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Explore interactive workspaces beyond conventional desktop setups. Learn about innovative prototypes and techniques like eye tracking, kinesthetic interaction, and computer vision. Discover the future of collaborative tabletop interactions and gaze-enhanced user interfaces. Dive into Mobile Interaction using Kinesthetic Senses and low-cost vision-based systems for everyday use. Embrace project-based learning with a focus on human-centered design thinking and innovative design processes.
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Presentation for Tekes visit Terry WinogradDecember 5, 2006
Interactive Workspaces (2001-2004) • Wallenberg Hall Experimental Classrooms
Strategy • Imagine it is cheap and ubiquitous • Prototype Some prototypes • Interactive Tables • Eye tracking • Kinesthetic interaction • Computer vision • Causal visualization
Tabletop Interaction • How is it different to work around a table?
GUIDE: Gaze-enhanced User Interface DesignManu Kumar • What if gaze detection were a cost-free non-intrustive added form of input for every display?
Low cost prototyping
Application Possibilities • Enhanced pointing and selection • Task/Application switching • Automatic adaptive scrolling • Attention-based notification • Gaze-contingent semantic zooming • GazeMarks (bookmarks for what you’ve looked at)
MIKS: Mobile Interaction using Kinesthetic SensesTaemie Kim How can our intuitive sense of body and limb position be used as a form of input?
MIKS: Hardware – 1st prototype Tilt and orientation sensing Proximity sensing
The Vidget GadgetDan Maynes-Aminzade • What if you had a low-cost low-complexity way to put vision-based systems into your everyday life?
Using a Camera Doesn’tHave to be Difficult • Many of the standard computer vision techniques are easy to understand on a general level.
Student Vidget Examples Virtual Mouse:Cursor Control by Fingertip 20 QuestionsUsing Nod Detection Trigger for Text-to-Speech Privacy Protector Dancing Cat Drawing Caterpillarswith Physical Objects
Visualization of Causal SequenceDoantam Phan How can we make implicit causal connections directly visible?
The d.schoolLearning Human-centered Design Thinking dschool.stanford.edu
T-shaped people: Building both kinds of muscles
Departments and Schools (so far) • Mechanical Engineering • Computer Science • Management Science and Engineering • Education • Business • Medicine (Biodesign)
Design Process UNDERSTAND OBSERVE IMPLEMENT VISUALIZE EVALUATE PROTOTYPE
Ignite – Solar Lighting for India http://www.igniteinnovations.com/
Some of the courses • Design for Extreme Affordability • Creating Infectious Action • Tools for Experience Design • Clicks and Bricks • Interdisciplinary Software • With Hasso Plattner, SAP • New ways of organizing software and access
What’s Important • students engaged and confident in their innovation process • project based learning • radical collaboration • culture of prototyping • students as experts • integrating different faculty points of view