1 / 17

Jonathan Martin

How to Make a Computer Game (the Easy Way) An Introduction to 3 rd -Person Perspective Game Creation Software. Jonathan Martin. Introduction. What 3 rd -person perspective is As opposed to 1 st person (Doom) Show a video an actual game in 3 rd person perspective (NWN?) Examples of games

sabin
Download Presentation

Jonathan Martin

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. How to Make a Computer Game (the Easy Way)An Introduction to 3rd-Person Perspective Game Creation Software Jonathan Martin

  2. Introduction • What 3rd-person perspective is • As opposed to 1st person (Doom) • Show a video an actual game in 3rd person perspective (NWN?) • Examples of games • Famous ones and recent!

  3. Game Development Free Trade-offs of the two extremes • Write from scratch • Use middleware package • Modify existing game engine • Specialized game construction software • Genre-specific construction software more Renderware Doom, Source (Half Life), Unreal Programming intensive Game Maker, Torque 2D less RPG Maker XP, AGS, NWN Restrictive

  4. Genre-Specific Construction Software • No Need to Reinvent the Wheel • Requires the least amount of programming • Tend to have the nicest user interfaces • This all comes at the expense of freedom

  5. Adventure Game Studio • What can you do with it? • Adventure games (“point-and-click”) • 2D only • Can import art • Descriptive Meaningful play • Example games • Maniac mansion (remake) • King’s quest (remake)

  6. Adventure Game Studio • Easily create point-and-click interfaces • Extra- feat (but not required): “C-like” scripting language for advanced functions • Lucasarts-style conversation system should you want to use it. • Supports wide variety of file types • Audio: OGG, MP3, WAV, MOD, XM, MIDI • Video: BMP, PCX, PNG, GIF, TGA • Distribute your game on Windows, Linux or OSX (Mac)

  7. Adventure Game Studio • Supports a multitude of display modes • 320x200, 320x240, 640x400, 640x480, 800x600 • 256-color, 16-bit color and 32-bit color • Anti-aliasing and alpha blending supported in certain modes • Inventory Support Built-In • Plugin System for Advanced Users

  8. Adventure Game Studio • Demo • What is going to be shown? • And create a room • What we are going to do?

  9. RPG Maker XP • What can you do with it? • Adventure games (“point-and-click”) • 2D only • Can import art • Descriptive Meaningful play • Example games • Maniac mansion (remake) • King’s quest (remake)

  10. RPG Maker XP Create 2D tile-based RPG’s Point and Click interface similar to AGS Also has databases for Monsters, Weapons, Items, Stats, Characters, Skills…just about anything you’ve seen in a 16-bit era RPG Also see…

  11. Now Let’s Get a Little More Advanced… Game Maker • Room/object paradigm • Doesn’t have built-in functions like RPG Maker and AGS • Simple but powerful scripting language

  12. Also see… Neverwinter Nights Aurora Toolkit • Create RPG scenarios in the 3D Neverwinter Nights engine • Possible to create original content, but requires a lot of work

  13. NVW • http://nwn.bioware.com/players/profile_uofa.html • Talk about its popularity: estimate of number of games created • Mention the U. Alberta thing

  14. NVW • Example scenario

  15. Remember… • 3D graphics not necessary!! • Use the tools you are most comfortable with, not what you believe is inherently “better” • Small amount of programming knowledge still required • Test your game as you are making it—Iterative Design!

  16. Resources • http://www.adventuregamestudio.co.uk/ • http://www.gamemaker.nl/ • http://www.enterbrain.co.jp/tkool/RPG_XP/eng/ • http://nwn.bioware.com/builders/

More Related