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Explore the multifaceted landscape of player culture in gaming, from idealizations to conflicts, in this in-depth examination of player communities, ethics, and immersion. Delve into topics of taste, moral panics, and the dynamic relationships within game communities. Discover how player culture shapes both individual experiences and societal perceptions of gaming.
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Reminders, 4-2-12 • Quiz #5 next Monday (4/9) on UVG Ch. 6-7 and VGTR Ch. 4, 5, and 8 (Gamers, The Avatar, and Race and Gender) • 4th Paper due next Wednesday (4/11) • Rough Draft of Final Project due in two weeks (4/16) • Final Project due on the last day of class (4/30) • Talk today: Dan Reynolds, “Media in the Embodied Mind,” 4:30 pm, White Hall 205
Public Perceptions of Gaming • Idealization of play/skepticism about play in society • Taste (Pierre Bourdieu): “a means to establish group boundaries, by signaling one’s membership to a certain social group” • High culture and low culture/pop culture • “Moral panic”/ “media panic” • GTA “Hot Coffee mod” • Smithsonian exhibit: “The Art of Video Games”
Player Culture • MihalyCsikszentmihalyi’s book Flow: state of concentration and satisfaction • “Optimal experience” • Challenge, skill • Immersion, attention, concentration • Goals and feedback • Control • Loss of self-consciousness • Transformation of time • Experiment with different identities (Sherry Turkle)
Player Communities • Game communities (within the game) • Membership • Relationships • Commitments, reciprocity • Shared values, practices • Collective goods • Duration • Metaculture (outside the game)
Aspects of Player Culture • Conflicts • Cheating • Grief play • Bots and goldfarming • Fan Culture • Mods • Competition • Poaching • “Leetspeak”