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B. de Vries

Design and Decision Support Systems in Architecture, Building and Planning Human Behaviour Simulation. B. de Vries. Why ?. Human Behavior Simulation in the Built Environment. Motivations Hazard situation Crowding and queuing Way finding Perception Efficiency Training. Related Research.

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B. de Vries

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  1. Design and Decision Support Systemsin Architecture, Building and PlanningHuman Behaviour Simulation B. de Vries

  2. Why ?

  3. Human Behavior Simulation in the Built Environment Motivations • Hazard situation • Crowding and queuing • Way finding • Perception • Efficiency • Training

  4. Related Research Virtual Environments • Visual, Auditory and Haptics • Avatars, NPC, Bots • Communication through embodiments • Shared space

  5. Related Research Virtual Human Behavior • Cognition • Body actions • AI • Autonomous characters • Flocking

  6. Related Research Way-finding • Spatial organization • Circulation system • Signs

  7. Games Dynasty Warriors Sims Simulation Evacuation Arena Train platform Movies

  8. How ?

  9. Shortest path Ray casting Cells Springs Rule-based: IF…Then…Else Case-based reasoning Movement - Intelligence

  10. Research Method Proof of concept: Blue Hall in Auditorium Experiments Simulation Observation Match Rules Parameters

  11. Simulation Cellular Automata • 0.6 x 0.6 m grid • Walking speed • Shortest path algorithm • Random chair selection

  12. Blue hall movies

  13. Conclusions ?

  14. Preliminary Results Observation: • People waiting near entry • Path influenced by seated people How to include social behavior: • Together with acquaintance • Friend in the audience

  15. More…. www.ds.arch.tue.nl/research

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