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Games Based Learning: A Guide for Teachers

Games Based Learning: A Guide for Teachers. Werrington Primary School January 2011. Games Based Learning: Introduction.

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Games Based Learning: A Guide for Teachers

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  1. Games Based Learning: A Guide for Teachers Werrington Primary School January 2011

  2. Games Based Learning: Introduction The information inside this booklet is designed to give each year group a basis to begin exploring Games Based Learning in their classrooms. This is not set in stone; you may have ideas about games that would be much better suited to your units and/or available time, but it is hoped that this may be a useful tool for those who are unsure where to start. With that in mind, here is a list of useful people to Google and some sites that gives more ideas about Games Based Learning than you can shake a stick at…: Key Figures: Graham Brown-Martin Ollie Bray Derek Robertson Stephen Heppell Ewan McIntosh Tim Rylands Dawn Hallybone Primary Pete (Peter Richardson) Tom Barrett Useful Websites: Redbridge Games Network: http://redbridgegamesnetwork.blogspot.com/ Learning and Teaching Scotland: http://www.ltscotland.org.uk/usingglowandict/gamesbasedlearning/index.asp Consolarium (LTS) Wii Blog: http://ltsblogs.org.uk/consolarium/tag/wii/ Wii Maths: http://www.wiimaths.com/ Ideas to Inspire: http://www.ideastoinspire.co.uk/ Individual articles for each recommended game are included where appropriate, but these sites give a wide range of alternative ideas

  3. Foundation: SimAnimals Africa PEGI rating: 3+ Price: £7.56 (play.com) PEGI rating: 3+ Price: £7.56 (play.com) • Game overview: • Chosen for its link to the TIPD trip, SimAnimals Africa allows children to explore various African habitats, including savannahs, jungles, river deltas and volcanic deserts. Children can interact with a variety of exotic animals, such as zebras, rhinos and hippos, and can feed and water them to gain their trust, which in turn allows children to pet the variety of animals the game has to offer. • The primary aim of the game is to create a habitat in which animals can thrive, for example by creating water sources and protecting wildlife. Challenges include finding bugs and plants, which can be stored in a customisable backpack and badges can be earned for their collection and, in Direct Control mode, children can play as animals. • Possible links to education: • Jungle Explorers role play area (lots of resources on Sparklebox) • Story books such as “Handa’s Surprise”, “The Awongalema Tree” and the set of photo books by Ifeoma Onyefulu • African animals from junk modelling • Dances, songs and music from Africa • Further information about how the Wii meets FS objectives can be found on the following pages • Game overview: • Chosen for its link to the TIPD trip, SimAnimals Africa allows children to explore various African habitats, including savannahs, jungles, river deltas and volcanic deserts. Children can interact with a variety of exotic animals, such as zebras, rhinos and hippos, and can feed and water them to gain their trust, which in turn allows children to pet the variety of animals the game has to offer. • The primary aim of the game is to create a habitat in which animals can thrive, for example by creating water sources and protecting wildlife. Challenges include finding bugs and plants, which can be stored in a customisable backpack and badges can be earned for their collection and, in Direct Control mode, children can play as animals. • Possible links to education: • Jungle Explorers role play area (lots of resources on Sparklebox) • Story books such as “Handa’s Surprise”, “The Awongalema Tree” and the set of photo books by Ifeoma Onyefulu • African animals from junk modelling • Dances, songs and music from Africa • Further information about how the Wii meets FS objectives can be found on the following pages

