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NEXT Generation Digital MEDIA

UCSD Center for Hybrid Multicore Productivity Research. NEXT Generation Digital MEDIA. Sheldon Brown, UCSD Site Director CHMPR Daniel Tracy, Programmer, UCSD Experimental Game Lab Kristen Kho, Programmer, UCSD Experimental Game Lab Todd Margolis, Technical Director, CRCA.

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NEXT Generation Digital MEDIA

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  1. UCSD Center for Hybrid Multicore Productivity Research NEXT Generation Digital MEDIA Sheldon Brown, UCSD Site Director CHMPR Daniel Tracy, Programmer, UCSD Experimental Game Lab Kristen Kho, Programmer, UCSD Experimental Game Lab Todd Margolis, Technical Director, CRCA Erik Hill, Programmer, UCSD Experimental Game Lab

  2. sgbrown@ucsd.edu crca.ucsd.edu/sheldon SHELDON BROWN Director of the Center for Research in Computing and the Arts (CRCA) Professor of Visual Arts CO-PI and Artist-in-Residence @ UCSD Calit2 Site Director of the UCSD CHMPR

  3. Center for Research in Computing and the Arts Inventing new art forms by creating new technologies Director, Sheldon Brown Associate Director, Miller Puckette http://crca.ucsd.edu

  4. Calit2 • 215,000 gross square feet • Clean room including: • Circuits laboratory • Optical networking laboratory • Rooftop "antenna garden" • New Media Arts research labs: • 200-seat auditorium • Gallery, Black Box, • High Def production, motion capture, • Gamelab, spatialized audio, virtual • reality, 3D fabrication

  5. UCSD/CRCA/Calit2 CPMR Staff • Sheldon Brown, Director of CRCA • Todd Margolis – CRCA Technical Director • Erik Hill - Programmer Analyst • Daniel Tracy - Programmer Analyst • Kristen Kho – Programmer Analyst • Robert Twomey - Programmer Analyst • Lourdes Guradino-Durkin, MSO • DeAndra Green – Administrative Analyst • Henrik Wann Jensen, Associate Professor CSE • Bill Lin, Associate Professor, ECE • Geoff Voelker - Professor CSE • Scott Baden - Professor CSE • Rajesh Gupta, Professor CSE • Tom Defanti, Research Professor Calit2 • Ramesh Rao – Professor ECE • Larry Smarr - Professor CSE PI - Staff - Potential Affiliated Faculty -

  6. UCSD CRCA/Calit2 Facilities • IBM z10 mainframe with the San Diego Supercomputer Center • 4 Blade QS20 Cell Cluster, QS22 Blade • Cluster computer resources • Experimental Game Lab - quad core PC's - Nvidia 280 and Quadro 5400 • Larrabee development systems (forthcoming) • 16 sided StarCAVE (immersive VR stereo surround environment) • 200 Megapixel tiled display wall • 55 screen tiled 3D Varrier screen display. • 4K cinema technology - Sony SXRD Projector, JVC 4K projection, Zaxel • 4K servers, JPEG2000 encoder/decoder, 10gb network streams, Prototype 4K and stereo display panel prototypes • Spatialized Audio Research Lab - 26 Channel 3D sound lab • Motion Capture/Computer Vision Research Lab - 24 channel VICON motion capture system, 3D laser scanning, structured light, multi-channel video. • VR Development Lab - variety of interfaces and display types • HD Production Environment - Studio and multibay editing • Optiputer network environment - Global Lambda Infrastructure • 3D Fabrication Lab - rapid prototyping and CNC machining tools

  7. UCSD CHMPR • Industry Partners • IBM (two memberships) • Intel • Emergent Technologies • Pending (provided Year one support but have yet to sign membership agreement) • Sony • Zaxel • nVidia • Pending (in discussions) • National Instruments • Northrop Grumman- CyberVisualization • Academic Partners and Affiliated Activities • University of Sao Paulo • Mackenzie University, Sao Paulo • Keio University • Canada California Strategic Innovation Partnership for Digitally Merged Environments • UCSB, Stanford, McGill, U of Manitoba, U de Montreal,

  8. UCSD CHMPR • Industry Partners • Extensive interactions • Bi-weekly meetings/monthly meetings • Presentations at Corporate sites • Cooperation in presentations and exhibitions at wide ranging venues

  9. UCSD CHMPR Year 0.5/1 Extended multicore infrastructure

  10. Development Server Framework 5/2010 2 QS22 blades – 4 Cell Processors 2 HS22 blades - 4 Xeons 3 10gb interfaces to compute accelerators 1 10gb interfaces to internet Many Clients Z10 mainframe computer at San Diego Supercomputer Center 2- IFL’s with 128mb Ram, zVM virtual OS manager with Linux guests 6 tb storage fast local storage – 15K disks 4 SR and 2 LR 10gb ethernet interfaces 4 QS20 blades nVidia Tesla accelerator – 4 GPU’s on linux host, external dual pci connection.

