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This article explores the concept of phase transitions in game theory, specifically in the context of the Prisoner's Dilemma. It discusses different cases of stability and the factors that can lead to cooperation. Additionally, it explores the idea of transforming payoffs with taxes as a potential strategy to promote cooperation.
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Phase transitions to cooperation in the prisoner‘s dilemma Matthäus Kerres Matthäu Kerres
Introduction to Game Theory • Game theory problem: - 2 or more parties - both make a decision which effect themselves and other party Matthäus Kerres
Prisoner‘s Dilemma • Most profitable if everyone cooperates • Higher individual Layout non-cooperative players • Example: two parties: A, B Matthäus Kerres
Prisoner‘s Dilemma Matthäus Kerres
Replicator Equation • p(i,t) increases if: expected success > average success Matthäus Kerres
Stability of Games • now two strategies only: Matthäus Kerres
Four different Cases of Stability • Case 1: λ1 = P12 – P22 < 0 and λ2 = P21 – P11 > 0 P22 > P12 and P21 > P11 applies to prisoner dilemma, where: P21 > P11 > P22 > P12 Matthäus Kerres
Four different Cases of Stability • Case 2: λ1 = P12 – P22 > 0 and λ2 = P21 – P11 < 0 P22 < P12 and P21 < P11 applies to harmony game, where: P11 > P21 > P12 > P22 Matthäus Kerres
Harmony Game • solution cooperation is stable ends up with cooperation by everybody Matthäus Kerres
Four different Cases of Stability • Case 3: λ1 = P12 – P22 > 0 and λ2 = P21 – P11 > 0 P22 < P12 and P21 > P11 applies to chicken game, where: P21 > P11 > P12 > P22 Matthäus Kerres
Chicken Game • both solutions unstable cooperators coexist with defectors Matthäus Kerres
Four different Cases of Stability • Case 4: λ1 = P12 – P22 < 0 and λ2 = P21 – P11 < 0 P22 > P12 and P21 < P11 applies to stag hunt game, where: P11 > P21 > P22 > P12 Matthäus Kerres
Stag Hunt Game • no nash equilibrium • both solutions stable full cooperation possible, depends on history Matthäus Kerres
Phase Transitions • Prisoners dilemma: vital interest to get to full cooperation • remember: Matthäus Kerres
Phase Transitions • Prisoners dilemma: vital interest to get to full cooperation • how to do that? Idea: transforming payoffs with taxes Matthäus Kerres
Phase Transitions • Prisoners dilemma: vital interest to get to full cooperation • how to do that? Idea: transforming payoffs with taxes Matthäus Kerres
Phase Transitions • Taxes: Tij = Pij0 – Pij new Eigenvalues: λ’1 = λ1 +T22 – T12 λ’2 = λ2 +T11 – T21 • Taxes form different routes to cooperation • characterized by different kinds of phase transitions Matthäus Kerres
Phase Transitions • Route 1: Prisoner’s Dilemma Harmony Game transforms system from stable defection to stable cooperation Matthäus Kerres
Phase Transitions • Route 2: Prisoners Dilemma Stag Hunt Game Matthäus Kerres
Stag Hunt Game Matthäus Kerres
Phase Transitions • Route 2: Prisoners Dilemma Stag Hunt Game bistable system: leads history dependent to cooperation or defection to reach cooperation: reduce λ2 largely negatively p3(t) = λ1 / (λ1 +λ2) Matthäus Kerres
Phase Transitions • Route 3: Prisoner’s Dilemma Chicken Game Matthäus Kerres
Phase Transitions • Route 3: Prisoner’s Dilemma Chicken Game transforms system from total defection (PD) to coexistence: p3(t) = λ1 / (λ1 +λ2) by increasing λ1 we get higher cooperation Matthäus Kerres
Cooperation Supporting Mechanics • group selection (competition between different populations) [1] • kin selection (genetic relatedness) [1] • direct reciprocity [2a] (repeated interaction) • indirect reciprocity [2b] (trust and reputation) • network reciprocity [1] Matthäus Kerres
Cooperation Supporting Mechanics • costly punishment [2c] • friendship networks [3] • time dependent taxation [6] Matthäus Kerres
Summary • what has to happen to create cooperation in the PD: • moving stable stationary solution away from pure defection • stabilizing unstable solutions • creating new stationary solutions Matthäus Kerres