  4. How Wii meets FS Objectives How Wii meets FS Objectives Knowledge and Understanding of the World: Information and communication technology ‘Show an interest in ICT.’ ‘Know how to operate simple equipment.’ ‘Complete a simple program on the computer and/or perform simple functions on ICT apparatus.’ ‘Find out about and identify uses of everyday technology and use information and communication technology and programmable toys to support their learning.’ Personal, Social and Emotional Development:Dispositions and attitudes ‘Continue to be interested, excited and motivated to learn.’ ‘Be confident to try new activities, initiate ideas and speak in a familiar group. Personal, Social and Emotional Development:Making relationships ‘Work as part of a group or class, taking turns and sharing fairly, understanding that there needs to be agreed values and codes of behaviour for groups of people, including adults and children, to work together harmoniously.’ Communication, Language and Literacy:Language for thinking ‘Use talk to organise, sequence and clarify thinking, ideas, feelings and events.’ Physical Development:Movement ‘Move with confidence, imagination and in safety.’ ‘Move with control and coordination.’ Physical Development:Sense of space ‘Move body position as necessary.’ ‘Show a clear and consistent preference for the left or the right hand.’ ‘Show awareness of space, of themselves and of others.’ Physical Development:Health and bodily awareness. ‘Recognise the changes that happen to their bodies when they are active.’ Physical Development:Using equipment. ‘Use increasing control over an object by touching, pushing, patting, throwing, catching or kicking it.’ ‘Use a range of small and large equipment.’ Physical Development: Using tools and materials. ‘Handle tools, objects, construction and malleable materials safely and with increasing control.’ Creative Development: Responding to experiences, and expressing and communicating ideas. ‘Talk about personal intentions, describing what they were trying to do.’ From Peter Richardson: http://primarypete.net/wii-foundation-objectives

  5. Year 1: Wild Earth: African Safari PEGI rating: 3+ Price: £9.44 (play.com) Links: http://olliebray.typepad.com/olliebraycom/2009/10/tim-rylands-hhl09-and-african-safari.html http://primarypete.net/wildearth-iloveitwhenaplancomestogether http://delicious.com/primarypete/thegreatestriveronearth http://www.handheldlearning2009.com/proceedings/video/905-video/309-tim-rylandsSEE ALSO ADDITIONAL IDEAS PAGE PEGI rating: 3+ Price: £9.44 (play.com) Links: http://olliebray.typepad.com/olliebraycom/2009/10/tim-rylands-hhl09-and-african-safari.html http://primarypete.net/wildearth-iloveitwhenaplancomestogether http://delicious.com/primarypete/thegreatestriveronearth http://www.handheldlearning2009.com/proceedings/video/905-video/309-tim-rylandsSEE ALSO ADDITIONAL IDEAS PAGE • Game overview: • Chosen for its link to the TIPD trip, Wild Earth: African Safari explores the flora and fauna of the Serengeti National Park at different times of day and in different weather. There are 11 picture taking missions, allowing children to photograph animals from both land and air, taking care of their young, stalking prey and moving through their natural habitat. More than 30 different animals are included in the game, with a setting to allow children to play from the perspective of the animals, seeing the Serengeti from a frog’s eye view. Photos can be kept in individual player’s portfolios and viewed as a slideshow. Photos are made harder to take if children are encroaching on the habitat, shown by the rumbling of the Wii remote. • Possible links to education: • Wildlife reporting using Flip Minos • Describing the habit from e.g. bird’s eye view, frog’s eye view • Discussions about how we impact on different environments • Creating a photo brochure for a safari • Stories, music and dance from African cultures • Writing a postcard home from safari • African art, such as that by Stephen Njenga: http://www.trueafricanart.com/Stephen-Njenga.html • Game overview: • Chosen for its link to the TIPD trip, Wild Earth: African Safari explores the flora and fauna of the Serengeti National Park at different times of day and in different weather. There are 11 picture taking missions, allowing children to photograph animals from both land and air, taking care of their young, stalking prey and moving through their natural habitat. More than 30 different animals are included in the game, with a setting to allow children to play from the perspective of the animals, seeing the Serengeti from a frog’s eye view. Photos can be kept in individual player’s portfolios and viewed as a slideshow. Photos are made harder to take if children are encroaching on the habitat, shown by the rumbling of the Wii remote. • Possible links to education: • Wildlife reporting using Flip Minos • Describing the habit from e.g. bird’s eye view, frog’s eye view • Discussions about how we impact on different environments • Creating a photo brochure for a safari • Stories, music and dance from African cultures • Writing a postcard home from safari • African art, such as that by Stephen Njenga: http://www.trueafricanart.com/Stephen-Njenga.html

