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Who and where are we. Presenter: Tonny Jæger, Development-physiotherapist and Master of Information Technology Department of Therapy, Sygehus Fyn Maersk Mc-Kinney Møller Institute for Production Tech. University of Southern Denmark Entertainment Robotics Danish Centre for Health Telematics.
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Who and where are we • Presenter: Tonny Jæger, Development-physiotherapist and Master of Information Technology • Department of Therapy, Sygehus Fyn • Maersk Mc-Kinney Møller Institute for Production Tech. University of Southern Denmark • Entertainment Robotics • Danish Centre for Health Telematics
Once upon a time • In the summer 2000, professor Henrik Hautop Lund and Thomas Klitbo from the Maersk Institute started a collaboration with Kompan playground systems and equipment • Together they thougt out the idea ofbody games • from passive vertical soft- ware games • to active horizontal ”play- ware” games
From playing to training • A summerschool at the Maersk Institute • The group of Intelligent Robotics in the Hospital sector took action. • If it is possible to make children move, why do we not try to use the same principles to make our patients train? • And maybe it is possible to document the physio-terapeutic treatment too? ”We want to develop and test a prototype of a new rehabilitation tool”
Ideas + wishes to the prototype On the basis of 3 weeks trying out the playground-version • Both floor and wall-based tiles • More light (direction) • Plain surface • Easy to model
Prototype development • The designer at work • The programmer at work
The prototype tiles • Both floor and wall-based • Magnetic connections • Plain surface • More light • Colour shift with heavier weight • Possibilities in direction making • Easy to model • No plugs • Magnetic and infrared connections • Easy to recharge
Wishes from the patients Searched in Pub-Med: What motivates heart patients in their rehabilitation • Anxious patients need tests and output about the training effect (eg. heartrate) • The training needs to be done ”con amore”! • Goal-directed and meaningful activities motivates ie. a tennisplayer would find it motivating to make movements associated with real tennis games, preparing him to start up with the activity again.
Exercise Step Long step Color race Cross crawl Balance Output / effects Steps/min. + heartrate Returning time Light ”picked up”/min. Steps/min. + heartrate Light ”picked up”/min. Which issues are chosen