290 likes | 344 Views
Explore diverse instructional methods - from traditional lectures to nontraditional gaming and simulation - with strengths, limitations, and examples in health education and promotion.
E N D
Instructional Methods Health Education & Promotion Hamza Alduraidi, PhD
Instructional Methods Are the techniques or approaches that are used by the educator to bring the learner into contact with the content to be learned Examples: • Lecture • Group Discussion • Games • Role Playing
Instructional Materials (Tools) Are the actual vehicles by which information are shared Examples: • Books • Videos • Posters
Types of Instructional Methods: • Traditional Methods • Lecture • Group Discussion • One-to-One Instruction 2. Nontraditional Methods • Gaming • Simulation • Role-Playing • Role-Modeling • Computer-Assisted Instruction
Lecture Features: • Highly structured • Requires a teacher (educator) • Verbal transmission of info • Usually to a GROUP of learners • Allows minimal exchange between teacher and learner
Lectures are used to: • Demonstrate patterns • Present unique ways of viewing info • Getting large amount of info across large audience • Provide foundational background info • Build a baseline of information on which the teacher can build later
Lecture Components • Introduction: an overview of the content, objectives, importance of the topic. • Body: delivery of the carefully-prepared content. The use of audiovisual aids strengthens the effectiveness • Conclusion or summary: a review of the most important concepts covered in the lecture’s body
Lectures’ Strengths and Limitations • Strengths: • Good for lower-level cognitive domain • Efficient, Cost-effective, and has a reasonable time frame • Easily supplemented by handouts 2. Limitations: • Ineffective in influencing behavioral and psychomotor aspects • Do not account for individual learners’ differences
Group Discussion Features: • GROUPS of learners get together and exchange info, feelings and opinions • Learner-centered & subject-centered instructional method • Groups of learners can be between 3-20 people • It’s very important to define behavioral objectives at the beginning • Adherence to objectives prevents aimless wandering of ideas • Educator acts as a facilitator and makes everyone feel comfortable and safe during the discussion
Strengths and Limitations of Group Discussion 1. Strengths: • Can be effective in both cognitive and affective aspects • Stimulates learners to think and share thoughts and experiences • Makes learners more active • Good for patient families and chronic diseases patients • Economically beneficial and time effective 2. Limitations: • It requires people with prior knowledge of the issue
One-to-One Instruction Features: • Educator delivers individual instructions to one learner • Instruction is designed specifically for this INDIVIDUAL • Begins with assessment of the learner’s needs • Educator and learner then mutually then build behavioral objectives • Contracting is used to determine expectations • Questioning is one of the best techniques for this method e.g. “what is the next step?”
Strengths & Limitations of One-to-One Instruction • Strengths: • Individualized teaching • Good for patients with newly-diagnosed diseases • Learner-centered instruction • Effective in both cognitive and affective domains 2. Limitations: • Time consuming • Expensive • Isolates learner from other people
Nontraditional Instruction Methods • In nonverbal instruction, educator plays the role of designer and facilitator rather than verbal presenter or info giver. • Nontraditional instruction can be designed for either individual learner or groups learners.
Gaming Features: • Learners participate in a competitive activity with preset rules • Activities aim to accomplish educational objectives • The learner aims to win the game by applying knowledge • Could be designed for individuals or groups • Educator may design and facilitate games and could conduct a debrief at the end of the game to make sure educational objectives were met
Strengths and Limitation of Gaming 1. Strengths: • Gaming promotes retention of info • Gaming stimulates learner’s enthusiasm • Gaming is fun • Gaming can vary from simple to complex as needed 2. Limitations: • Competitive environment can be threatening to some learners • Gaming could require certain arrangement in the room, and could be noisy • Some games could cost much, especially computer games
Simulation Features: • Artificial of hypothetical experience is created to engage learners • Reflects real-life conditions • Challenges learner’s decision-making abilities • Simulation helps train learners to handle situations and perform skills in made-up scenarios designed to imitate real-life • Educator facilitates simulation and leads a discussion at the end to ensure the accomplishment of educational objectives
Strengths and Limitations of Simulation • Strengths: • Effective for higher-level cognitive domain • Helps learners attain psychomotor and affective skills as well • Good for teaching complex processes • Excellent in nursing and other health fields education 2. Limitations: • Could be expensive • Could be very labor-intensive
Simulation Types • Written Simulation • Clinical Simulation
Role-Playing Features: • Learners participate in an unrehearsed dramatization • Each learner plays an assigned part in a made-up scenario • Educator design, facilitate and guide the role-play (directors) • Good for small groups of learners • Participants should be informed about their roles so they utilize their knowledge in creating appropriate actions and reaction in the role-play
Role-Modeling Features: • Educator’s use of self as a role-model in instructing the learners • People acquire new behaviors by trying to imitate trusted figures like their educators • Educator should maintain high standards of enthusiasm, communication, integrity, motivation and respect. • “Actions speak louder than word!”
Computer-Assisted Instruction (CAI) Features: • Self-study • Individualized software programs • Computer skills are required, but no educator involved • Improves learner’s involvement and independence • Good for teaching general info, but not good for issues that need personalization of materials • No guidance, supervision or evaluation by educator.
Distance Learning Features: • Videoconferences • Live or recorded videos • Skype, WebEx, Google Hangout are some examples of the technologies used for distance learning • Saves travel costs and time • Technical issues with internet connection, electricity mic, camera, lighting or voice may become a barrier