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Informatics 121 Software Design I

Informatics 121 Software Design I. Lecture 11 Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited. Today’s lecture. Silent sticky notes. Software design methods. Software design methods. Mind mapping.

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Informatics 121 Software Design I

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  1. Informatics 121Software Design I Lecture 11 Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited.

  2. Today’s lecture • Silent sticky notes

  3. Software design methods

  4. Software design methods

  5. Mind mapping • Mind mapping is the process of generating ideas and developing concepts when the underlying relationships are unclear

  6. Procedure • Identify the focus word or question • Free associate outward from the focus • Reorganize as needed • Annotate

  7. Example: identify the focus word or question

  8. Example: free associate outward from the focus

  9. Example: reorganize as needed

  10. Example: annotate

  11. Typical notation: mind map

  12. Criteria for successful use • The designer must possess, or have access to people with, strong domain knowledge • Relies on early insight into the design problem, and what dimensions might matter • One should not dismiss ideas (generate first, consolidate later) • Collaborate

  13. Strengths and weaknesses Strengths Weaknesses May become too disconnected from reality May become too unwieldy in size and complexity Generation of ideas is restricted by the hierarchical form of representation Requires a well-trained moderator • Can be used for many different purposes • Fluid representation suitable for tool use • Builds common understanding and language • Encourages idea generation • Can uncover ‘hidden’ relationships • Lightweight

  14. Variants • Concept mapping

  15. Design studio 3 • Venture capitalist V has come to UC Irvine, seeking to upstage the online note taking world • The venture capitalist knows that, rather than through her proposing the kind of app she wants, she is better served by running this as a competition and getting a broad range of ideas from which she then can choose • V is particularly interested in forward thinking apps; apps that will really make a difference 2-5 years from now

  16. Design studio 3 • Your team is tasked with designing a novel note taking, sharing, and organizing app that explicitly aims to upstage existing apps in this space

  17. Today • Use the mind mapping design method through the use of silent sticky notes

  18. Design studio 3 continued • Hand in a document, at the beginning of class, December 3, containing your final design for the new note taking application • Team assignment • Bring onecopy

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