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Robofest 2009 Judging Guidelines. Please go to www.robofest.net and click on >> Enter Robofest 2009 << link. Download this PPT, rubric, and Judging forms under Judging section. Feb. 28, 2009. Robofest Judging Philosophy. Simple Objective Fair Maximize Students’ learning.
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Robofest2009 Judging Guidelines Please go to www.robofest.net and click on >> Enter Robofest 2009 << link. Download this PPT, rubric, and Judging forms under Judging section Feb. 28, 2009
Robofest Judging Philosophy • Simple • Objective • Fair • Maximize Students’ learning
Judge Types and Roles Chief Judge Judges Qualify to World Championship About 25% of teams Robofest
2009 Exhibition Competition • They will have 4 minutes for the team introduction, robot presentation and demonstration • Judges: visit the table as a group • Silent Judges: visit the table, individually, as if you are a spectator • Please read the official rule at www.robofest.net!
Roles of Exhibition Judges • Before the competition date: Watch team videos, if any • Before the Opening Ceremony: Visit each team table to be familiar with the exhibitions • Score the official presentation & demo • Anytime one hour before the closing • Visit team tables to interview with teams • Read their posters • Ask demonstrations • Inspect program code and robot(s) • Submit your ranks with comments to the Chief Judge
Responsibilities of Chief Exhibition Judge • One hour before the closing • Meeting with Exhibition Judges • Collect comments and scoring sheets • Calculate averaged rank for each team using Excel • Write comments (pros/cons of each exhibition) in the Excel file • During the closing ceremony • Announce award winners as well as qualified teams to advance • After the event, submit all the comments, sheets, and the Excel file to scorekeeper
Judging score sheet • A sample sheet can be found on the web: http://admin.robofest.org/2009/Exh09JudgeForm.pdf • A sample Excel file for Chief Judge can be found on the web (coming soon!): http://admin.robofest.org/2009/Exh09Judge.xls
Judging Criteria for the overall rank • Team Intro (5%) • Presentation delivery (5%) • Demo (15%) • Whole stage usage (10%) • Artistic Choreography & Performance (10%) • Creativity and Innovation (10%) • Applying math & science (10%) • Robot team work & synchronization with other Bot or human – if one robot, this score should be low (10%) • Code inspection (10%) • Robot mechanical design (10%) • New Tech used (5%)
Rule and Judging Score sheet • Read the rule at www.robofest.net • A sample sheet can be found on the web: http://admin.robofest.org/2009/fashionShow09JudgeForm.pdf • A sample Excel file for Chief Judge can be found on the web (coming soon!): http://admin.robofest.org/2009/fashionShow09Judge.xls
Robofest 2009 Game Summary • UP (Unknown Problem) Challenge – drawing unknown shape • Top rank UP teams will select the rest of group members by raffle • UP results will be the tie breaker to select the best team for each group • RoboZone Group tournaments in parallel • Semi-Finals / Final
(1) 300mm 90o (2) 150mm A sample UP drawing
UP drawing Rules • One practice paper will be given. • The robot must not be touched by players during the work. Once touched, the drawing cannot be continued. • If the pen of the robot goes out of the paper, the robot must be stopped immediately. • Record and play function (NXTG) cannot be used. • Before the given drawing time is expired, turn in your robot to the judging table. If not, no game! • Tape/mark your team ID on the robot • Judge will call a team member to test the drawing
25cm 35.2 cm 39.4 cm 119o 50cm (1) 300mm 89o 8cm 21cm 119o 40cm 16.4 cm 90o 22 cm Robot went outside the paper (2) 150mm 95o 21cm How would you rank them?
Drawing Judging • Need two or three judges dedicated to this judging to maintain consistency • First select best n teams, where n is the number of groups for each age division • Let the best n teams select group members by raffle • During the RoboZone game, the judging needs to be completed
How to score drawings • How precise the line lengths are. The deduction can be quantified by difference. • How precise the angle is. Deduction can be quantified by difference. • How clear/solid the lines are. Deduction can be quantified by the size of the largest gap. • How straight the lines are. (See next slide) • How sharp the angle is. (See next slide)
How to quantify line straightness • Draw a rectangle that contains the entire line drawn by the robot. The width of the rectangle is the deduction. 14 mm
How to quantify an angle quality • Draw a box around the angle blip. The deduction is the diagonal distance of the rectangle d = 42mm d = 21mm
Additional Penalties • If the pen of the robot goes out of the paper or is stopped by human, 50% of the sum of the target lines will be deducted • Any line drawn outside paper will be ignored • If a line is not drawn at all, then the penalty point is double of the line length in mm • If extra line is drawn, the it is regarded as an extension of the previous line
35.2 cm 89o Diagonal of this rectangle is 25mm 16.4 cm Example 1
39.4 cm The gap size is 24mm 119o Diagonal of this rectangle is 23mm 22 cm Example 2
50cm Robot went outside the paper Example 3
40cm 95o 21cm Example 4
25cm 119o 8cm 21cm Example 5
Example 6 • Nothing drawn – infinite penalty • Read the official RoboZone rule • Read the drawing judging rubric/guideline
Chief Judge’ Role: to form groups • Recommended group size is 3 or 4, which will be decided by site host organizer • Drawing ranking will be based on the penalty score. Tie breaker will be the order of turning in. • Chief judge need to first select top rank teams to form groups by raffle
RoboZone Game Video A YouTube link at www.robofest.net
Recommend RoboZone ring setup Timer Timer Score keeper Score keeper 2 Judges / Group 2 Judges / Group 3 tables covered with black paper 3 tables covered with black paper Metric ruler (or tape measure), Scale, Protractor Metric ruler (or tape measure), Scale, Protractor Chief Judge and Drawing Judges Robofest
ready? Go!
RoboZone Game Rules • A match consists of up to three games. The first robot to win two games wins the match • Maximum time for each game is 2 minutes • Only one team member is allowed to enter the competition area to start the robot. • A judge will weigh and measure the robots before the match
How to start a RoboZone Game • For each game, the judge will designate the starting location and orientation for each robot
After a Game is Started • Each robot must wait for 5 seconds. If a robot moves, during this wait-time, the robot loses the game automatically. • During the 5 second wait time, a judge will place the Zone and bottle at an unknown middle location between the two robots considering the size (width and length) of the two robots. • The Zone must be taped down on the table • Both players and judges MUST move back out of the way at least 10 feet
Once the game is started/ended • No human touch is allowed. • Reset of the playing field is not allowed. • Judges will have discretion in making decisions during the game and the judge’s decision is final. • The max break time between games is 2 min. • teams should shake hands after the match
How to win a game/match • Occupy the Zone or push the opponent off the ring! • If both robots survive for 2 minutes without occupying the zone successfully, the game is tie. • If the match results in a tie (for example: one win, one lose, and one tie) Scorekeeper records tie. • The drawing rank will be used to determine a winner, if needed
Definition of the Zone occupation • Target center point must be completely covered with any part for 3 continuous seconds. The robot may move. • A detached part from a robot covering the target center point does not count. • The counting will continue, even if two minute game time is elapsed. Target center point of the Zone
(1) 250mm 75o (2) 200mm UP for Warm UP today (20min given, Please take a paper)
Robofest Little Robots, Big Missions • www.robofest.net • Rule Updates • Clarifications • FAQs • Warm Up Video Questions? robofest@LTU.edu