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Dive into effective manipulator and appendage designs for robots in competitions. Explore various types, including grippers, collectors, turrets, and more, with practical tips on materials, sensors, and mechanisms to elevate your robot's performance.
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Manipulator and Appendage Design Andy Baker Sept. 2018
Andy Baker • President and Owner, AndyMark • FIRST Mentor since 1998 • Mechanical Engineer, University of Evansville, ‘91 • FIRST Championship WFA winner, 2003 28
Types of Manipulators • Conveying and Gathering • Ball (or object) Handling • Ball shooting • Winches • Turrets • Collectors • Rollers • Gripper • Latch • Vacuum • Lifts • Articulating Arms • Telescoping • Scizzor 27
Collectors • Horizontal Roller • High roller rpm, producing > robot’s driving speed • Wide • Funneling mechanism • Outside or inside? 26
Collectors • Horizontal Roller • Outside • Better collecting ability • Easier to break • Inside • Protected • Weight saving • Not defensible 25
Grippers • Grabbing a scoring object (not a field component) • Grab 1 item • aka pick and place, aka touch it, grab it • Speed to grab < 1 second • Holding force > 2x object weight • Designed-in sensors detect object presence • Lightweight (usually on an arm or lift system) • Robust: bend, not break • Easily repairable (make many spares) • High coefficient of friction w/ game piece, > 1 24
Grippers 23
Latches • Grab field component (hanging bar, bridge, wall, etc.) • Sometimes not legal! • Failsafe, secure latch • Often letting go after the match, but this needs to be done quickly • Use a smart mechanism • Spring loaded (preferred) • Sensor met and automatic command given • Use a manual lever, switch to let go 22
Articulating Arms Shoulder Elbow Wrist 21
D Arm: Forces, Angles & Torque 10 lbs Example: Lifting at different angles • Torque = Force x Distance • Same force, different angle, less torque 10 lbs < D 20
Arm: Power Example • Same torque w/ Twice the Power results in Twice the Speed • Power = Torque/ Time • Be conservative: design in a safety factor of 2x or 4x 10 lbs 10 lbs 125 Watts, 100 RPM 250 Watts, 200 RPM 19
Arm: Design Tips • Lightweight Materials: tubes, thin wall sheet • Design-in sensors for feedback & control • limit switches and potentiometers • Linkages help control long arms • KISS • Less parts to build or break • Easier to operate • More robust • Use off-the-shelf items • Counterbalance • Spring, weight, etc. 18
Notes: Chain & belt tensioning challenge Watch robot rules for expanding outside frame perimeter Anatomy of an Arm Aluminum or plastic structural tubing 4 bar Motor / gearbox position choices Push rod Position and motion control sensors Counterweight or spring / latex tubing Game object sensors 17
Four Bar Linkage • Pin loadings can be very high • Watch for buckling in lower member • Counterbalance if you can • Cg moves forward & backward (watch tipping) • Limited rotation • Keeps gripper in known location 16
Telescoping Lifts • Extension Lift • Motion achieved by stacked members sliding on each other • Scissor Lift • Motion achieved by “unfolding” crossed members 15
Extension Lift Considerations • Drive cables up AND down, or add a cable recoil device • Segments must move freely • Cable lengths must be adjustable • Minimize slop and free-play • Maximize segment overlap • 20% minimum • more for bottom, less for top • Stiffness and strength are needed • Heavy system, overlapping parts • Minimize weight, especially at the top 14
Extension - Rigging Cascade Continuous 13
Slider (Stage3) Stage2 Stage1 Base Extension: Continuous Rigging • Cable Goes Same Speed for Up and Down • Intermediate Sections sometimes Jam • Low Cable Tension • More complex cable routing • The final stage moves up first and down last 12
Slider (Stage3) Stage2 Stage1 Base Extension: Continuous Internal Rigging • Even More complex cable routing • Cleaner and protected cables 11
Slider (Stage3) Stage2 Stage1 Base Extension: Cascade Rigging • Upward and Downward Moving Cables Have Different Speeds • Different Cable Speeds Can be Handled with Different Drum Diameters or Multiple Pulleys • Intermediate Sections Don’t Jam • Much More Tension on the lower stage cables • Needs lower gearing to deal with higher forces 10
Purchased Elevator Lift Systems • Many COTS versions available now 9
Scissor Lifts • Advantages • Minimum retracted height - can go under field barriers • Disadvantages • Tends to be heavy to be stable enough • Doesn’t deal well with side loads • Must be built very precisely • Stability decreases as height increases • Loads very high to raise at beginning of travel • I do not recommend this! 8
Conveying & Gathering • Conveyor - device for moving multiple objects, typically within your robot • Continuous Belts • Use 2 at same speed to avoid jamming • Individual Rollers • Best for high traction balls, which can jam 6
Conveyors Why do balls jam on belts? • Sticky and rub against each other as they try to rotate along the conveyor Solution #1 • Use individual rollers • Adds weight and complexity Solution #2 • Use pairs of belts • Increases size and complexity Solution #3 - Use a slippery material for the non-moving surface (Teflon sheet works great) 5
Ball System Tips • More control is better • Avoid gravity feeds – these WILL jam • Try to reduce “random” movements • Not all Balls are created equal • Balls tend to change shape • Building adaptive/ flexible systems • Speed vs. Volume • Optimize for the game and strategy • The more capacity, the better 4
Ball Shooting Systems • Secure shooting structure = more accuracy • Feed balls individually, controlling flow • Turret allows for aiming • Sensors detect ball presence, direction • Types: • Single Wheel • Double Wheel • Catapult 3
Winches & Lifts • Raise wheels with articulating arm • Raise robot with winch (and lock it up) • Design in a lock to prevent back drive 2
Turret • Position fine tuning • Must be VERY robust • Difficult to repair • Slow moving is ok • Limited rotation (90-180 max) • Belt / chain / gear drive • Not for quick 1x scoring • Good for stream shooting • Good for placing over blocker 1