  6. Year 2: Nintendogs Year 2: Nintendogs PEGI rating: 3+ Price: From £12.98 (play.com) Links: http://ltsblogs.org.uk/consolarium/category/nintendo/page/2/ http://topdogs.edublogs.org/about/ http://doggytails.wordpress.com/ • Game overview: • Chosen for the vast amount of plans and ideas surrounding the game (because Year 2 must be busy enough…!), Nintendogs is a DS-based game that allows children to work on solo and small group projects, such as training dogs for obedience and agility trials, walking puppies around town and undertaking tricks using voice commands. • Possible links to education: • Running a pet shop, such as working out feed requirements • Learning about animal awareness and care • Hero dogs, naughty dogs, Puppy News, “Lost”, “Found” and “Wanted” posters • Hairy Maclary books – different types of dogs with different personalities (rhyming) • Crufts – dogs can compete in-game for prizes • One school (links above) had a dog walking service (parents were involved and all sfaety issues were taken into consideration) which helped children take exercise and overcome any fears of dogs – possible post-SATs activity? (!) • The links above are well worth looking through for ideas – Derek Robertson at Learning and Teaching Scotland is the pioneer

  7. Year 3: Samba de Amigo BBFC rating: U Price: £9.90 (play.com) Links: http://ltsblogs.org.uk/consolarium/category/nintendo/ • Game overview: • Chosen for its link with the current “Rainforest” theme, Samba de Amigo requires children to keep the beat to Samba songs by shaking the Wii remote and nun chucks like maracas. There are cooperative and competitive multiplayer modes and there are many mini games, all accompanied by over 40 samba songs • Possible links to education: • Rags to Riches tale about a favela-dwelling samba musician who made it to the “big time”, only to crash en route to a concert in the Amazon (see link above) • News report of the event using Flip Minos • Exploration of the Amazon, starting from the crash • Biographies about samba stars (see “The Life of Angelo de Rimostro” under the link above) • Survival kits for Design and Technology e.g. ways of transporting water, strength of materials (Year 3 unit) • Keeping a blog about the adventures of the samba star in the Amazon – will he eventually escape? • Warm up for P.E. in light of Cresset Dance Show

