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Design and Decision Support Systems in Architecture, Building and Planning Human Behaviour Simulation. B. de Vries. Why ?. Human Behavior Simulation in the Built Environment. Motivations Hazard situation Crowding and queuing Way finding Perception Efficiency Training. Related Research.
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Design and Decision Support Systemsin Architecture, Building and PlanningHuman Behaviour Simulation B. de Vries
Human Behavior Simulation in the Built Environment Motivations • Hazard situation • Crowding and queuing • Way finding • Perception • Efficiency • Training
Related Research Virtual Environments • Visual, Auditory and Haptics • Avatars, NPC, Bots • Communication through embodiments • Shared space
Related Research Virtual Human Behavior • Cognition • Body actions • AI • Autonomous characters • Flocking
Related Research Way-finding • Spatial organization • Circulation system • Signs
Games Dynasty Warriors Sims Simulation Evacuation Arena Train platform Movies
Shortest path Ray casting Cells Springs Rule-based: IF…Then…Else Case-based reasoning Movement - Intelligence
Research Method Proof of concept: Blue Hall in Auditorium Experiments Simulation Observation Match Rules Parameters
Simulation Cellular Automata • 0.6 x 0.6 m grid • Walking speed • Shortest path algorithm • Random chair selection
Preliminary Results Observation: • People waiting near entry • Path influenced by seated people How to include social behavior: • Together with acquaintance • Friend in the audience
More…. www.ds.arch.tue.nl/research