movie
Game Art & Design / Studies Architecture Digital Music Journalism Visual Arts Video/ Experimental Film Digital Media Programs Rhetoric/ English Computer Science Performing Arts
Guiding Principles of Born Native Scholarship 1. A computer is not a tool or prosthesis that helps us to accomplish something; rather, it is the medium in which we work. (Oliver Grau, MediaArtHistories, 2007) 2. Text is any form of information by which we communicate an idea, feeling, or concept. (Mats Dahlstrom, “When Is a Text Text?,” 2002) 3. The medium affects the message. (Marshall McLuhan, The Medium Is the Massage, 1967) 4. Digital media are material texts. (N. Katherine Hayles, Writing Machines, 2002) 5. The artifact of new media is just as important as the process it took to produce it. (Jan Van Looy & Jan Baetens, Close Reading New Media, 2003) 6. Making is not separate from thinking. (Stephano Vannotti, “Let Us Do What We Do Best: But How Can We Produce Knowledge by Designing Interfaces?,” 2008) 7. The design of information is a conversation about ideas––not about persuading people to do things. (Robert Jacobson, “Information Design,” 2000). 8. Criticism of digital media should be specific to digital media and relies on the sensory modalities of the body for that critique rather than abstract ideas or theories. (N. Katherine Hayles, Writing Machines, 2002) 9. Digital media involves an interdisciplinary/transdisciplinary study of art, science, and technology (Edward Shanken, Telematic Embrace, 2003) & the Humanities.