  8. Year 4: Just Dance PEGI rating: 3+ Price: £17.99 (play.com) Links: http://primarypete.net/digitalmediatheme1 PEGI rating: 3+ Price: £17.99 (play.com) Links: http://primarypete.net/digitalmediatheme1 • Game overview: • Chosen for its link with the “Creating Images” and “Persuasive Texts” Literacy units, Just Dance allows children to learn dance routines to a variety of music styles and moods. Up to 4 players can play at any one time, allowing a relay-style game to be created to inlude the whole class. • Possible links to education: • Creating a Diversity-style dance troupe, in light of Cresset dance show • Use music and song writers as a stimulus for “Creating Images”, such as “Bridge over Troubled Water” and “Candle in the Wind” (see links for further ideas) • Writing own lyrics to evoke a mood • Advertisements for dance troupe / new band for their song for “Persuasive Texts” • Creating CD covers using I.C.T. • Make a music video using Just Dance and Flip Minos – MTV-style reporting, X-Factor judges • T-shirt printing for dance troupe / new band • Using Just Dance in P.E. – 4 Wii Remotes can be used in one game, so “leaders” can be rotated, but all can practice • Game overview: • Chosen for its link with the “Creating Images” and “Persuasive Texts” Literacy units, Just Dance allows children to learn dance routines to a variety of music styles and moods. Up to 4 players can play at any one time, allowing a relay-style game to be created to inlude the whole class. • Possible links to education: • Creating a Diversity-style dance troupe, in light of Cresset dance show • Use music and song writers as a stimulus for “Creating Images”, such as “Bridge over Troubled Water” and “Candle in the Wind” (see links for further ideas) • Writing own lyrics to evoke a mood • Advertisements for dance troupe / new band for their song for “Persuasive Texts” • Creating CD covers using I.C.T. • Make a music video using Just Dance and Flip Minos – MTV-style reporting, X-Factor judges • T-shirt printing for dance troupe / new band • Using Just Dance in P.E. – 4 Wii Remotes can be used in one game, so “leaders” can be rotated, but all can practice • Game overview: • Chosen for its link with the “Creating Images” and “Persuasive Texts” Literacy units, Just Dance allows children to learn dance routines to a variety of music styles and moods. Up to 4 players can play at any one time, allowing a relay-style game to be created to inlude the whole class. • Possible links to education: • Creating a Diversity-style dance troupe, in light of Cresset dance show • Use music and song writers as a stimulus for “Creating Images”, such as “Bridge over Troubled Water” and “Candle in the Wind” (see links for further ideas) • Writing own lyrics to evoke a mood • Advertisements for dance troupe / new band for their song for “Persuasive Texts” • Creating CD covers using I.C.T. • Make a music video using Just Dance and Flip Minos – MTV-style reporting, X-Factor judges • T-shirt printing for dance troupe / new band • Using Just Dance in P.E. – 4 Wii Remotes can be used in one game, so “leaders” can be rotated, but all can practice • Game overview: • Chosen for its link with the “Creating Images” and “Persuasive Texts” Literacy units, Just Dance allows children to learn dance routines to a variety of music styles and moods. Up to 4 players can play at any one time, allowing a relay-style game to be created to inlude the whole class. • Possible links to education: • Creating a Diversity-style dance troupe, in light of Cresset dance show • Use music and song writers as a stimulus for “Creating Images”, such as “Bridge over Troubled Water” and “Candle in the Wind” (see links for further ideas) • Writing own lyrics to evoke a mood • Advertisements for dance troupe / new band for their song for “Persuasive Texts” • Creating CD covers using I.C.T. • Make a music video using Just Dance and Flip Minos – MTV-style reporting, X-Factor judges • T-shirt printing for dance troupe / new band • Using Just Dance in P.E. – 4 Wii Remotes can be used in one game, so “leaders” can be rotated, but all can practice • Game overview: • Chosen for its link with the “Creating Images” and “Persuasive Texts” Literacy units, Just Dance allows children to learn dance routines to a variety of music styles and moods. Up to 4 players can play at any one time, allowing a relay-style game to be created to inlude the whole class. • Possible links to education: • Creating a Diversity-style dance troupe, in light of Cresset dance show • Use music and song writers as a stimulus for “Creating Images”, such as “Bridge over Troubled Water” and “Candle in the Wind” (see links for further ideas) • Writing own lyrics to evoke a mood • Advertisements for dance troupe / new band for their song for “Persuasive Texts” • Creating CD covers using I.C.T. • Make a music video using Just Dance and Flip Minos – MTV-style reporting, X-Factor judges • T-shirt printing for dance troupe / new band • Using Just Dance in P.E. – 4 Wii Remotes can be used in one game, so “leaders” can be rotated, but all can practice

  9. Year 5: Wii Music Year 5: Wii Music PEGI rating: 3+ Price: £18.24 (amazon.co.uk) Links: http://ltsblogs.org.uk/consolarium/2009/11/29/wee-musicians-performing-with-wii-music/ http://www.vooks.net/story-18650-Wii-Idol-Grand-Final-WrapUp.html • Game overview: • Chosen as it would be an excellent tool to create music to accompany Space-themed creative work and to allow the Music coordinator to trial the game, Wii Music allows children to play a variety of instruments using only the Wii Remote and the nun chucks. There are more than 60 instruments to try, ranging from the maracas to using a Wii Fit board to create advanced drum pedal settings. Children can form a band, or play against computer-formed band members, and can learn to play a variety of show tunes, from classics to computer game themes. • Possible links to education: • Creating music to accompany creative work e.g. newsreel of the Moon landings / rocket launch, story set in Deep Space • Creating a band (see Year 4 page for further ideas) • Instrument identification • Rhythm patterns • Positive introduction to learning an instrument • “Wii Idol” style competitions – in houses, individual, can be created not only to test musical ability, but how much children can explain about notation, styles of instruments etc. • Please also see the Epic Citadel ideas on the Booster / 1:1 pages, and Myst on additional ideas as they may be helpful in light of visiting Wisbech Castle

