50 likes | 109 Views
Reminders, 4-2-12. Quiz #5 next Monday (4/9) on UVG Ch. 6-7 and VGTR Ch. 4, 5, and 8 (Gamers, The Avatar, and Race and Gender) 4 th Paper due next Wednesday (4/11) Rough Draft of Final Project due in two weeks (4/16) Final Project due on the last day of class (4/30)
E N D
Reminders, 4-2-12 • Quiz #5 next Monday (4/9) on UVG Ch. 6-7 and VGTR Ch. 4, 5, and 8 (Gamers, The Avatar, and Race and Gender) • 4th Paper due next Wednesday (4/11) • Rough Draft of Final Project due in two weeks (4/16) • Final Project due on the last day of class (4/30) • Talk today: Dan Reynolds, “Media in the Embodied Mind,” 4:30 pm, White Hall 205
Public Perceptions of Gaming • Idealization of play/skepticism about play in society • Taste (Pierre Bourdieu): “a means to establish group boundaries, by signaling one’s membership to a certain social group” • High culture and low culture/pop culture • “Moral panic”/ “media panic” • GTA “Hot Coffee mod” • Smithsonian exhibit: “The Art of Video Games”
Player Culture • MihalyCsikszentmihalyi’s book Flow: state of concentration and satisfaction • “Optimal experience” • Challenge, skill • Immersion, attention, concentration • Goals and feedback • Control • Loss of self-consciousness • Transformation of time • Experiment with different identities (Sherry Turkle)
Player Communities • Game communities (within the game) • Membership • Relationships • Commitments, reciprocity • Shared values, practices • Collective goods • Duration • Metaculture (outside the game)
Aspects of Player Culture • Conflicts • Cheating • Grief play • Bots and goldfarming • Fan Culture • Mods • Competition • Poaching • “Leetspeak”