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The CRPG:. The Genre that Came from another Genre or the Joy of Systemization. The Genre of the CRPG. CRPG can be contrasted with RPG’s in there other main medium, the tabletop. Richard Gariott, aka Lord British created one of the earliest examples of the genre in 1979
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The CRPG: • The Genre that Came from another Genre • or • the Joy of Systemization
The Genre of the CRPG • CRPG can be contrasted with RPG’s in there other main medium, the tabletop. • Richard Gariott, aka Lord British created one of the earliest examples of the genre in 1979 • Many look towards Tolkien-esque worlds, but some are more adventurous (Planescape: Torment, Mass Effect, SW:KoToR) • CRPG’s “prioritize inductive and quantitative reasoning” leading to things like theorycrafting, and the like (6).
The Genre, Continued • Our authors claim that the genre is stacked on a numbers-based leveling system (7). Do you think this is the case? • Tactics and skill are key to this genre as well (397) • Sidenote: Does anyone use the term “Munchkin” anymore (10)? • What is a Crpg (does that term even make sense?)
The History • The Dark Age 74-79; no games known • Bronze Age: 79-83: Ends with Ultima and Wizardry • Golden Age: 85-93: Bard’s Tale, Pool of Radiance, etc • Platinum Age: Baldur’s Game, Planescape, Fallout, arcanum • Modern Age: Kotor, Neverwinter Nights • The Pyrite Age?: Dragon Age, Dragon Age 2, etc
Question: Gaming Systems • JRPG’s System (Yes, a huge stereotype) • Oblivion System • Baldur’s Gate System • Zelda System • Diablo System • Other systems...
MMORPGs: THe founders • Ultima Online • PKing • PLayer Ownership and World interaction • Everquest: Setting the bar for hardcore so high no one ever wants to go that high ever again ( • Estate of Unrest: Trash • “Camping” • Risk versus reward
MMORPGs: Turbine Innvoation • Asheron’s Call: Changing Story in a persistent world (Turbine) • Allegiance System • new Stories • Asheron’s Call 2 • World without NPCs
MMORPG: The Other Folks • DAOC: Dark Age of Camelot • City of heroes: Why don’t I have a cape? • Anarchy Online • Eve
Question: Thinking on Systems in MMOS • To what extent is an MMOrpg system’s Power connected to the model of its system? • Wow Model: Theory Crafting for eternity • Diablo model: Random Drops and Random drops • JPRG Model: Leveling up and Leveling UP • Other models
Question: Thinking on the RPG • What is the RPG? • What are its strengths? What are its weaknesses? • How do modern versions of the genre handle each and build on them? • How do they push the genre? • Is the genre conservative? Is this a good thing?