  10. Year 6: Guitar Hero BBFC rating: 12+ Price: £ 14.99(play.com) Links: http://www.robertfdrummond.com/creative-arts/using-guitar-hero-in-the-classroom/ https://docs.google.com/Doc?docid=0AbO6aW7yE47bZGZrdncyZ3RfNTUyZHR6NDhuY3Y&hl=en http://edubuzz.org/blogs/mgsguitarhero/ • Game overview: • Chosen for its success in the classroom with last year’s Year 6 cohort, Guitar Hero allows children to immerse themselves in rock arenas and play either in a cooperative or competitive career. In a similar vein, Rock Band incorporates a keyboard, microphone and drum kit, in addition to the guitar, allowing for a 4 player band experience. • Possible links to education: • Art: Backdrops, logos, t-shirts, album covers, tickets and designing and making a guitar for bands • Drama/SEAL: Children to stage a Brit Awards style ceremony, giving each band an opportunity to be praised for their contribution to the project • Geography: Create a scrapbook of the areas passed through on tour using maps and cultural information • SEAL: Create a charity performance for a group that need help, similar to Live Aid etc. • Maths: Calculate the distances between gigs • Create a music video using the Flip Minos • Research a influential band (possible Homework) • Lots of ideas stolen from the Google Doc above – plenty more on there!

  11. Booster&1:1: Epic Citadel PEGI rating: Not rated Price: Free download from App Store (iPad / iPod Touch) Links: http://www.porchester.notts.sch.uk/citadel/ http://y62011.heathfieldcps.net/tag/epic-citadel/ • Game overview: • Chosen for its extensive creative writing possibilities, Epic Citadel is a walk-through, originally designed to showcase the software it was created on. Children can navigate a fictional castle realm, looking at views such as the circus, the river and the mysterious cathedral at the centre of town. There are no missions, characters or aims to the game, but it does have realistic light and shadows and other convincing animations that make it perfect as a platform for creative writing. • “Endless Oceans” for the Wii is also an excellent walk-through style tool (http://ltsblogs.org.uk/consolarium/2008/11/15/endless-ocean-and-endless-learning-in-stirling/) • Possible links to education: • Recording voice-overs from a citizen’s point of view • Continue writing “The Pickpocket’s Tale” by Tim Rylands – Mathila has done that here, which has been used in 1:1 to 3* and a wish and up-level real Year 6s writing (also Blog listed above for samples of writing): • (http://epicchallenge.posterous.com/the-pickpockets-tale) • Exploring characters such as the Innkeeper and the Apothecary • The Porchester School website, given above, has got examples of how Epic Citadel can be used in other lessons, with some great fusions of Art and ICT in particular • Porchester School (link above) has an extensive amount of screenshots on their website, allowing for whole class viewing

  12. Orange Int.: Brain Training PEGI rating: 3+ Price: From £14.99(play.com) Links: http://hotmilkydrink.typepad.com/my_weblog/2007/03/doctor_kawashim.html http://www.techdis.ac.uk/index.php?p=2_1_7_9 • Game overview: • Chosen as there is evidence of its success in groups such as our Orange Intervention groups, Brain Training sets up a specialised regime for the child and allows them to track and monitor their improvements over the months in an easy-to-view graph for each section of the game. • Possible links to education: • It has been suggested (see link above) that using Brain Training can have a positive impact on children's mental maths abilities and subsequently their confidence • Quick to use – 20 or 100 mental maths questions once a day as part of morning / booster work • Once children have overcome the barrier of using new technology, scores improve and so too does confidence in mental maths activities • 4 players can be registered to 1 game, meaning less equipment is needed • Provides an exciting stimulus to come into the classroom on time and settle into a working environment • Children who have the game at home will, at first, be quicker than those who do not, regardless of their mathematical ability, as they have overcome the handwriting foibles of the game – this allows for a mentoring atmosphere to prevail • See the Learning and Teaching Scotland site for the best information on Brain Training for small group success