  11. UCSD CHMPR Year 0.5/1 Ongoing projects: • Multi-user Extensible Virtual Worlds • Continued development of feature set of single user virtual world with exhibitions of out comes at international forums • Converted single user virtual world to client server application • Assets, Dynamics and Behavior Computation for Virtual Worlds and Computer Games • Extended Asset Computer Schemes to new methods and new systems • Future Cinema • Developed new Virtual Director application • Created testbed VLANs for streaming 4K cinema to multiple endpoints

  12. Products: In Progress Virtual World Exhibitions: • 8/09 Scalable City World 3.2 FILE Sao Paulo Brazil, Multiscreen 3D CAVE Version. • 3/09 Scalable City World 3.1 Oi Futura Cultural Center, Rio De Janero Brazil • FILE 4K Tri-continental Streaming – Sao Paulo Brazil, Keio University, UCSD. Next Generation Cinema Presentations: • 1/2010 CES Convention, Las Vegas, 12/2009 3DMedia Festival Leige Belgium, 6/2009 Between Conference, FACT Liverpool 1/2009 SPIE conference –wins best animated video category. 12/2008 CINEGRID Conference San Diego, 10/2009 Supercomputing conference Keynote Address 8/2009 Lectures: • Suspending Belief – CENIC 2010 Conference 3/10. • Experimental Game Lab – MacArthur Foundation Digital Media Learning Conference 2/10 • The Eighth International Conference on Creating, Connecting and Collaborating through Computing – Conference Co-Chair, 1/10 • Scalable City – 3D Game to 3D Movie – 3DMedia Conference, Liege Belgium, 12/09 • Multicore Computing for Next Gen Culture – UMBC, 9/09 • Future Cinema, FILE Sao Paulo Brazil, 7/09 • The Art and Technology of better Virtual Worlds, University of London,Goldsmiths 6/2009 Journal Publications • Brown S., Kho K., Lee K., Hill E., (2009)“Accelerating the Scalable City” Journal of Concurrency and Computation: Practice and Experience, John Wiley & Sons Ltd. • Todd Margolis, Sheldon Brown, Tracy Cornish, Hector Bracho, Jane de Almeida, Cicero Inacio da Silva, Eunézio Antônio de Souza, Michael Stanton, Tereza Cristina Melo de Brito Carvalho, Fernando Frota Redigolo, Fábio Carneiro de Castro, Kunitake Kaneko. “Tri-Continental Premiere of 4K Feature Movie via Network Streaming at FILE 2009”, Elsevier Future Generation Computer Systems Journal, 2010. Pending. • Tracy, D., Brown, S. 2010. Accelerating Physics in Large, Continuous Virtual Environments. Unpublished Manuscript. Books or other non-periodical one time publications • Brown, Sheldon (2009) Troiage Aesthetics”, The Structure of Style: Algorithmic Approaches to Manner and Meaning, Springer-Verlag. To Appear • Brown, Sheldon “Why Fi: 4K Fidelity in the Scalable City” 10 years of FILE, FILE Sao Paulo, Brazil. To Appear

  13. Website: http://chmpr.ucsd.edu Scalable City Virtual World - • Single User Exhibition Platform and Multi-User Client/Server Virtual World. We exhibit the results of this at museums worldwide. Audio or video products • 3D Movie of Scalable City Virtual World made in 4K cinema format (4000x • 2000 pixels per frame x 2 frames, one per eye). This movie has been shown at conferences and exhibitions during this time. This includes: 1/2010 CES Convention, Las Vegas, 12/2009 3DMedia Festival Leige Belgium, 6/2009 Btween Conference, FACT Liverpool 1/2009 SPIE conference, wins best animated video category. 10/2009 Supercomputing conference Keynote Address given by Justin Rattner, Intel Vice President and Chief Technology Officer (CTO)

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