  13. Additional Possibilities: 1 • Wii Sports as an inter-year/house competition – write match reports, use scores in Maths keep a blog • Wii Sports Golf subtraction – note the length of the hole you are about to play (A), choose someone to tee off and it will show the distance to the hole (B). It does not show the shot length – so A – B = C (shot length) http://edte.ch/blog/2009/10/14/nintendo-wii-golf-subtraction/ • http://edte.ch/blog/2008/11/28/using-nintendo-wii-sports-for-addition-and-subtraction/ • Wii Sports Bowling for number bonds to 10 – write the number of pins knocked down and those left standing in a number sentence. Could extend to a three part sum using the second ball. • Wii Sports Bowling for data collecting and analysing for mean, median, mode and range • http://robertdrummond.wordpress.com/2010/01/17/wii-sports-for-mean-median-and-modal-averages/http://robertdrummond.wordpress.com/2010/01/19/wii-for-mean-mode-and-median-the-outcome/http://robertdrummond.wordpress.com/2010/01/23/wii-sports-for-mean-mode-and-median/ • Wii Sports Bowling for percentages – calculate strike rate as a percentage • Wii Sports Table Tennis based around Olympic hopeful Darius Knight, news reports, biographies http://ebd35.wordpress.com/http://holdontosport.wordpress.com/2010/05/10/the-cedars-hots-entry-2010/ • Mario Kart to explore different tracks and worlds (links to “Stories set in Imaginary Worlds”) (see attached curriculum map) and mean median etc. http://www.cunniman.net/?p=601 • Check Mii Out channel to introduce appearance words for EAL learners • Cooking Mama for reading, role playing and creating and following instructions • Super Paper Mario to show the difference between 2D and 3D shapes

  14. Additional Possibilities: 2 • Myst is similar to Epic Citadel, although does contain game elements – Wikipedia has a good description of the plot and teaching ideas are similar to Epic Citadel (see http://www.timrylands.com/blog/2009/11/16/a-revelation-from-little-aston-primary-school/) • http://www.ictsteps.com/category/resources-in-the-classroom/myst-resources-in-the-classroom/ • Sea Monsters is a prehistoric adventure game (see attatched Curriculum Map) http://lordlit.wordpress.com/2009/11/29/sea-monsters-2/ • Endless Oceans would be a great game to begin a cross-curricular project and comes with lots of ideas on the Net: http://edte.ch/blog/2009/11/03/using-endless-ocean-wii-in-the-classroom-making-a-class-aquarium-for-descriptive-writing/ • http://edte.ch/blog/2009/10/26/finding-the-blue-whale/#more-420 • http://edte.ch/blog/2009/09/19/using-endless-ocean-wii-in-the-classroom-weeks-1-and-2-dive-and-discover/http://edte.ch/blog/2009/09/03/fish-friday-and-dancing-turtles-my-sealife-topic-ideas/ • Big Brain Academy – possibly useful for Orange Intervention and for visualising and consolidating understanding of 3D shapes http://edte.ch/blog/2009/01/28/using-the-nintendo-wii-to-supprt-my-numeracy-lesson-block-spot-symmetry-and-visualising-3d-shape/ • Another Code R (currently in use in Year 6) – a mystery game played like a book. Use for characters, feelings, leaflet writing, instructions, stories with flashbacks (see http://hallyd.edublogs.org for more details) • Wii Play Fishing – addition and subtraction challenge, negative numbers and doubling opportunites http://www.wiimaths.com/ > Activities This site has LOTS of Maths ideas! • Just Dance as a morning “wake up” tool • My Word Coach has been usedin Guided Reading as it has levels of difficulty and graphs can monitor progress http://nickynewbury.wordpress.com/2010/11/25/games-based-learning/http://bowoodclass.wordpress.com/

  15. Additional Possibilities: 3 • Mario and Sonic at the Olympic Games – generate data using 100m sprint, can be used in rounding as all data to 3 decimal places, can find mean, median and mode of time taken and find average speed of the class http://redbridgegamesnetwork.blogspot.com/2009/12/cleveland-junior-at-olympic-games.html • http://wsums.com/ has a variety of sample games to use for Maths on the Wii browser • World of Goo links to Science – forces and problem solving – and can be used with FS to explore and discover http://www.ed-tech-4-science.com/2009/01/12/the-world-of-goo-building-a-foundation-for-science-education-that-sticks/ • More links for African Safari: http://bitsbobsandwaffles.blogspot.com/2009/11/african-safari-wii-project-in-year-3.htmlhttp://bitsbobsandwaffles.blogspot.com/2009/11/wii-project-final-ideas.html • http://nickynewbury.wordpress.com/2010/11/30/wild-earth-african-safari/http://nickynewbury.wordpress.com/2010/12/01/wild-african-safari-day-2/http://nickynewbury.wordpress.com/2010/12/02/wild-earth-african-safari-day-3/http://nickynewbury.wordpress.com/2010/12/07/african-safari-continued/http://nickynewbury.wordpress.com/2010/12/13/end-of-our-african-adventure-for-now/http://bowoodclass.wordpress.com/2010/12/07/creating-a-switcheroozoo-creature/See also hallyd.edublogs.org/ for original inspiration • Taken from http://primarypete.net/projectciwii • Please see the following pages for existing plans and curriculum maps…

  16. Year 4: Mario Kart Theme Year 4: Mario Kart Theme Year 4: Mario Kart Theme Taken from http://www.mindmeister.com/25819414/mario-kart Taken from http://www.mindmeister.com/25819414/mario-kart

  17. Taken from http://lordlit.wordpress.com/2009/11/29/sea-monsters-2/ where it is much easier to read…! Sea Monsters Curriculum Map

  18. Aberdeenshire: Wii Music Plans Page 1

  19. Aberdeenshire: Wii Music Plans Page 2

  20. Aberdeenshire: Wii Music Plans Page 3

  21. Aberdeenshire: Wii Music Plans Page 4

  22. Aberdeenshire: Wii Music Plans Page 5 Taken from: http://ltsblogs.org.uk/consolarium/2009/11/29/wee-musicians-performing-with-wii-music/

  23. Games Based Learning: Outro The information inside this booklet was designed to give each year group a basis to begin exploring Games Based Learning in their classrooms. We hope that we have given you not only that basis, but shared a little bit of our passion with you. We firmly believe that Games Based Learning will engage learners and enhance the teaching and learning environment and we will do everything we can to support teachers in its use. Part of our ICT policy at Werrington states: As technology becomes more and more embedded in our culture, we must provide our learners with relevant and contemporary experiences that allow them to successfully engage with technology and prepare them for life after school.  Our vision for the future is to see each child enjoying regular, daily accessto the Internet, utilising it as a tool as effortlessly as writing with a pen. In addition to this we aim to practise ‘Games Based Learning’ to enhance our teaching, forming partnerships both locally and internationally.  It is widely recognised that learners are motivated and purposefully engaged in the learning process when concepts and skills are underpinned with technology and sound pedagogy. Learning and Teaching at Werrington Primary aims to provide resources for practitioners, parents and pupils to engage with these technologies in order to inform and enhance the learning experience.   As Dr. Stephen Heppell said, “Playful learning has re-energised classrooms, rekindled school and parent relationships, re-engaged brains, provided a powerfully competitive space for problem-solving, and at other times a place for real individual concentration”… …Go on, take a risk and have a play…! Bethany and Jamie

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